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        <title>Feedback for: cp_across_a8 - Powered by TF2Maps.net</title>
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        <description>Feedback feed for cp_across_a8 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
		<item>
			<title>Muddy left feedback:</title>
			<description>no flanky routes or anything, just two hallways of death</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163356 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:57:32 +0000</pubDate>
		</item>
		<item>
			<title>Muddy left feedback:</title>
			<description>there&#039;s no real tactical way to gain an advantage here. it&#039;s basically &#039;who can spam the most&#039;|</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163355 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:56:46 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>There&#039;s a single path up to the point unless you can jump. Make it possible to get up besides just a brute force.</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163354 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:54:59 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>Don&#039;t block off the flank with a box jump. Defenders can only really easily push through oune way.</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163353 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:53:10 +0000</pubDate>
		</item>
		<item>
			<title>yellow left feedback:</title>
			<description>i dont see any reason to play spy on this map, there is no way you could get to their sentries at last.</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163352 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:52:28 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>Middle has somewhat decent size, but everything else is tiny. There&#039;s not really a clear lobby area that works eiher.</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163351 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:50:37 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>remvoe the handrails on the point if you want players to get knoced off</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163350 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:48:40 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>move spawn away from the point a tiny bit, also make your chokes a little larger/more useful</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163349 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:46:57 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>facing the opposite way to RED spawn.</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163348 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:46:03 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>IT might not be the best idea to have the map wrap around itsself if it&#039;s 5CP. It&#039;s a little confusing to see your whole te</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163347 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:45:51 +0000</pubDate>
		</item>
		<item>
			<title>yellow left feedback:</title>
			<description>there&#039;s too many spawn rotations in such a small map.</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163346 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:44:16 +0000</pubDate>
		</item>
		<item>
			<title>Wilson (Overwatch) left feedback:</title>
			<description>pretty long spawnrate for last - 16 seconds for defenders?!</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163345 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:41:25 +0000</pubDate>
		</item>
		<item>
			<title>ComradeRoffel made an annotation at -864 899 -1015</title>
			<description>stuck after the point moves up</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163344 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:41:21 +0000</pubDate>
		</item>
		<item>
			<title>Muddy left feedback:</title>
			<description>i suspect the sheer amount of cacti in this map is actually making my framerate worse</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163343 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:41:03 +0000</pubDate>
		</item>
		<item>
			<title>Wilson (Overwatch) made an annotation at -2076 3196 -887</title>
			<description>can snipe last from here</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163342 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:39:04 +0000</pubDate>
		</item>
		<item>
			<title>Muddy left feedback:</title>
			<description>the second point is very dark</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163341 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:38:16 +0000</pubDate>
		</item>
		<item>
			<title>Muddy left feedback:</title>
			<description>or push the map boundaries back to where the gate is currently</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163340 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:37:40 +0000</pubDate>
		</item>
		<item>
			<title>AsG_Alligator made an annotation at 3117 1131 -1033</title>
			<description>broken water reflections</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163339 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:37:23 +0000</pubDate>
		</item>
		<item>
			<title>Muddy made an annotation at 90 1592 -1001</title>
			<description>if we can&#039;t go this way then why not put a gate here</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163338 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:37:15 +0000</pubDate>
		</item>
		<item>
			<title>Startacker! left feedback:</title>
			<description>blu can see red&#039;s last from spec cams</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163337 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:35:24 +0000</pubDate>
		</item>
		<item>
			<title>Wilson (Overwatch) made an annotation at -1351 3167 -1134</title>
			<description>needs more cacti</description>
			<link>https://feedback.tf2maps.net/map/cp_across_a8/</link>
			<guid isPermaLink="false">Feedback  163336 at TF2Maps.net</guid>
			<pubDate>Sun, 13 May 2018 16:30:36 +0000</pubDate>
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