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        <title>Feedback for: cp_breaker_a3 - Powered by TF2Maps.net</title>
        <image>
            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
            <title>TF2Maps.net</title>
            <link>http://tf2maps.net</link>
        </image>
        <description>Feedback feed for cp_breaker_a3 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
		<item>
			<title>Habber The Quesomancer made an annotation at -2918 -3034 314</title>
			<description>I know multiple spawn exits aren&#039;t necessary on forward spawns, but please have em</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716371 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:48:38 +0000</pubDate>
		</item>
		<item>
			<title>Habber The Quesomancer left feedback:</title>
			<description>in no part of the map does there appear to be a main path, teams spread out a lot.</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716370 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:47:53 +0000</pubDate>
		</item>
		<item>
			<title>SnM made an annotation at -1254 -2474 403</title>
			<description>cant tell you cant go there</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716369 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:47:33 +0000</pubDate>
		</item>
		<item>
			<title>Habber The Quesomancer left feedback:</title>
			<description>both teams just get behind eachother constantly, map is too wide and complex.</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716368 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:47:23 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke made an annotation at -443 235 88</title>
			<description>Pls make submarine bigger and funnier to play around, maybe a cool area on top.</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716367 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:47:19 +0000</pubDate>
		</item>
		<item>
			<title>Habber The Quesomancer left feedback:</title>
			<description>seconding that A takes a little too long to cap</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716366 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:47:10 +0000</pubDate>
		</item>
		<item>
			<title>:v left feedback:</title>
			<description>half the time on red i spent fighting enemies behind out lines instead of building sentries and stuff</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716365 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:47:04 +0000</pubDate>
		</item>
		<item>
			<title>Lobo Estepario left feedback:</title>
			<description>A cap time needs to be faster</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716364 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:46:58 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke left feedback:</title>
			<description>2nd point is way easier than first</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716363 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:46:48 +0000</pubDate>
		</item>
		<item>
			<title>mineboyben left feedback:</title>
			<description>maybe make sure all paths go through the point so spawncamping happens less</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716362 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:44:55 +0000</pubDate>
		</item>
		<item>
			<title>mineboyben left feedback:</title>
			<description>first point is too hard to cap because of the amount of angles defenders can shoot from</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716361 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:44:14 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke left feedback:</title>
			<description>routing feel a bit confusing, specially from Red&#039;s spawn to A, and undergrund near A.</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716360 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:42:50 +0000</pubDate>
		</item>
		<item>
			<title>Zeus left feedback:</title>
			<description>biggest thing i think is the routes feel random and unfocused. theres good height variation but no flow</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716359 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:42:18 +0000</pubDate>
		</item>
		<item>
			<title>SnM left feedback:</title>
			<description>mazey</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716358 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:42:13 +0000</pubDate>
		</item>
		<item>
			<title>SnM made an annotation at -1818 -1454 185</title>
			<description>not obvious there isnt anything there at start as red</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716357 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:42:06 +0000</pubDate>
		</item>
		<item>
			<title>Doom left feedback:</title>
			<description>nobody wants to sit a whole minute to cap the point</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716356 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:41:33 +0000</pubDate>
		</item>
		<item>
			<title>Doom left feedback:</title>
			<description>the captime on 1st is insanely long</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716355 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:40:04 +0000</pubDate>
		</item>
		<item>
			<title>mineboyben left feedback:</title>
			<description>perhaps making the first points cap time shorter</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716354 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:37:33 +0000</pubDate>
		</item>
		<item>
			<title>(goob) greg left feedback:</title>
			<description>feels like there&#039;s a lot of the map that is empty, and just serves to make the player feel lost</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716353 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:37:14 +0000</pubDate>
		</item>
		<item>
			<title>Doom left feedback:</title>
			<description>lack of general frontline, kinda makes defending boring so you lose to overextending</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716352 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:34:49 +0000</pubDate>
		</item>
		<item>
			<title>:v left feedback:</title>
			<description>please rework first blu spawn i beg you</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716351 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:34:38 +0000</pubDate>
		</item>
		<item>
			<title>Blumberquack left feedback:</title>
			<description>teams are scattered, the map has a few too many routes in general i believe</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716350 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:34:22 +0000</pubDate>
		</item>
		<item>
			<title>gaybitcheskissing.net left feedback:</title>
			<description>there is no obvious main route people are just wandering down random hallways</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716349 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:33:51 +0000</pubDate>
		</item>
		<item>
			<title>legomanas made an annotation at -2260 -478 148</title>
			<description>this generator is nonsolid</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716348 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:32:40 +0000</pubDate>
		</item>
		<item>
			<title>catorgator left feedback:</title>
			<description>A takes a bit long to cap i feel like for how easy it is to defend</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716347 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:30:22 +0000</pubDate>
		</item>
		<item>
			<title>:v made an annotation at 100 -3563 134</title>
			<description>frame are sucky here</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716346 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:30:12 +0000</pubDate>
		</item>
		<item>
			<title>Doom left feedback:</title>
			<description>this map really wants you to miss the A point when rolling out</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716345 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:26:50 +0000</pubDate>
		</item>
		<item>
			<title>dogburg made an annotation at 305 -4946 -51</title>
			<description>im stuck</description>
			<link>https://feedback.tf2maps.net/map/cp_breaker_a3/</link>
			<guid isPermaLink="false">Feedback  716344 at TF2Maps.net</guid>
			<pubDate>Sat, 24 Oct 2026 19:21:55 +0000</pubDate>
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