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        <title>Feedback for: cp_cave_in_a5 - Powered by TF2Maps.net</title>
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            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
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        <description>Feedback feed for cp_cave_in_a5 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
		<item>
			<title>Scrubman left feedback:</title>
			<description>if you got a great visual designer to make this feel like a cool cave, this would go hard. Love the layout</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717245 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:11:56 +0000</pubDate>
		</item>
		<item>
			<title>rbstat left feedback:</title>
			<description>overall2: But I couldnt really tell if last was any easier or harder than last time... sorry :l</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717244 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:11:54 +0000</pubDate>
		</item>
		<item>
			<title>GalacticSparrow left feedback:</title>
			<description>the various blocky layers makes grounded classes like demoknight frustratingly unreliable to use in some places</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717243 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:11:36 +0000</pubDate>
		</item>
		<item>
			<title>Scrubman left feedback:</title>
			<description>really good map! i love underground stages, i think tf2 could use some more other than untction. \</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717242 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:11:27 +0000</pubDate>
		</item>
		<item>
			<title>Defcon left feedback:</title>
			<description>look at gorge and mountainlab for good examples of making each point distinct </description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717241 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:11:22 +0000</pubDate>
		</item>
		<item>
			<title>rbstat left feedback:</title>
			<description>overall: map is certainly better than the previous version i played. A and B werent free caps for blue...</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717240 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:11:22 +0000</pubDate>
		</item>
		<item>
			<title>Rhamkin left feedback:</title>
			<description>i like the idea of the map, of it being inside a cave, i just wish the individual points had more personallity to them </description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717239 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:11:21 +0000</pubDate>
		</item>
		<item>
			<title>evil evil flsh sniffer left feedback:</title>
			<description>map is very fun to rocket jump on</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717238 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:11:15 +0000</pubDate>
		</item>
		<item>
			<title>Habber The Quesomancer left feedback:</title>
			<description>greenish lighting around B made it hard to tell team colors where it was darker</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717237 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:07:22 +0000</pubDate>
		</item>
		<item>
			<title>Defcon left feedback:</title>
			<description>the lighting change also seems like a very quick bandaid fix for something that requires larger fundamental changes</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717236 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:06:37 +0000</pubDate>
		</item>
		<item>
			<title>Defcon left feedback:</title>
			<description>for example rather than just adding another route to A, i&#039;d redesign the routes you already had to give blu better options</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717235 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:05:18 +0000</pubDate>
		</item>
		<item>
			<title>Defcon left feedback:</title>
			<description>generally feel like the layout has barely changed since the last version I played. I&#039;d take bigger swings at this stage</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717234 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:03:40 +0000</pubDate>
		</item>
		<item>
			<title>GalacticSparrow left feedback:</title>
			<description>it is practically impossible to tell when you are in a sniper sightline on C, it feels like it can happen at any time</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717233 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 01:03:06 +0000</pubDate>
		</item>
		<item>
			<title>Defcon left feedback:</title>
			<description>colored lighting isn&#039;t enough to differentiate areas. you need landmarks and meaningfully different theming in each area</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717232 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:59:20 +0000</pubDate>
		</item>
		<item>
			<title>Lizard Of Oz left feedback:</title>
			<description>fun was acquired</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717231 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:57:55 +0000</pubDate>
		</item>
		<item>
			<title>GalacticSparrow left feedback:</title>
			<description>many of the areas feel very same-y, unique visuals for each point will help indicate where you actually are</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717230 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:56:35 +0000</pubDate>
		</item>
		<item>
			<title>burgerlover9001 left feedback:</title>
			<description>last is very fun</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717229 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:55:35 +0000</pubDate>
		</item>
		<item>
			<title>4skin2you made an annotation at 2009 1175 167</title>
			<description>please add more than one, single, HIDDEN resupply cabinet in this spawnroom, please</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717228 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:50:02 +0000</pubDate>
		</item>
		<item>
			<title>P53 Enfield made an annotation at -1237 -1709 104</title>
			<description>this highground red gets on a is a little much</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717227 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:44:35 +0000</pubDate>
		</item>
		<item>
			<title>rbstat made an annotation at -1188 -3574 66</title>
			<description>cant see any respawn visualizers as red!!!</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717226 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:40:12 +0000</pubDate>
		</item>
		<item>
			<title>VenomousViperKin made an annotation at -144 64 -170</title>
			<description>Need a red arrow here</description>
			<link>https://feedback.tf2maps.net/map/cp_cave_in_a5/</link>
			<guid isPermaLink="false">Feedback  717225 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:39:24 +0000</pubDate>
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