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        <title>Feedback for: cp_diagnosis_a2 - Powered by TF2Maps.net</title>
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            <title>TF2Maps.net</title>
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        <description>Feedback feed for cp_diagnosis_a2 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
		<item>
			<title>Defcon left feedback:</title>
			<description>find reference for your setting and build spaces based on that. try to make a space that you would be excited to play in</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717204 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:19:34 +0000</pubDate>
		</item>
		<item>
			<title>Don Donovan &quot;The Don&quot; Donatello left feedback:</title>
			<description>A to B is a bit far, with oversized views</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717203 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:19:31 +0000</pubDate>
		</item>
		<item>
			<title>Padre Snowmizzle left feedback:</title>
			<description>From the bit I played these highground roofs are a bit much for BLU to tackle without any height of their own</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717202 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:18:54 +0000</pubDate>
		</item>
		<item>
			<title>Habber The Quesomancer made an annotation at -333 130 264</title>
			<description>these rooves are very strong high round that make B quite hard to attack I think</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717201 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:18:52 +0000</pubDate>
		</item>
		<item>
			<title>rbstat left feedback:</title>
			<description>overall2: aside from that the layout is mostly fine aside from some chokes near second and just being kinda uninspired!!!</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717200 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:18:49 +0000</pubDate>
		</item>
		<item>
			<title>Don Donovan &quot;The Don&quot; Donatello left feedback:</title>
			<description>i think A may be a bit too hard for red because of all the angles blu has to spam it</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717199 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:18:38 +0000</pubDate>
		</item>
		<item>
			<title>P53 Enfield made an annotation at 250 -46 18</title>
			<description>red can spam blu off the point from here with very little blu and do about it</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717198 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:18:19 +0000</pubDate>
		</item>
		<item>
			<title>rbstat left feedback:</title>
			<description>overall: I think B is just too hard to cap, that area is pretty massive and empty and open so there&#039;s lots to change...</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717197 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:18:12 +0000</pubDate>
		</item>
		<item>
			<title>Yaki left feedback:</title>
			<description>second point: probably enclose it with the roof, instead of two separate roofs on either side</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717196 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:18:07 +0000</pubDate>
		</item>
		<item>
			<title>VenomousViperKin left feedback:</title>
			<description>Courtyards (those long open areas from cover to the point) should be shortened for faster gameplay</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717195 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:17:48 +0000</pubDate>
		</item>
		<item>
			<title>P53 Enfield left feedback:</title>
			<description>its suicide for blu to stand on the second point</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717194 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:17:14 +0000</pubDate>
		</item>
		<item>
			<title>Defcon left feedback:</title>
			<description>lets red defend without leaving spawn and forces blu to spawn camp in order to win</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717193 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:13:54 +0000</pubDate>
		</item>
		<item>
			<title>Defcon made an annotation at -1546 2698 96</title>
			<description>red spawn exits should never have direct line of sight to the point or other important areas</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717192 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:13:31 +0000</pubDate>
		</item>
		<item>
			<title>Defcon left feedback:</title>
			<description>it&#039;s okay for maps to have sightlines. I generally don&#039;t think sniper is a problem here, if anything it feels too segmented</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717191 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:11:23 +0000</pubDate>
		</item>
		<item>
			<title>Defcon made an annotation at 639 -615 12</title>
			<description>easy for red to go the wrong way out of spawn</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717190 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:09:49 +0000</pubDate>
		</item>
		<item>
			<title>VenomousViperKin left feedback:</title>
			<description>Map got some sightlines</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717189 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:09:45 +0000</pubDate>
		</item>
		<item>
			<title>VenomousViperKin left feedback:</title>
			<description>It is unrealistic for red to push blu back to A after it has been capped, but it happened anyway</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717188 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:09:06 +0000</pubDate>
		</item>
		<item>
			<title>Defcon made an annotation at -2717 2244 16</title>
			<description>awkward sightline. snipers can see blu&#039;s feet before blu can see them</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717187 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:09:00 +0000</pubDate>
		</item>
		<item>
			<title>Defcon left feedback:</title>
			<description>theme*</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717186 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:02:53 +0000</pubDate>
		</item>
		<item>
			<title>Defcon left feedback:</title>
			<description>rather than just making a bunch of them agnostic abstract boxes and figuring out the setting later</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717185 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:02:27 +0000</pubDate>
		</item>
		<item>
			<title>Defcon left feedback:</title>
			<description>nothing about the layout really gives me a sense of the setting. ideally your map&#039;s setting should be baked into the layout</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717184 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:01:56 +0000</pubDate>
		</item>
		<item>
			<title>Defcon left feedback:</title>
			<description>most of these spaces are essentially boxes and hallways. would appreciate some more distinctive layout shapes and landmarks</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717183 at TF2Maps.net</guid>
			<pubDate>Mon, 02 Nov 2026 00:00:09 +0000</pubDate>
		</item>
		<item>
			<title>rbstat left feedback:</title>
			<description>you mightve actually made the cap times a lil too LONG this time!!! Oops :3</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717182 at TF2Maps.net</guid>
			<pubDate>Sun, 01 Nov 2026 23:56:52 +0000</pubDate>
		</item>
		<item>
			<title>mineboyben made an annotation at -1088 2217 64</title>
			<description>maybe just close this door after the point is capped instead of making it an easy way to spawncamp red team</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717181 at TF2Maps.net</guid>
			<pubDate>Sun, 01 Nov 2026 23:54:21 +0000</pubDate>
		</item>
		<item>
			<title>Defcon made an annotation at -2419 83 5</title>
			<description>chickenwire is almost invisible at this distance. fences like this need boards or other opaque surfaces breaking them up</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717180 at TF2Maps.net</guid>
			<pubDate>Sun, 01 Nov 2026 23:51:20 +0000</pubDate>
		</item>
		<item>
			<title>Defcon made an annotation at -2513 1939 -56</title>
			<description>design blu&#039;s first spawn so the exits don&#039;t have line of sight to the spawn points</description>
			<link>https://feedback.tf2maps.net/map/cp_diagnosis_a2/</link>
			<guid isPermaLink="false">Feedback  717179 at TF2Maps.net</guid>
			<pubDate>Sun, 01 Nov 2026 23:49:39 +0000</pubDate>
		</item>
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