<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <atom:link href="https://feedback.tf2maps.net/feed.rss?map=cp_onset_a2" rel="self" type="application/rss+xml" />
        <title>Feedback for: cp_onset_a2 - Powered by TF2Maps.net</title>
        <image>
            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
            <title>TF2Maps.net</title>
            <link>http://tf2maps.net</link>
        </image>
        <description>Feedback feed for cp_onset_a2 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
		<item>
			<title>zythe_ left feedback:</title>
			<description>63% stalemates is not normal. theres a reason most cp maps add 10 min, back and forth, grouping, building uber and pushes</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686176 at TF2Maps.net</guid>
			<pubDate>Thu, 12 Mar 2026 17:43:45 +0000</pubDate>
		</item>
		<item>
			<title>Karahu left feedback:</title>
			<description>pretty fun but a lot of stalemates </description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686175 at TF2Maps.net</guid>
			<pubDate>Thu, 12 Mar 2026 17:43:27 +0000</pubDate>
		</item>
		<item>
			<title>The Lorax left feedback:</title>
			<description>Fun! I think adding more time per cap is a good idea.</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686174 at TF2Maps.net</guid>
			<pubDate>Thu, 12 Mar 2026 17:42:42 +0000</pubDate>
		</item>
		<item>
			<title>OBJECT ORIENTED CONDITIONING left feedback:</title>
			<description>most of the health at mid is in really dangerous positions </description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686173 at TF2Maps.net</guid>
			<pubDate>Thu, 12 Mar 2026 17:40:12 +0000</pubDate>
		</item>
		<item>
			<title>OBJECT ORIENTED CONDITIONING left feedback:</title>
			<description>most of the layout is fun to play its just the timer and last causing issues</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686172 at TF2Maps.net</guid>
			<pubDate>Thu, 12 Mar 2026 17:32:00 +0000</pubDate>
		</item>
		<item>
			<title>zythe_ left feedback:</title>
			<description>when you add only 1 min, teams pushing out of their last after defense get NO reward for pushing, and dont have time to atk</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686171 at TF2Maps.net</guid>
			<pubDate>Thu, 12 Mar 2026 17:31:10 +0000</pubDate>
		</item>
		<item>
			<title>OBJECT ORIENTED CONDITIONING left feedback:</title>
			<description>when you reset the rounds this frequently its going to be a competition of which team gets bored and leaves first</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686170 at TF2Maps.net</guid>
			<pubDate>Thu, 12 Mar 2026 17:29:12 +0000</pubDate>
		</item>
		<item>
			<title>zythe_ left feedback:</title>
			<description>teams at 5 minutes 1 min added time dont have enough time to build ubers and push on frequent back and forths</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686169 at TF2Maps.net</guid>
			<pubDate>Thu, 12 Mar 2026 17:26:51 +0000</pubDate>
		</item>
		<item>
			<title>zythe_ left feedback:</title>
			<description>adding only 1 minute on mid cap only ensures stalemates happen more frequently, not fun. just set timer to 10 minutes</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686168 at TF2Maps.net</guid>
			<pubDate>Thu, 12 Mar 2026 17:26:14 +0000</pubDate>
		</item>
		<item>
			<title>OBJECT ORIENTED CONDITIONING left feedback:</title>
			<description>seems like people are struggling to push last, probably needs more testing before knowing if teams or map issue</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686167 at TF2Maps.net</guid>
			<pubDate>Thu, 12 Mar 2026 17:19:54 +0000</pubDate>
		</item>
		<item>
			<title>Biggest Boss [Knockout] made an annotation at 2031 2485 253</title>
			<description>engineers can have access to this layer and mid building with a building boost</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686166 at TF2Maps.net</guid>
			<pubDate>Thu, 12 Mar 2026 17:15:07 +0000</pubDate>
		</item>
		<item>
			<title>swagGCP left feedback:</title>
			<description>aside from the stalemate i generally enjoyed playing on the map itself, for what its worth</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686165 at TF2Maps.net</guid>
			<pubDate>Wed, 11 Mar 2026 04:14:03 +0000</pubDate>
		</item>
		<item>
			<title>SeaBass left feedback:</title>
			<description>i feel mid caps too fast, someone has to basically babysit instead of helping push</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686164 at TF2Maps.net</guid>
			<pubDate>Wed, 11 Mar 2026 04:09:56 +0000</pubDate>
		</item>
		<item>
			<title>OBJECT ORIENTED CONDITIONING left feedback:</title>
			<description>ending rounds in a stalemate every few minutes just deletes any progress people have </description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686163 at TF2Maps.net</guid>
			<pubDate>Wed, 11 Mar 2026 04:05:07 +0000</pubDate>
		</item>
		<item>
			<title>OBJECT ORIENTED CONDITIONING left feedback:</title>
			<description>in a casual environment a round stalemate is not gonna end the match its just gonna make people have to start over</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686162 at TF2Maps.net</guid>
			<pubDate>Wed, 11 Mar 2026 04:04:49 +0000</pubDate>
		</item>
		<item>
			<title>SLIDE DOWN STAIRS left feedback:</title>
			<description>more specifically, how do you make a *comeback* from 1 minute in overtime</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686161 at TF2Maps.net</guid>
			<pubDate>Wed, 11 Mar 2026 04:03:42 +0000</pubDate>
		</item>
		<item>
			<title>Level 3 Trickster left feedback:</title>
			<description>the last point takes forever to cap, you basically have to spawncamp for two enemy respawnwaves </description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686160 at TF2Maps.net</guid>
			<pubDate>Wed, 11 Mar 2026 04:03:38 +0000</pubDate>
		</item>
		<item>
			<title>SLIDE DOWN STAIRS left feedback:</title>
			<description>how do you win after getting +1 minute from overtime</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686159 at TF2Maps.net</guid>
			<pubDate>Wed, 11 Mar 2026 04:03:14 +0000</pubDate>
		</item>
		<item>
			<title>Level 3 Trickster left feedback:</title>
			<description>overscaled. its takes forever to rollout</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686158 at TF2Maps.net</guid>
			<pubDate>Wed, 11 Mar 2026 03:53:59 +0000</pubDate>
		</item>
		<item>
			<title>TurquoiseLeaf made an annotation at -303 2857 12</title>
			<description>CLIP THESE STAIRS!!!</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686157 at TF2Maps.net</guid>
			<pubDate>Wed, 11 Mar 2026 03:46:51 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke made an annotation at -851 2352 248</title>
			<description>Could windows be diagonal, looking at the point. That would be cool</description>
			<link>https://feedback.tf2maps.net/map/cp_onset_a2/</link>
			<guid isPermaLink="false">Feedback  686156 at TF2Maps.net</guid>
			<pubDate>Wed, 11 Mar 2026 03:43:53 +0000</pubDate>
		</item>
	</channel>
</rss>