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        <atom:link href="https://feedback.tf2maps.net/feed.rss?map=cp_rocket_a1_stage1" rel="self" type="application/rss+xml" />
        <title>Feedback for: cp_rocket_a1_stage1 - Powered by TF2Maps.net</title>
        <image>
            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
            <title>TF2Maps.net</title>
            <link>http://tf2maps.net</link>
        </image>
        <description>Feedback feed for cp_rocket_a1_stage1 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
		<item>
			<title>Call Me Jim made an annotation at 1316 1015 279</title>
			<description>Door here mebbe?</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689362 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:17:30 +0000</pubDate>
		</item>
		<item>
			<title>The Regent left feedback:</title>
			<description>a bit specific but with the tight and non existent flanks of B and C scout is kinda dead weight as a class</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689361 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:17:28 +0000</pubDate>
		</item>
		<item>
			<title>Taylor Swift made an annotation at -1181 -204 22</title>
			<description>move this spawn door more toward the corner here to avoid sightlines</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689360 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:17:20 +0000</pubDate>
		</item>
		<item>
			<title>the snack,curry left feedback:</title>
			<description>consider widening the paths on A to B and perhaps changing up last (2/2)</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689359 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:17:14 +0000</pubDate>
		</item>
		<item>
			<title>The Freak made an annotation at 918 1217 50</title>
			<description>BLU has zero high ground onto last</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689358 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:17:10 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer made an annotation at 144 1342 307</title>
			<description>a demo can just sit here and spam stickies directly onto the point with infinite health/ammo</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689357 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:17:03 +0000</pubDate>
		</item>
		<item>
			<title>JP left feedback:</title>
			<description>and right outside their spawn. literally nothing could be a more perfect formula for a 6 minute meat grinder of hell</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689356 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:16:41 +0000</pubDate>
		</item>
		<item>
			<title>the snack,curry left feedback:</title>
			<description>A is very well made and open, but the rest of the map just turns into a funnel (1/2)</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689355 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:16:39 +0000</pubDate>
		</item>
		<item>
			<title>Taylor Swift made an annotation at -1246 -897 81</title>
			<description>Consider pushing both spawns further away from point A. Red is closer, so start with that, but more terrain variation w/BLU</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689354 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:16:35 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke left feedback:</title>
			<description>A has a vent, B has a vent. Where is the C vent?</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689353 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:16:32 +0000</pubDate>
		</item>
		<item>
			<title>Vaporwave cat Jade left feedback:</title>
			<description>last is very rough for the attacking team</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689352 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:16:27 +0000</pubDate>
		</item>
		<item>
			<title>Chalmers left feedback:</title>
			<description>start from scratch from everything after a. move blu spawn back </description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689351 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:16:26 +0000</pubDate>
		</item>
		<item>
			<title>EggsAisle left feedback:</title>
			<description>try moving red spawn back a tad away from the point so they can&#039;t just sticky spam it from spawn</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689350 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:16:12 +0000</pubDate>
		</item>
		<item>
			<title>JP left feedback:</title>
			<description>this was the most painful round of tf2 i have ever played. 2 holes with no alternate routes onto massive red high ground</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689349 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:15:59 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke left feedback:</title>
			<description>Very pretty :)</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689348 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:15:39 +0000</pubDate>
		</item>
		<item>
			<title>EggsAisle left feedback:</title>
			<description>much of the map is cramped and meatgrinder-y, very dustbowl coded. Makes pushing anything tough.</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689347 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:15:29 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>I know you&#039;re going for spammy old-school gameplay, but even the old maps have way more breathing room than this</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689346 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:14:01 +0000</pubDate>
		</item>
		<item>
			<title>Taylor Swift made an annotation at 350 1391 236</title>
			<description>it would be cool if you raised those three windows and the room they were in higher than red spawn level, then removed 1/2</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689345 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:13:48 +0000</pubDate>
		</item>
		<item>
			<title>Don Donovan &quot;The Don&quot; Donatello left feedback:</title>
			<description>give blu multiple spawn entities in their spawn room</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689344 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:11:49 +0000</pubDate>
		</item>
		<item>
			<title>Taylor Swift left feedback:</title>
			<description>extend the back wall of the waterway that way snipers like me cant snipe feet as people come down</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689343 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:11:30 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>even dustbowl lets you stand on a few little shack roofs</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689342 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:06:45 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>atm there are so few options for using movement abilities due to how cramped and linear most areas are</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689341 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:06:14 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer made an annotation at -389 -365 330</title>
			<description>this point would be way more interesting if you could stand on this roof. give attackers something to play with </description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689340 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:05:27 +0000</pubDate>
		</item>
		<item>
			<title>The Regent left feedback:</title>
			<description>everything on this map is pretty chokepoint-y, and gives blu very little breathing room to attack with</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689339 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:02:32 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke made an annotation at 735 95 153</title>
			<description>Snipers can stand on top of this handrail and do stuff? idk, its not that important</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689338 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:02:26 +0000</pubDate>
		</item>
		<item>
			<title>the snack,curry made an annotation at 1257 33 305</title>
			<description>consider placeing an &#039;A&#039; sign here aswell</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689337 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:02:10 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>very little depth or skill expression when all defenders have to do is sit on high ground and spam doorways</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689336 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:01:59 +0000</pubDate>
		</item>
		<item>
			<title>Vaporwave cat Jade left feedback:</title>
			<description>it&#039;s a fun layout but it&#039;s very tight and chokey</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689335 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:01:56 +0000</pubDate>
		</item>
		<item>
			<title>carl left feedback:</title>
			<description>maybe a slightly more forward spawn for blu team when they try for last, the walk to last is too long</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689334 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:01:25 +0000</pubDate>
		</item>
		<item>
			<title>JP left feedback:</title>
			<description>masterful meat grinder sir or madam</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689333 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:01:13 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer made an annotation at 1103 1398 21</title>
			<description>there is no meaningful difference between these routes for blu. they take them to the exact same place</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689332 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:01:10 +0000</pubDate>
		</item>
		<item>
			<title>the snack,curry made an annotation at 234 1502 333</title>
			<description>this resup allows spawn, consider pushing it back</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689331 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 02:00:09 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke left feedback:</title>
			<description>For the first point, Red should spawn near B, the once A is captured, remove shortcut.</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689330 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:59:54 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>compare the scale and route placement on this last to gorge B</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689329 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:59:50 +0000</pubDate>
		</item>
		<item>
			<title>carl left feedback:</title>
			<description>last point is literally a stage for red team to rain hell fire upon blue with impunity</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689328 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:59:45 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>blu has no high ground to push from on last. all their routes force them into tiny low paths that red can watch all at once</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689327 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:59:20 +0000</pubDate>
		</item>
		<item>
			<title>Don Donovan &quot;The Don&quot; Donatello left feedback:</title>
			<description>your spacing and building and room sizes are all on point its just C is too choked</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689326 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:58:38 +0000</pubDate>
		</item>
		<item>
			<title>we feel we missed the mark.. made an annotation at 2240 1322 104</title>
			<description>furthermore, this entrance to last is sniper hell. it&#039;s just a long hallway</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689325 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:57:52 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke left feedback:</title>
			<description>Blu could have a shortcut or forward spawn once B is captured</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689324 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:57:36 +0000</pubDate>
		</item>
		<item>
			<title>we feel we missed the mark.. made an annotation at 1562 1180 213</title>
			<description>last only has 2 real entrances and they&#039;re both tiny choke doors</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689323 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:56:45 +0000</pubDate>
		</item>
		<item>
			<title>Don Donovan &quot;The Don&quot; Donatello made an annotation at 2024 1268 150</title>
			<description>this path isnt obvious to blu</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689322 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:55:46 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>also requires blu to spawn camp in order to cap</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689321 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:55:33 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>don&#039;t let red&#039;s spawn exits have line of sight to objectives or other important areas. lets red hold without leaving spawn</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689320 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:55:09 +0000</pubDate>
		</item>
		<item>
			<title>we feel we missed the mark.. left feedback:</title>
			<description>need forward spawn for last</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689319 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:55:09 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>B&#039;s layout doesn&#039;t really feel meaningfully different from A. same sentry spot, same vent flank, same tiny point</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689318 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:53:13 +0000</pubDate>
		</item>
		<item>
			<title>we feel we missed the mark.. made an annotation at 2095 -245 148</title>
			<description>this hallway is just a spamfest dustbowl hallway</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689317 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:52:52 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer made an annotation at 244 -1011 220</title>
			<description>this flank is essentially unusable if a single explosive class is watching it</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689316 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:48:55 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke made an annotation at -1827 -440 -33</title>
			<description>resupply cabinet backside is UGLY</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689315 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:48:47 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer made an annotation at 312 -280 302</title>
			<description>one sentry or one demo can lock down the entire point from this spot</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689314 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:48:25 +0000</pubDate>
		</item>
		<item>
			<title>we feel we missed the mark.. left feedback:</title>
			<description>red spawns a little too close to defend A</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689313 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:48:11 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke made an annotation at 311 -212 158</title>
			<description>cheeky sniper spot</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689312 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:47:42 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>please give players more breathing room. there&#039;s almost no space for classes like spy and scout to avoid splash damage</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689311 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:46:42 +0000</pubDate>
		</item>
		<item>
			<title>Don Donovan &quot;The Don&quot; Donatello left feedback:</title>
			<description>blu should have some way to see outside first spawn during setup</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689310 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:41:27 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer made an annotation at -1634 -747 119</title>
			<description>use standard orange setup gates for a/d. important to let blu see out of spawn during setup</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689309 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:41:19 +0000</pubDate>
		</item>
		<item>
			<title>Don Donovan &quot;The Don&quot; Donatello left feedback:</title>
			<description>cubemaps</description>
			<link>https://feedback.tf2maps.net/map/cp_rocket_a1_stage1/</link>
			<guid isPermaLink="false">Feedback  689308 at TF2Maps.net</guid>
			<pubDate>Mon, 13 Apr 2026 01:40:52 +0000</pubDate>
		</item>
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