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        <title>Feedback for: cp_trainyard_v1 - Powered by TF2Maps.net</title>
        <image>
            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
            <title>TF2Maps.net</title>
            <link>http://tf2maps.net</link>
        </image>
        <description>Feedback feed for cp_trainyard_v1 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
		<item>
			<title>RiverTamSong made an annotation at 343 -1458 260</title>
			<description>feels like I can get shot from everyone on mid</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650115 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 19:00:54 +0000</pubDate>
		</item>
		<item>
			<title>smig made an annotation at 358 1464 355</title>
			<description>dont use this ICE texture its buggy. Just use a dev one</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650114 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 19:00:51 +0000</pubDate>
		</item>
		<item>
			<title>aui left feedback:</title>
			<description>some wacky sightlines in places</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650113 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 19:00:39 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER left feedback:</title>
			<description>there&#039;s not much height variation around the point which makes a lot of fights less interesting</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650112 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 19:00:38 +0000</pubDate>
		</item>
		<item>
			<title>smig left feedback:</title>
			<description>would be a good idea to have a different map name - this name has been used 100000 times</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650111 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 19:00:11 +0000</pubDate>
		</item>
		<item>
			<title>whatheman28 made an annotation at -171 88 301</title>
			<description>this ledge and similar ones are annoying to get on</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650110 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 19:00:04 +0000</pubDate>
		</item>
		<item>
			<title>aui left feedback:</title>
			<description>really could use some displacements or something to break up all the flat planes of the level</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650109 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:59:55 +0000</pubDate>
		</item>
		<item>
			<title>RiverTamSong made an annotation at -1411 -330 269</title>
			<description>this area is just kinda here</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650108 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:59:48 +0000</pubDate>
		</item>
		<item>
			<title>Gruppy left feedback:</title>
			<description>Map is a lil too big, walk times too long for teams to effectively retake mid</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650107 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:59:47 +0000</pubDate>
		</item>
		<item>
			<title>AssVinegar left feedback:</title>
			<description>don&#039;t use the white ice dev texture. it&#039;s a bit messed-up</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650106 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:59:37 +0000</pubDate>
		</item>
		<item>
			<title>smig left feedback:</title>
			<description>hard to leave feedback - needs to be scaled properly first. Lots and lots of big open areas and not many chokes</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650105 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:59:33 +0000</pubDate>
		</item>
		<item>
			<title>Piogre left feedback:</title>
			<description>map feels way too open and overscaled overall</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650104 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:59:27 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER left feedback:</title>
			<description>think about how this layout would play for a class like heavy or demo</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650103 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:58:58 +0000</pubDate>
		</item>
		<item>
			<title>Possessed Inkie Shark made an annotation at -439 -2125 324</title>
			<description>props aren&#039;t identacle on the mirrored sides here</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650102 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:58:30 +0000</pubDate>
		</item>
		<item>
			<title>Piogre made an annotation at 4 -6103 -52</title>
			<description>need to use onendtouchall for door triggers else they get stuck</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650101 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:57:37 +0000</pubDate>
		</item>
		<item>
			<title>aui left feedback:</title>
			<description>mid is just too open imo</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650100 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:57:06 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER made an annotation at -68 -6159 -12</title>
			<description>this door might be using the wrong output (onstarttouch) rather than onstarttouchall</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650099 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:57:06 +0000</pubDate>
		</item>
		<item>
			<title>RiverTamSong made an annotation at 51 -6165 3</title>
			<description>the spawn doors close after some time make sure you use end touch all for your doors so they dont close on someone</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650098 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:56:44 +0000</pubDate>
		</item>
		<item>
			<title>High Quality Catgirl Bazoopers left feedback:</title>
			<description>When desiging your areas, you want to avoid a scenario where you have a big space you need to fill with stuff.</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650097 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:54:56 +0000</pubDate>
		</item>
		<item>
			<title>Robert Kurwica left feedback:</title>
			<description>normally the map can be divided into sections/rooms/howeverYouCallIt. this feel like a superroom divided by the ice brush</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650096 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:54:54 +0000</pubDate>
		</item>
		<item>
			<title>Doom left feedback:</title>
			<description>respawn times are too long, boring</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650095 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:54:36 +0000</pubDate>
		</item>
		<item>
			<title>RiverTamSong left feedback:</title>
			<description>try using props with player models for scaling!</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650094 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:54:26 +0000</pubDate>
		</item>
		<item>
			<title>RiverTamSong left feedback:</title>
			<description>the scaling of this map makes me feel way too tiny</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650093 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:54:12 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER left feedback:</title>
			<description>map needs more signage guiding people to the points</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650092 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:53:42 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER left feedback:</title>
			<description>map needs more health pickups in useful locations</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650091 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:53:33 +0000</pubDate>
		</item>
		<item>
			<title>Possessed Inkie Shark left feedback:</title>
			<description>he distance from spawn to final point is absurd</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650090 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:53:13 +0000</pubDate>
		</item>
		<item>
			<title>robopan left feedback:</title>
			<description>because the map is so open the map loads everything at once which will be bad for performance</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650089 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:52:50 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER left feedback:</title>
			<description>compare the size of your gameplay spaces to official maps </description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650088 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:52:01 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER left feedback:</title>
			<description>you need to put more thought into splitting the areas into different &#039;lanes&#039; or routes to give players more choices to make</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650087 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:50:40 +0000</pubDate>
		</item>
		<item>
			<title>RiverTamSong made an annotation at 617 -4118 124</title>
			<description>the ice texture has wierd lighting try using reflectivity instead!</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650086 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:50:36 +0000</pubDate>
		</item>
		<item>
			<title>(goob) greg left feedback:</title>
			<description>no map ambience means that spy decloaking is a lot louder than normal</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650085 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:49:42 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER left feedback:</title>
			<description>3cp doesnt mean theres only 3 areas of the map, there needs to be chokes and lobbies between points for teams to control</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650084 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:48:44 +0000</pubDate>
		</item>
		<item>
			<title>dogburg left feedback:</title>
			<description>mid is very open and empty </description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650083 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:48:39 +0000</pubDate>
		</item>
		<item>
			<title>(goob) greg left feedback:</title>
			<description>big flat areas that snipers can easily dominate, check the scaling and terrain of official maps</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650082 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:48:30 +0000</pubDate>
		</item>
		<item>
			<title>AssVinegar left feedback:</title>
			<description>this thing is. big. and open. damn.</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650081 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:48:06 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER left feedback:</title>
			<description>map is too giant and open, try not to rely so much on prop spam to deal with sightlines</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650080 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:47:24 +0000</pubDate>
		</item>
		<item>
			<title>Possessed Inkie Shark made an annotation at 988 1448 285</title>
			<description>this looks weird af tbh, better off using a brush or two</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650079 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:46:52 +0000</pubDate>
		</item>
		<item>
			<title>robopan made an annotation at 18 3507 -42</title>
			<description>door sometimes closes on my face</description>
			<link>https://feedback.tf2maps.net/map/cp_trainyard_v1/</link>
			<guid isPermaLink="false">Feedback  650078 at TF2Maps.net</guid>
			<pubDate>Tue, 24 Jun 2025 18:45:58 +0000</pubDate>
		</item>
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