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        <title>Feedback for: ctf_alleyway_a3 - Powered by TF2Maps.net</title>
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        <description>Feedback feed for ctf_alleyway_a3 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
		<item>
			<title>[BLÎ”MO] left feedback:</title>
			<description>that way w/ ctf in general but I can enjoy ctf for what it is in many other contexts in these servers</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698027 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:37:29 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke made an annotation at 1265 871 276</title>
			<description>plank could be thinner</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698026 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:37:22 +0000</pubDate>
		</item>
		<item>
			<title>[BLÎ”MO] left feedback:</title>
			<description>I knew the moment I joined that I would&#039;ve had more fun taking random fights than playing the objective, I know many feel t</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698025 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:37:01 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke left feedback:</title>
			<description>I wouldn&#039;t mind intel being a little bit further away from enemy spawn</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698024 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:36:27 +0000</pubDate>
		</item>
		<item>
			<title>netflix beef left feedback:</title>
			<description>doorholding is ok and balanced with quick return time but explosive jumps only one who can abuse it so soldier OP </description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698023 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:31:07 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke left feedback:</title>
			<description>(2/2) + Maybe a street, sewer, trees + urban props right on the middle</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698022 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:30:26 +0000</pubDate>
		</item>
		<item>
			<title>PanKeke left feedback:</title>
			<description>Layout is interesting, but a little bit confusing. Most areas look so alike. Would add spytech stuff to both intels (1/2)</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698021 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:29:54 +0000</pubDate>
		</item>
		<item>
			<title>Orizyre left feedback:</title>
			<description>snipers abuse shutter doors</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698020 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:29:31 +0000</pubDate>
		</item>
		<item>
			<title>netflix beef made an annotation at 1513 570 80</title>
			<description>awkward cant fit idk y?</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698019 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:24:15 +0000</pubDate>
		</item>
		<item>
			<title>Orizyre left feedback:</title>
			<description>briefcase returns too quickly</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698018 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:23:53 +0000</pubDate>
		</item>
		<item>
			<title>Ù â€¢â— Bubbles Zest left feedback:</title>
			<description>would probably be better as koth</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698017 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:23:49 +0000</pubDate>
		</item>
		<item>
			<title>Orizyre left feedback:</title>
			<description>make the shutter doors more accessible</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698016 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:23:26 +0000</pubDate>
		</item>
		<item>
			<title>Orizyre made an annotation at -1646 -426 259</title>
			<description>both teams use this sentry spot</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698015 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:23:04 +0000</pubDate>
		</item>
		<item>
			<title>Orizyre made an annotation at -1188 124 60</title>
			<description>this clutter kinda makes it feel OOB, just keep the dumpster</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698014 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:22:28 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san left feedback:</title>
			<description>I think removing some routes and widening areas so not every area feels like a subarea would go a long way</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698013 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:20:13 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san left feedback:</title>
			<description>check min 21 of what I did, Im not sure if thats in your best interest </description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698012 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:18:49 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>intel is too easy to defend, both entrances are very close together.</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698011 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:17:59 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san left feedback:</title>
			<description>soldiers get to beeline to the intel and get out with little to no contest, all the routes are easily jumpable</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698010 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:17:50 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san left feedback:</title>
			<description>layout feels pretty spaghetti, there are routes and doors kinda going all over the place in very winding ways</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698009 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:14:16 +0000</pubDate>
		</item>
		<item>
			<title>Orizyre left feedback:</title>
			<description>mid needs taller roof silhouttes</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698008 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:12:55 +0000</pubDate>
		</item>
		<item>
			<title>Orizyre made an annotation at 421 -1205 307</title>
			<description>make windows one way</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698007 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:12:37 +0000</pubDate>
		</item>
		<item>
			<title>Orizyre left feedback:</title>
			<description>I kind of like that it leads you to your own intel, this layout is very interesting and I like it</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698006 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:11:44 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san left feedback:</title>
			<description>the natural path out of spawn leads you to your own intel rather than the route you are actually supposed to go</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698005 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:11:15 +0000</pubDate>
		</item>
		<item>
			<title>Orizyre left feedback:</title>
			<description>try not to focus on textures on alpha you might be wasting your time</description>
			<link>https://feedback.tf2maps.net/map/ctf_alleyway_a3/</link>
			<guid isPermaLink="false">Feedback  698004 at TF2Maps.net</guid>
			<pubDate>Wed, 10 Jun 2026 19:10:04 +0000</pubDate>
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