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        <title>Feedback for: ctf_switchyard_a5 - Powered by TF2Maps.net</title>
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        <description>Feedback feed for ctf_switchyard_a5 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
		<item>
			<title>4skin2you made an annotation at -2109 -3626 235</title>
			<description>clip this door</description>
			<link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
			<guid isPermaLink="false">Feedback  716930 at TF2Maps.net</guid>
			<pubDate>Fri, 30 Oct 2026 19:28:50 +0000</pubDate>
		</item>
		<item>
			<title>Ù â€¢â— Bubbles Zest made an annotation at -1442 -4949 750</title>
			<description>i can stand here</description>
			<link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
			<guid isPermaLink="false">Feedback  716929 at TF2Maps.net</guid>
			<pubDate>Fri, 30 Oct 2026 19:28:45 +0000</pubDate>
		</item>
		<item>
			<title>macry made an annotation at -1513 -4930 211</title>
			<description>mid is a bit big compared to the rest of the map</description>
			<link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
			<guid isPermaLink="false">Feedback  716928 at TF2Maps.net</guid>
			<pubDate>Fri, 30 Oct 2026 19:28:41 +0000</pubDate>
		</item>
		<item>
			<title>:v made an annotation at -759 -2863 78</title>
			<description>this door trigger is fucked</description>
			<link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
			<guid isPermaLink="false">Feedback  716927 at TF2Maps.net</guid>
			<pubDate>Fri, 30 Oct 2026 19:28:17 +0000</pubDate>
		</item>
		<item>
			<title>just wanna big walk made an annotation at -1806 -4186 226</title>
			<description>i feel like there wants to be a big structure in the center here</description>
			<link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
			<guid isPermaLink="false">Feedback  716926 at TF2Maps.net</guid>
			<pubDate>Fri, 30 Oct 2026 19:27:22 +0000</pubDate>
		</item>
		<item>
			<title>Blumberquack left feedback:</title>
			<description>i actually quite like the intel room, you just need to split it away from spawn</description>
			<link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
			<guid isPermaLink="false">Feedback  716925 at TF2Maps.net</guid>
			<pubDate>Fri, 30 Oct 2026 19:27:18 +0000</pubDate>
		</item>
		<item>
			<title>Doom left feedback:</title>
			<description>mid geometry is fun to fight around but capture zone itself is hell</description>
			<link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
			<guid isPermaLink="false">Feedback  716924 at TF2Maps.net</guid>
			<pubDate>Fri, 30 Oct 2026 19:26:55 +0000</pubDate>
		</item>
		<item>
			<title>Blumberquack left feedback:</title>
			<description>i kinda like this layout, though having intel right next to spawn is a bit bold</description>
			<link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
			<guid isPermaLink="false">Feedback  716923 at TF2Maps.net</guid>
			<pubDate>Fri, 30 Oct 2026 19:25:46 +0000</pubDate>
		</item>
		<item>
			<title>Doom left feedback:</title>
			<description>putting flag right in front of enemy spawn kinda sucks</description>
			<link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
			<guid isPermaLink="false">Feedback  716922 at TF2Maps.net</guid>
			<pubDate>Fri, 30 Oct 2026 19:25:43 +0000</pubDate>
		</item>
		<item>
			<title>4skin2you left feedback:</title>
			<description>it&#039;s usually not a good idea to put objectives right next to spawn</description>
			<link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
			<guid isPermaLink="false">Feedback  716921 at TF2Maps.net</guid>
			<pubDate>Fri, 30 Oct 2026 19:24:35 +0000</pubDate>
		</item>
		<item>
			<title>Tofawil left feedback:</title>
			<description>the geometry is quite messy</description>
			<link>https://feedback.tf2maps.net/map/ctf_switchyard_a5/</link>
			<guid isPermaLink="false">Feedback  716920 at TF2Maps.net</guid>
			<pubDate>Fri, 30 Oct 2026 19:17:52 +0000</pubDate>
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