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        <title>Feedback for: koth_portpowder_a5c1 - Powered by TF2Maps.net</title>
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            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
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            <link>http://tf2maps.net</link>
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        <description>Feedback feed for koth_portpowder_a5c1 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/koth_portpowder_a5c1/</link>
		<item>
			<title>The Announcer made an annotation at 1215 -254 -23</title>
			<description>weird that I can&#039;t stand here but I can stand on the walls around the point despite them being taller</description>
			<link>https://feedback.tf2maps.net/map/koth_portpowder_a5c1/</link>
			<guid isPermaLink="false">Feedback  689215 at TF2Maps.net</guid>
			<pubDate>Sun, 12 Apr 2026 23:59:41 +0000</pubDate>
		</item>
		<item>
			<title>Vaporwave cat Jade left feedback:</title>
			<description>feels like it could use a little extra space between point and spawn for fights maybe</description>
			<link>https://feedback.tf2maps.net/map/koth_portpowder_a5c1/</link>
			<guid isPermaLink="false">Feedback  689214 at TF2Maps.net</guid>
			<pubDate>Sun, 12 Apr 2026 23:59:07 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>even in alpha it&#039;s best to avoid using the same material for walls and floors. makes it harder to read a space at a glance </description>
			<link>https://feedback.tf2maps.net/map/koth_portpowder_a5c1/</link>
			<guid isPermaLink="false">Feedback  689213 at TF2Maps.net</guid>
			<pubDate>Sun, 12 Apr 2026 23:54:45 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie made an annotation at 51 216 -132</title>
			<description>Love the angle of this ramp. Great trimping spot.</description>
			<link>https://feedback.tf2maps.net/map/koth_portpowder_a5c1/</link>
			<guid isPermaLink="false">Feedback  689212 at TF2Maps.net</guid>
			<pubDate>Sun, 12 Apr 2026 23:52:57 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie left feedback:</title>
			<description>The health and ammo being that close to the ledge is already a hazard if you take knockback. The banana elevates that.</description>
			<link>https://feedback.tf2maps.net/map/koth_portpowder_a5c1/</link>
			<guid isPermaLink="false">Feedback  689211 at TF2Maps.net</guid>
			<pubDate>Sun, 12 Apr 2026 23:50:04 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie left feedback:</title>
			<description>Please remove the banana peel from the health and ammo at the water. That pack spot is already dangerous enough.</description>
			<link>https://feedback.tf2maps.net/map/koth_portpowder_a5c1/</link>
			<guid isPermaLink="false">Feedback  689210 at TF2Maps.net</guid>
			<pubDate>Sun, 12 Apr 2026 23:49:27 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie left feedback:</title>
			<description>Flat dev textures are fine, but at least use grids for the floor to help differentiate walls and floors.</description>
			<link>https://feedback.tf2maps.net/map/koth_portpowder_a5c1/</link>
			<guid isPermaLink="false">Feedback  689209 at TF2Maps.net</guid>
			<pubDate>Sun, 12 Apr 2026 23:42:01 +0000</pubDate>
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