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        <atom:link href="https://feedback.tf2maps.net/feed.rss?map=koth_seaport_a5_d" rel="self" type="application/rss+xml" />
        <title>Feedback for: koth_seaport_a5_d - Powered by TF2Maps.net</title>
        <image>
            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
            <title>TF2Maps.net</title>
            <link>http://tf2maps.net</link>
        </image>
        <description>Feedback feed for koth_seaport_a5_d - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
		<item>
			<title>Fault in WIDTH made an annotation at 1168 275 6</title>
			<description>These are punishing to use and irritating to fight against</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334887 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:53:14 +0000</pubDate>
		</item>
		<item>
			<title>Zenvora left feedback:</title>
			<description>place in its current state, sicne it&#039;s just five giant boxes (2/2)</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334886 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:53:14 +0000</pubDate>
		</item>
		<item>
			<title>Zenvora left feedback:</title>
			<description>make sure you keep some kind of artpass in mind while building maps. I can&#039;t see a way to make this map look like a (1/2)</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334885 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:53:00 +0000</pubDate>
		</item>
		<item>
			<title>[CD-i] PuddingFace made an annotation at -158 40 11</title>
			<description>map should be wider</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334884 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:52:52 +0000</pubDate>
		</item>
		<item>
			<title>Fault in WIDTH made an annotation at -256 -335 -488</title>
			<description>I like that these have a chance to catch you if you happen to fall off the top layer</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334883 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:52:37 +0000</pubDate>
		</item>
		<item>
			<title>chocolate lasagna left feedback:</title>
			<description>oooo maybe some water that isnt insta death would help with the pyro problem</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334882 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:52:33 +0000</pubDate>
		</item>
		<item>
			<title>ZeppyDingus left feedback:</title>
			<description>the shutterdoors shouldn&#039;t be so close to the control point</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334881 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:52:30 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>the fence separating each team&#039;s side of the high ground is very awkward to push around because a pyro could be sitting in the corner ready to airblast you into certain death and there&#039;s no way to dislodge them; you could probably remove that fence, and even if it creates a sightline, it gives sniper a place to play which he seems to kinda lack currently</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334880 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:52:15 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER made an annotation at 85 199 -466</title>
			<description>theres nothing of value down here, if you go down here you are objectively worse off than if you dont</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334879 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:50:37 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER left feedback:</title>
			<description>usually one team controls the point for most of the game</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334878 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:50:00 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER left feedback:</title>
			<description>your gameplay areas are way too long and uniform, and the entrances are all easy to camp</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334877 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:49:51 +0000</pubDate>
		</item>
		<item>
			<title>Fault in WIDTH made an annotation at 1130 -1218 -85</title>
			<description>this doorway just leads to the left and right again, and we hardly fight this far back; this whole area could be cut</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334876 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:49:22 +0000</pubDate>
		</item>
		<item>
			<title>Fault in WIDTH left feedback:</title>
			<description>The point itself requires a prop jump to get on it and is not fun to fight on or around. Definitly the weakest element</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334875 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:48:53 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>the little stick holding up the point disc is off-centre</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334874 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:48:44 +0000</pubDate>
		</item>
		<item>
			<title>Help! Raccoons took my penis! left feedback:</title>
			<description>... why is it really thin which screws with explosions and also allows sentries to shoot through it while also being high?</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334873 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:48:02 +0000</pubDate>
		</item>
		<item>
			<title>Fault in WIDTH made an annotation at 292 -1282 -123</title>
			<description>these props are not necessary? Why would I prop jump here when the stairs are RIGHT there?</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334872 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:47:21 +0000</pubDate>
		</item>
		<item>
			<title>Help! Raccoons took my penis! left feedback:</title>
			<description>I don&#039;t understand the point, it says capture area on the floor but it&#039;s actually just up on the platform, and ...</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334871 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:47:19 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>I kind of like how players enter the point from the top and bottom of one big area; it&#039;s a bit like harvest or bagel, where you can rush the point if you really want to but it pays to clear the enemy team out of one or both side areas first</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334870 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:45:30 +0000</pubDate>
		</item>
		<item>
			<title>erk left feedback:</title>
			<description>mid is too cramped </description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334869 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:44:42 +0000</pubDate>
		</item>
		<item>
			<title>Fault in WIDTH left feedback:</title>
			<description>look at official maps and note how areas are not all corridors and have variants in how walls and terrain is broken up</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334868 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:44:40 +0000</pubDate>
		</item>
		<item>
			<title>Joy &amp; Whimsy is back on the men left feedback:</title>
			<description>there are a lot of medium packs</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334867 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:44:09 +0000</pubDate>
		</item>
		<item>
			<title>Fault in WIDTH left feedback:</title>
			<description>Each area is just a thin corridor with even walls on each side, each corridor stacked on top of each other like a sandwich</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334866 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:44:08 +0000</pubDate>
		</item>
		<item>
			<title>Joy &amp; Whimsy is back on the men made an annotation at 152 43 26</title>
			<description>this hole makes the sides uneven</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334865 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:43:27 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>the raised thing the point is on is really weird; I&#039;m struggling to think how you&#039;ll explain it if you ever start detailing the map, and it doesn&#039;t really serve any gameplay purpose other than sometimes frustrating soldier and demo mains by eating splash damage</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334864 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:41:38 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>the point&#039;s captime is too long and that makes it too hard to recapture after the enemy team takes it, which is not what you want in KOTH</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334863 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:40:35 +0000</pubDate>
		</item>
		<item>
			<title>Zenvora left feedback:</title>
			<description>why is the point so f l a t</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334862 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:38:45 +0000</pubDate>
		</item>
		<item>
			<title>chocolate lasagna left feedback:</title>
			<description>add some partial railings or something to make it a bit harder to airblast</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334861 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:37:53 +0000</pubDate>
		</item>
		<item>
			<title>Joy &amp; Whimsy is back on the men left feedback:</title>
			<description>height is very extreme in some areas</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334860 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:37:42 +0000</pubDate>
		</item>
		<item>
			<title>Joy &amp; Whimsy is back on the men left feedback:</title>
			<description>paltform above well doors is weird, especially the parkour leading to it</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334859 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:37:27 +0000</pubDate>
		</item>
		<item>
			<title>Joy &amp; Whimsy is back on the men left feedback:</title>
			<description>this highround is uncontestable by attackers</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334858 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:37:11 +0000</pubDate>
		</item>
		<item>
			<title>Joy &amp; Whimsy is back on the men left feedback:</title>
			<description>dont let players crouch under the point</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334857 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:34:59 +0000</pubDate>
		</item>
		<item>
			<title>Help! Raccoons took my penis! left feedback:</title>
			<description>The healthkits in the middle aren&#039;t mirrored so blu gets health and red gets ammo</description>
			<link>https://feedback.tf2maps.net/map/koth_seaport_a5_d/</link>
			<guid isPermaLink="false">Feedback  334856 at TF2Maps.net</guid>
			<pubDate>Fri, 29 Oct 2021 01:34:07 +0000</pubDate>
		</item>
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