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        <title>Feedback for: koth_working_class_b1 - Powered by TF2Maps.net</title>
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        <description>Feedback feed for koth_working_class_b1 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
		<item>
			<title>Hyperion made an annotation at -688 -493 295</title>
			<description>invisible wall</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
			<guid isPermaLink="false">Feedback  75057 at TF2Maps.net</guid>
			<pubDate>Thu, 07 Apr 2016 14:05:00 +0000</pubDate>
		</item>
		<item>
			<title>arsonist left feedback:</title>
			<description>Engie OP</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
			<guid isPermaLink="false">Feedback  74478 at TF2Maps.net</guid>
			<pubDate>Sun, 03 Apr 2016 03:52:11 +0000</pubDate>
		</item>
		<item>
			<title>::Egan:: left feedback:</title>
			<description>when you own it *</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
			<guid isPermaLink="false">Feedback  74477 at TF2Maps.net</guid>
			<pubDate>Sun, 03 Apr 2016 03:52:03 +0000</pubDate>
		</item>
		<item>
			<title>::Egan:: left feedback:</title>
			<description>defending point when you dont own it is too easy</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
			<guid isPermaLink="false">Feedback  74476 at TF2Maps.net</guid>
			<pubDate>Sun, 03 Apr 2016 03:51:50 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>make these pushers instead be at the start, can&#039;t get out of spawn unless you&#039;re the right class</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
			<guid isPermaLink="false">Feedback  74475 at TF2Maps.net</guid>
			<pubDate>Sun, 03 Apr 2016 03:50:52 +0000</pubDate>
		</item>
		<item>
			<title>Mikroscopic left feedback:</title>
			<description>Nice gimmick, execution needs work</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
			<guid isPermaLink="false">Feedback  74474 at TF2Maps.net</guid>
			<pubDate>Sun, 03 Apr 2016 03:50:21 +0000</pubDate>
		</item>
		<item>
			<title>::Egan:: left feedback:</title>
			<description>flat ground near mid is not fun to fight on</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
			<guid isPermaLink="false">Feedback  74473 at TF2Maps.net</guid>
			<pubDate>Sun, 03 Apr 2016 03:49:54 +0000</pubDate>
		</item>
		<item>
			<title>::Egan:: left feedback:</title>
			<description>if a team caps they dont have to be that class anymore - so attackers were all forced to be spy to cap</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
			<guid isPermaLink="false">Feedback  74472 at TF2Maps.net</guid>
			<pubDate>Sun, 03 Apr 2016 03:48:27 +0000</pubDate>
		</item>
		<item>
			<title>::Egan:: left feedback:</title>
			<description>should be more obv when right class gets on point, we overlooked it a lot because mult classes would get on</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
			<guid isPermaLink="false">Feedback  74471 at TF2Maps.net</guid>
			<pubDate>Sun, 03 Apr 2016 03:47:44 +0000</pubDate>
		</item>
		<item>
			<title>Mikroscopic left feedback:</title>
			<description>Make the piston solid so it doesn&#039;t have a space to stand behind and cap</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
			<guid isPermaLink="false">Feedback  74470 at TF2Maps.net</guid>
			<pubDate>Sun, 03 Apr 2016 03:45:49 +0000</pubDate>
		</item>
		<item>
			<title>zahndah left feedback:</title>
			<description>can cheese point as scout</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b1/</link>
			<guid isPermaLink="false">Feedback  74174 at TF2Maps.net</guid>
			<pubDate>Sat, 02 Apr 2016 17:41:30 +0000</pubDate>
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