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        <title>Feedback for: koth_working_class_b2 - Powered by TF2Maps.net</title>
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        <description>Feedback feed for koth_working_class_b2 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/koth_working_class_b2/</link>
		<item>
			<title>Muddy left feedback:</title>
			<description>&#039;this class cannot capture&#039; text covers my crosshair, making it a bit hard to aim</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b2/</link>
			<guid isPermaLink="false">Feedback  75029 at TF2Maps.net</guid>
			<pubDate>Wed, 06 Apr 2016 21:26:04 +0000</pubDate>
		</item>
		<item>
			<title>Muddy left feedback:</title>
			<description>the thing that pushes you off the point is really annoying, why not just have an invisible wall that doesnt send you flying</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b2/</link>
			<guid isPermaLink="false">Feedback  75028 at TF2Maps.net</guid>
			<pubDate>Wed, 06 Apr 2016 21:25:08 +0000</pubDate>
		</item>
		<item>
			<title>Illius left feedback:</title>
			<description>overall the gimmick seems counter-intuitive, preventing classes from performing their roles well</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b2/</link>
			<guid isPermaLink="false">Feedback  75027 at TF2Maps.net</guid>
			<pubDate>Wed, 06 Apr 2016 21:24:00 +0000</pubDate>
		</item>
		<item>
			<title>Illius left feedback:</title>
			<description>if a team manages to guess scout, they get a faster cap rate for no reason but &#039;luck&#039; :|</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b2/</link>
			<guid isPermaLink="false">Feedback  75026 at TF2Maps.net</guid>
			<pubDate>Wed, 06 Apr 2016 21:20:26 +0000</pubDate>
		</item>
		<item>
			<title>Modern Rawrfare made an annotation at 766 -634 327</title>
			<description>im stuck here</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b2/</link>
			<guid isPermaLink="false">Feedback  75025 at TF2Maps.net</guid>
			<pubDate>Wed, 06 Apr 2016 21:18:30 +0000</pubDate>
		</item>
		<item>
			<title>Illius left feedback:</title>
			<description>the forced capping class can give a random team an advantage because they just guess right</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b2/</link>
			<guid isPermaLink="false">Feedback  75024 at TF2Maps.net</guid>
			<pubDate>Wed, 06 Apr 2016 21:18:02 +0000</pubDate>
		</item>
		<item>
			<title>Berry left feedback:</title>
			<description>the pushing off is annoying, can&#039;t you just filter it to the class?</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b2/</link>
			<guid isPermaLink="false">Feedback  75023 at TF2Maps.net</guid>
			<pubDate>Wed, 06 Apr 2016 21:15:52 +0000</pubDate>
		</item>
		<item>
			<title>Illius made an annotation at 2211 208 68</title>
			<description>enforcing a specificclass to cap feels wierd</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b2/</link>
			<guid isPermaLink="false">Feedback  75022 at TF2Maps.net</guid>
			<pubDate>Wed, 06 Apr 2016 21:15:36 +0000</pubDate>
		</item>
		<item>
			<title>Illius left feedback:</title>
			<description>looks really nice</description>
			<link>https://feedback.tf2maps.net/map/koth_working_class_b2/</link>
			<guid isPermaLink="false">Feedback  75021 at TF2Maps.net</guid>
			<pubDate>Wed, 06 Apr 2016 21:13:21 +0000</pubDate>
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