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        <title>Feedback for: pd_reality_a7b - Powered by TF2Maps.net</title>
        <image>
            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
            <title>TF2Maps.net</title>
            <link>http://tf2maps.net</link>
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        <description>Feedback feed for pd_reality_a7b - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
		<item>
			<title>MissingTextureMan101 made an annotation at -1115 7766 53</title>
			<description>might be nice if the underworld changed appearence when they start damaging you so it&#039;s more clear</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523213 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:41:47 +0000</pubDate>
		</item>
		<item>
			<title>Mr. Burguers left feedback:</title>
			<description>maybe the underworld damage does scale too fast, but I never had issues after knowing that fact, other people seem to keep wanting to push the time limit when it&#039;s not meant to and die trying</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523212 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:41:08 +0000</pubDate>
		</item>
		<item>
			<title>M left feedback:</title>
			<description>the &#039;bonus ducks&#039; concept is very creative and an amazing addition</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523211 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:40:55 +0000</pubDate>
		</item>
		<item>
			<title>MissingTextureMan101 left feedback:</title>
			<description>I love this map a lot, it&#039;s an interesting concept and the world needs more PD maps.</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523210 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:40:30 +0000</pubDate>
		</item>
		<item>
			<title>Doom left feedback:</title>
			<description>fun</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523209 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:40:20 +0000</pubDate>
		</item>
		<item>
			<title>M left feedback:</title>
			<description>I adore the idea of the map, but it could be more spacious IMO</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523208 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:40:04 +0000</pubDate>
		</item>
		<item>
			<title>Lizard Of Oz left feedback:</title>
			<description>maybe underworld damage scales TOO fast. When you realize it starts hurting for real it&#039;s too late</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523207 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:38:03 +0000</pubDate>
		</item>
		<item>
			<title>MissingTextureMan101 made an annotation at 237 479 -250</title>
			<description>its confusing to start taking damage before the doors fully close</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523206 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:37:40 +0000</pubDate>
		</item>
		<item>
			<title>Mr. Burguers made an annotation at -597 950 153</title>
			<description>I accidentally stood inside the door instead of the window ledge please clip the door</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523205 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:36:53 +0000</pubDate>
		</item>
		<item>
			<title>Lamantha made an annotation at 620 -876 89</title>
			<description>clippin&#039;</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523204 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:34:51 +0000</pubDate>
		</item>
		<item>
			<title>Mr. Burguers made an annotation at -497 8274 134</title>
			<description>I killed someone with a Pyro reflect up here but there&#039;s no way to get the points from them</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523203 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:34:47 +0000</pubDate>
		</item>
		<item>
			<title>Lizard Of Oz left feedback:</title>
			<description>it&#039;s a bit odd that you start taking damage in the [normal world] portal room before the doors _fully_ close</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523202 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:33:49 +0000</pubDate>
		</item>
		<item>
			<title>Katsu! :3 left feedback:</title>
			<description>for more context, I &#039;Randomly started taking damage&#039; inside it without realizing it was just the cap zone timer</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523201 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:33:39 +0000</pubDate>
		</item>
		<item>
			<title>Katsu! :3 left feedback:</title>
			<description>imo it&#039;s not really explained in the &#039;hell&#039; why you take damage suddenly when the timer goes off.</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523200 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:33:10 +0000</pubDate>
		</item>
		<item>
			<title>Tails8521 left feedback:</title>
			<description>I still take fall damage after coming out of the underworld sometimes</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523199 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:32:53 +0000</pubDate>
		</item>
		<item>
			<title>M left feedback:</title>
			<description>I&#039;m not sure if everyone agrees with me, but I think this map could do with a few more pickups</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523198 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:32:14 +0000</pubDate>
		</item>
		<item>
			<title>Lizard Of Oz left feedback:</title>
			<description>if the render distance doesn&#039;t work, at least it will be out of sight</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523197 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:32:13 +0000</pubDate>
		</item>
		<item>
			<title>Lizard Of Oz left feedback:</title>
			<description>same. could be &#039;fixed&#039; by putting the underworld A LOT underneath the map map and giving the portal a render distance</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523196 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:31:55 +0000</pubDate>
		</item>
		<item>
			<title>Dr. Mrs. The Monarch left feedback:</title>
			<description>Not sure if this can be remedied, but still seeing the outline for the portal in the underworld is disorienting</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523195 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:31:29 +0000</pubDate>
		</item>
		<item>
			<title>M left feedback:</title>
			<description>map is pretty cramped up; it would be nice to have a little more breathing space!</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523194 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:28:06 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer made an annotation at 485 -1972 -217</title>
			<description>i wish to get up here</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523193 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:27:42 +0000</pubDate>
		</item>
		<item>
			<title>Lizard Of Oz left feedback:</title>
			<description>spawns are too close to each other</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  523192 at TF2Maps.net</guid>
			<pubDate>Sun, 17 Dec 2023 20:25:15 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>so by that definition alone it&#039;s at least better than pd_selbyen</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  521845 at TF2Maps.net</guid>
			<pubDate>Sat, 09 Dec 2023 18:24:03 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>although this map does do quite a good job of having the routes out of spawn be split so you can easily reach the lower or upper rooms before the particle collider, or the reality stabiliser room, out of spawn, and you basically never get spawncamped</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  521844 at TF2Maps.net</guid>
			<pubDate>Sat, 09 Dec 2023 18:23:52 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>you don&#039;t get that problem in a map like pd_farmageddon, because it&#039;s essentially designed as a KOTH map, and so BY DESIGN it keeps you safe right up until you reach the &quot;control point&quot;, or in this case, portal to an alternate dimension</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  521843 at TF2Maps.net</guid>
			<pubDate>Sat, 09 Dec 2023 18:23:08 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>so you kind of get a &quot;rich get richer&quot; scenario where the team who&#039;s currently winning the midfight (and thus holding all the reality stabilisers) is vastly more likely to win the fight in the alternate dimension, because wildly imbalanced numbers of each team are entering the alternate dimensions each time</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  521842 at TF2Maps.net</guid>
			<pubDate>Sat, 09 Dec 2023 18:22:22 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>the rotate times in the arena before it are very short, and all the doorways into it exit on the exact same wall</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  521841 at TF2Maps.net</guid>
			<pubDate>Sat, 09 Dec 2023 18:21:27 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>it kind of seems like the area just before the particle collider is too easy to hold cause it&#039;s all very close-knit</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  521840 at TF2Maps.net</guid>
			<pubDate>Sat, 09 Dec 2023 18:21:07 +0000</pubDate>
		</item>
		<item>
			<title>Mr. Burguers left feedback:</title>
			<description>disable CTF Overtime in the tf_gamerules entity to fix the overtime voiceline during waiting for players</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  521839 at TF2Maps.net</guid>
			<pubDate>Sat, 09 Dec 2023 18:18:05 +0000</pubDate>
		</item>
		<item>
			<title>Mr. Burguers left feedback:</title>
			<description>I took damage in spawn after dying inside the underworld, may be related to the trigger</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  521838 at TF2Maps.net</guid>
			<pubDate>Sat, 09 Dec 2023 18:15:42 +0000</pubDate>
		</item>
		<item>
			<title>fluury made an annotation at -167 949 156</title>
			<description>buildings dont get crushed by these</description>
			<link>https://feedback.tf2maps.net/map/pd_reality_a7b/</link>
			<guid isPermaLink="false">Feedback  521837 at TF2Maps.net</guid>
			<pubDate>Sat, 09 Dec 2023 18:13:44 +0000</pubDate>
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