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        <title>Feedback for: pd_waterlog_a3 - Powered by TF2Maps.net</title>
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        <description>Feedback feed for pd_waterlog_a3 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
		<item>
			<title>Thewtus left feedback:</title>
			<description>still feel like engi is op on A</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214818 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 03:14:48 +0000</pubDate>
		</item>
		<item>
			<title>Pigzit left feedback:</title>
			<description>shadows could be lighter, hard to see some enemies at a glance, especially with mat_phong 0</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214817 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 03:04:11 +0000</pubDate>
		</item>
		<item>
			<title>Thewtus made an annotation at 2024 1599 -176</title>
			<description>hard to see snipers standing all the way back here looking into your spawn</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214816 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 03:03:48 +0000</pubDate>
		</item>
		<item>
			<title>à¶žSUSSYà¶ž made an annotation at 1391 613 -224</title>
			<description>this area is too dark</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214815 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 02:59:45 +0000</pubDate>
		</item>
		<item>
			<title>à¶žSUSSYà¶ž made an annotation at 1243 -1006 -183</title>
			<description>any way to make this tree give more cover?</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214814 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 02:59:37 +0000</pubDate>
		</item>
		<item>
			<title>à¶žSUSSYà¶ž made an annotation at 2515 -542 -429</title>
			<description>area is too dang tight</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214813 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 02:58:19 +0000</pubDate>
		</item>
		<item>
			<title>à¶žSUSSYà¶ž left feedback:</title>
			<description>from the higher up area I mean</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214812 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 02:58:08 +0000</pubDate>
		</item>
		<item>
			<title>à¶žSUSSYà¶ž left feedback:</title>
			<description>make it easier to jump onto B platform</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214811 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 02:58:02 +0000</pubDate>
		</item>
		<item>
			<title>à¶žSUSSYà¶ž left feedback:</title>
			<description>make the water swampier</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214810 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 02:56:10 +0000</pubDate>
		</item>
		<item>
			<title>à¶žSUSSYà¶ž left feedback:</title>
			<description>being able to snipe onto B point from the doorway is problematic because it&#039;s difficult to access that building and counter</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214809 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 02:55:36 +0000</pubDate>
		</item>
		<item>
			<title>Thewtus left feedback:</title>
			<description>maybe make the B doors go up when inactive so people dont get crushed?</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214808 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 02:54:19 +0000</pubDate>
		</item>
		<item>
			<title>Pigzit left feedback:</title>
			<description>very fun :-)</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214807 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 02:51:50 +0000</pubDate>
		</item>
		<item>
			<title>Ezrachel left feedback:</title>
			<description>Having an easier, quicker way up to high ground from low could help for less mobile classes</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214806 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 02:45:52 +0000</pubDate>
		</item>
		<item>
			<title>Ezrachel left feedback:</title>
			<description>Solid. Nice work.</description>
			<link>https://feedback.tf2maps.net/map/pd_waterlog_a3/</link>
			<guid isPermaLink="false">Feedback  214805 at TF2Maps.net</guid>
			<pubDate>Mon, 05 Aug 2019 02:45:03 +0000</pubDate>
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