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        <title>Feedback for: pl_graywatch_a3_1 - Powered by TF2Maps.net</title>
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            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
            <title>TF2Maps.net</title>
            <link>http://tf2maps.net</link>
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        <description>Feedback feed for pl_graywatch_a3_1 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
		<item>
			<title>saximo left feedback:</title>
			<description>make the gate that opens when first is captured a little bit smaller, the sightline it gives to blu doesn&#039;t make sense</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717113 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:51:18 +0000</pubDate>
		</item>
		<item>
			<title>Padre Snowmizzle left feedback:</title>
			<description>Need some more health/ammo to better define where is best to defend as RED. Try using some full health/ammos that favor RED</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717112 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:50:56 +0000</pubDate>
		</item>
		<item>
			<title>saximo left feedback:</title>
			<description>no good amount of spaces to fallback/heal in </description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717111 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:50:46 +0000</pubDate>
		</item>
		<item>
			<title>Ultraviolet Parasite left feedback:</title>
			<description>caught by the tank</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717110 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:50:36 +0000</pubDate>
		</item>
		<item>
			<title>Ultraviolet Parasite left feedback:</title>
			<description>the same issue as the last version i played, I never really felt safe no matter where I positioned myself, esp when getting</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717109 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:50:29 +0000</pubDate>
		</item>
		<item>
			<title>jump_kin enjoyer (thriving) made an annotation at 200 -300 118</title>
			<description>the visability on long angles like this is rly rough cuz of the dark aesthetics</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717108 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:50:21 +0000</pubDate>
		</item>
		<item>
			<title>fluury left feedback:</title>
			<description>a proper flank forces defenders to rotate</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717107 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:50:15 +0000</pubDate>
		</item>
		<item>
			<title>fluury made an annotation at 493 -2299 -43</title>
			<description>a tiny door next to the omega choke is not a real flank</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717106 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:50:03 +0000</pubDate>
		</item>
		<item>
			<title>saximo left feedback:</title>
			<description>first point wall should be a little bit taller, the destroyed wall sequence doesn&#039;t make that much sense</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717105 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:49:59 +0000</pubDate>
		</item>
		<item>
			<title>fluury made an annotation at 580 -2051 -51</title>
			<description>this area in particular</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717104 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:49:53 +0000</pubDate>
		</item>
		<item>
			<title>Avast AntiPony 9445 left feedback:</title>
			<description>bushwhacker does some pretty thick damage to the tank, sadly i got no uber to just go nuts on it</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717103 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:49:51 +0000</pubDate>
		</item>
		<item>
			<title>burgerlover9001 left feedback:</title>
			<description>routing could definitely be improved</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717102 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:49:46 +0000</pubDate>
		</item>
		<item>
			<title>fluury left feedback:</title>
			<description>especially A</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717101 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:49:34 +0000</pubDate>
		</item>
		<item>
			<title>fluury left feedback:</title>
			<description>map geo leaves a lot to be desired in some areas, its a bit of a chokefest </description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717100 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:49:29 +0000</pubDate>
		</item>
		<item>
			<title>Biggest Boss (knockout) left feedback:</title>
			<description>make the first point cap shutter more obvious to blu when they spawn</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717099 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:47:18 +0000</pubDate>
		</item>
		<item>
			<title>Avast AntiPony 9445 left feedback:</title>
			<description>long travel from RED when first point is capped</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717098 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:46:08 +0000</pubDate>
		</item>
		<item>
			<title>Exponential Liability left feedback:</title>
			<description>i like the music</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717097 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:43:29 +0000</pubDate>
		</item>
		<item>
			<title>Padre Snowmizzle left feedback:</title>
			<description>Yea I think BLU needs more checkpoints for less tank HP gained back, as well as removing that passive buff?</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717096 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:42:58 +0000</pubDate>
		</item>
		<item>
			<title>jump_kin enjoyer (thriving) left feedback:</title>
			<description>its bc the flame particles travel thru the tank and ofc the tank is very large so it easily obstructs the pyro from view</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717095 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:42:42 +0000</pubDate>
		</item>
		<item>
			<title>Hat Stack left feedback:</title>
			<description>the end-of-round bomb should be stronger</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717094 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:42:21 +0000</pubDate>
		</item>
		<item>
			<title>Sonwaas left feedback:</title>
			<description>banners feel kinda OP, remove charging on tank?</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717093 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:42:17 +0000</pubDate>
		</item>
		<item>
			<title>jump_kin enjoyer (thriving) left feedback:</title>
			<description>see</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717092 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:40:51 +0000</pubDate>
		</item>
		<item>
			<title>jump_kin enjoyer (thriving) left feedback:</title>
			<description>flames passing through the cart makes it annoying for blu players to play around the tank cuz u get owned by pyros u cant s</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717091 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:40:48 +0000</pubDate>
		</item>
		<item>
			<title>Biggest Boss (knockout) left feedback:</title>
			<description>can the pompson actualy damage the tank?</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717090 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:38:27 +0000</pubDate>
		</item>
		<item>
			<title>Padre Snowmizzle left feedback:</title>
			<description>More checkpoints could mean that the tank heal up more to keep RED on their toes</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717089 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:37:50 +0000</pubDate>
		</item>
		<item>
			<title>Exponential Liability left feedback:</title>
			<description>tank hitbox is semi-wack, attacking from certain angles doesnt count</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717088 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:37:39 +0000</pubDate>
		</item>
		<item>
			<title>Padre Snowmizzle left feedback:</title>
			<description>I think maybe more checkpoints that allow BLU to push out past RED might do, just to give BLU an advantage against RED</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717087 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:36:44 +0000</pubDate>
		</item>
		<item>
			<title>Exponential Liability left feedback:</title>
			<description>so you can pass through the sides with ample space when the tank is in the way</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717086 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:35:52 +0000</pubDate>
		</item>
		<item>
			<title>Exponential Liability left feedback:</title>
			<description>tank door(way)s should be wider</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717085 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:35:35 +0000</pubDate>
		</item>
		<item>
			<title>Biggest Boss (knockout) left feedback:</title>
			<description>a way to see the exact tank health would be nice</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717084 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:33:17 +0000</pubDate>
		</item>
		<item>
			<title>Lizard Of Oz left feedback:</title>
			<description>I was specting the tank to respawn</description>
			<link>https://feedback.tf2maps.net/map/pl_graywatch_a3_1/</link>
			<guid isPermaLink="false">Feedback  717083 at TF2Maps.net</guid>
			<pubDate>Sat, 31 Oct 2026 20:29:23 +0000</pubDate>
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