<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <atom:link href="https://feedback.tf2maps.net/feed.rss?map=pl_laborde_a10" rel="self" type="application/rss+xml" />
        <title>Feedback for: pl_laborde_a10 - Powered by TF2Maps.net</title>
        <image>
            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
            <title>TF2Maps.net</title>
            <link>http://tf2maps.net</link>
        </image>
        <description>Feedback feed for pl_laborde_a10 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>A is enjoyable, i dont think ive actually played B or C, D has awful routes for blue</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234380 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:54:37 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>its not far enough out of the way that blue can really take it back, if red isnt camping it then they can just rotate quick</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234379 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:50:43 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms made an annotation at -4635 -370 -275</title>
			<description>red can just walk from spawn and bypass most of the cart path with no risk</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234378 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:49:58 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>red has a path directly from spawn that is comically good high ground for everything regarding last and it breaks everythin</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234377 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:49:27 +0000</pubDate>
		</item>
		<item>
			<title>High Quality Catgirl Bazoopers left feedback:</title>
			<description>the new path from B to C allows blue to take control of C faster than RED can ever take hold of the area again.</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234376 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:49:03 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>A should probably be moved back a bit to ensure red has actually lost control of the area when its capped</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234375 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:38:47 +0000</pubDate>
		</item>
		<item>
			<title>High Quality Catgirl Bazoopers left feedback:</title>
			<description>They encourage spawncamping.</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234374 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:31:38 +0000</pubDate>
		</item>
		<item>
			<title>High Quality Catgirl Bazoopers left feedback:</title>
			<description>Red spawns should still not be where they are right now at last.</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234373 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:31:29 +0000</pubDate>
		</item>
		<item>
			<title>High Quality Catgirl Bazoopers made an annotation at -2777 -1516 -299</title>
			<description>I will never not hate this type of way of opening a path. Pathways should open when clear objective is complete</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234372 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:29:09 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>i would caution against ever making blue team go through one door like that. give them a bonus by moving spawn</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234371 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:28:44 +0000</pubDate>
		</item>
		<item>
			<title>mr_wojciech made an annotation at -2699 -1006 -306</title>
			<description>im stuck in here</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234370 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:28:41 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms made an annotation at -2050 -2199 -314</title>
			<description>this door that only opens after C... if blue team members dont know it opens, they have a much longer distance to walk</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234369 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:28:25 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>red sniper can snipe the main entrance to last from inside spawn</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234368 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:27:53 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>control points should be the only thing that act as checkpoints. otherwise its just confusing</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234367 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:27:07 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>if you need to open a door for blue team halfway through a cp then you should move the cp probably</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234366 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:26:11 +0000</pubDate>
		</item>
		<item>
			<title>Biggest Boss [Knockout] left feedback:</title>
			<description>underwater texture is black and purple</description>
			<link>https://feedback.tf2maps.net/map/pl_laborde_a10/</link>
			<guid isPermaLink="false">Feedback  234365 at TF2Maps.net</guid>
			<pubDate>Sat, 28 Dec 2019 17:22:26 +0000</pubDate>
		</item>
	</channel>
</rss>