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        <atom:link href="https://feedback.tf2maps.net/feed.rss?map=tc_national_a1a" rel="self" type="application/rss+xml" />
        <title>Feedback for: tc_national_a1a - Powered by TF2Maps.net</title>
        <image>
            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
            <title>TF2Maps.net</title>
            <link>http://tf2maps.net</link>
        </image>
        <description>Feedback feed for tc_national_a1a - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
		<item>
			<title>tyler left feedback:</title>
			<description>i really love the high route in the cave being visible from the low route</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267606 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:53:38 +0000</pubDate>
		</item>
		<item>
			<title>Sarexicus left feedback:</title>
			<description>you&#039;ve knocked it out of the park, even with its flaws it&#039;s the best tc map i think i&#039;ll ever play</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267605 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:53:32 +0000</pubDate>
		</item>
		<item>
			<title>food left feedback:</title>
			<description>lighthouse vs waterfall is alot harder for waterfall</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267604 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:53:30 +0000</pubDate>
		</item>
		<item>
			<title>daughter of cain left feedback:</title>
			<description>having fun !!! good map, feels classic tf2 while still having new ideas</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267603 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:53:11 +0000</pubDate>
		</item>
		<item>
			<title>dont use the dye. thats cheatin left feedback:</title>
			<description>14bit pogger level designer</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267602 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:52:55 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>blue at lighthouse - no respawnroom</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267601 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:51:49 +0000</pubDate>
		</item>
		<item>
			<title>Suna left feedback:</title>
			<description>pushing from lighthouse to warehouse is inherently dificult due to the height advantage</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267600 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:47:17 +0000</pubDate>
		</item>
		<item>
			<title>tyler left feedback:</title>
			<description>i really like this concept for a tc map, its a perfect idea</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267599 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:45:11 +0000</pubDate>
		</item>
		<item>
			<title>14bit left feedback:</title>
			<description>resupply room broken at orchard</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267598 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:44:29 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms made an annotation at -2555 1303 -98</title>
			<description>neat structure</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267597 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:44:09 +0000</pubDate>
		</item>
		<item>
			<title>phi left feedback:</title>
			<description>i like the big spaces but most combat happens in the connectors bc of how tight the entrances are</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267596 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:43:04 +0000</pubDate>
		</item>
		<item>
			<title>daughter of cain made an annotation at -85 490 -312</title>
			<description>clip this</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267595 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:43:02 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>if you&#039;re going to have diagonal rounds then i think you need to downscale the map as a whole to make walk times reasonable</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267594 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:43:01 +0000</pubDate>
		</item>
		<item>
			<title>phi left feedback:</title>
			<description>likeâ€”try to blur the line between &#039;connector&#039; and &#039;arena&#039;. use open chokes. have things be more open in general with conn</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267593 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:42:44 +0000</pubDate>
		</item>
		<item>
			<title>Sarexicus left feedback:</title>
			<description>the lighthouse point could use potentially a dustbowl-last-style bridge maybe, if that&#039;s even possible</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267592 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:42:10 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms made an annotation at 2708 -347 -368</title>
			<description>funny dead end when this isnt a route</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267591 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:41:33 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>rounds should be shorter imo. if a round is going to be a stalemate, i would rather have a 3-4 minute stalemate than 6-7</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267590 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:40:59 +0000</pubDate>
		</item>
		<item>
			<title>phi left feedback:</title>
			<description>msg me if you want me to elaborate more. basically i think the big areas are good but the routes into them are old-style</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267589 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:40:55 +0000</pubDate>
		</item>
		<item>
			<title>dont use the dye. thats cheatin left feedback:</title>
			<description>but pusshing is Hard</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267588 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:40:43 +0000</pubDate>
		</item>
		<item>
			<title>dont use the dye. thats cheatin left feedback:</title>
			<description>combat spsaces are fun</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267587 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:40:39 +0000</pubDate>
		</item>
		<item>
			<title>daughter of cain made an annotation at -3165 1990 -118</title>
			<description>remember to remove collisions from these doorframes</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267586 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:40:19 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>that sniper spot seems to cover every entrance to the point on the diagonal round</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267585 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:40:14 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms made an annotation at -980 2355 -222</title>
			<description>then i see theres a sniper here and my hopes and dreams are dashed</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267584 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:39:58 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms made an annotation at -271 603 -340</title>
			<description>so i take this route attacking this point. i think its the sneaky route that gives me cover and cool flank options</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267583 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:39:46 +0000</pubDate>
		</item>
		<item>
			<title>phi left feedback:</title>
			<description>i think TC would be more fun in general with chokes that didnt restrict themselves so much. i think it&#039;s possible. </description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267582 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:39:18 +0000</pubDate>
		</item>
		<item>
			<title>phi left feedback:</title>
			<description>i feel like you can do more with the layout. like, choke-wise, it feels like old TF2. open it up, make more routes, etc</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267581 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:38:47 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>no idea what red point even looks like. havent been able to see it</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267580 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:37:13 +0000</pubDate>
		</item>
		<item>
			<title>Sarexicus made an annotation at -2270 -2219 75</title>
			<description>dunno which two this is but getting up that hill could use another connector to, say, closer tothe point</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267579 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:34:14 +0000</pubDate>
		</item>
		<item>
			<title>dont use the dye. thats cheatin made an annotation at -2293 -2542 12</title>
			<description>not sure of the name of which point we&#039;re attacking, but the left side is a complete no-go bc sightlines</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267578 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:32:37 +0000</pubDate>
		</item>
		<item>
			<title>daughter of cain left feedback:</title>
			<description>missing texture on welcome screen</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267577 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:31:21 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>red has a huge uphill battle rn and blue is exposed to All Sightlines</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267576 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:30:54 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>fuck if i know what round we&#039;re on but the connector is not great</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267575 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:30:44 +0000</pubDate>
		</item>
		<item>
			<title>Boney Thickumms left feedback:</title>
			<description>ambient lighting is too dark to even see enemies sometimes, let alone tell team color</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267574 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:30:15 +0000</pubDate>
		</item>
		<item>
			<title>dont use the dye. thats cheatin made an annotation at -414 -1104 209</title>
			<description>i am Gathering Forbidden Info</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267573 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:30:04 +0000</pubDate>
		</item>
		<item>
			<title>she Lincolnshire on my Poacher made an annotation at 2395 -2101 -328</title>
			<description>floating rock</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267572 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:29:39 +0000</pubDate>
		</item>
		<item>
			<title>dont use the dye. thats cheatin left feedback:</title>
			<description>remember to put stuff in the map somewhere on overlays so cpal picks it up</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267571 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:28:23 +0000</pubDate>
		</item>
		<item>
			<title>dont use the dye. thats cheatin left feedback:</title>
			<description>missing chalkboard texture</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a1a/</link>
			<guid isPermaLink="false">Feedback  267570 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 15:28:05 +0000</pubDate>
		</item>
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