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        <title>Feedback for: tc_national_a2a - Powered by TF2Maps.net</title>
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            <title>TF2Maps.net</title>
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        <description>Feedback feed for tc_national_a2a - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
		<item>
			<title>Tiftid left feedback:</title>
			<description>Oh and something needs to happen with the lighthouse - train station matchup but that much was kinda obvious</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268070 at TF2Maps.net</guid>
			<pubDate>Tue, 08 Sep 2020 13:18:33 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>If you wanted to hear more concrete suggestions for what should happen to the problematic points, I&#039;d suggest throwing the waterfall point right in front of the caves such that the defending team has high ground over the point, but to contest it needs to expose themselves to the cave entrance, which is beneficial until the moment the attacking team manages to push through the caves.
For the lighthouse I&#039;d suggest putting it just below the lighthouse but not quite in the water - that way it&#039;s a hill with two routes around it (which makes it easier to reach it but harder to stay on it given how open the top of the hill would be), and the lighthouse gives you high ground over it and the routes leading to it. The caves would also become less sightline-heavy due to the physical barrier of the hill between spawn and the caves, which wouldn&#039;t change until the defending team decides to stand on the point.</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268069 at TF2Maps.net</guid>
			<pubDate>Tue, 08 Sep 2020 13:17:59 +0000</pubDate>
		</item>
		<item>
			<title>Tiftid left feedback:</title>
			<description>Bit late to leave feedback, but after watching the demos, it seems to me that the best point by far is the orchard. I think it&#039;s because it&#039;s the best A/D point out of all of them - each matchup involving it is straightforward and has multiple routes to it that aren&#039;t very campable. On top of that, the point being in the corner of a raised platform is a great advantage, since it allows attackers to get height advantage in a way that isn&#039;t invincible, given that the thin doorway and hill are the only way to gain high ground. It works perfectly for TC too, being a point that&#039;s easy to get onto but easy to be forced off, facilitating dynamic gameplay.
That&#039;s why I want to suggest modelling the whole map after it - the points should have more dynamics that make them dangerous to stand on yet hard to defend, which is what tends to make for fun, balanced TF2 points. The most problematic points (waterfall, lighthouse) noticeably are hills, but with the problem of lots of sightlines before you get to them. This makes it too hard to get onto them and too easy to be forced off them, making for campy gameplay. It doesn&#039;t help that the matchups which lead to them tend to be routed through the cave, which seems way too difficult for either team to push, even if the points were easier. These factors lead to matchups involving these two points being stalematey and dreadful, because reaching them is impossible. So, get rid of the long sightlines and chokes that stop players from reaching points, and focus more on a point dynamic that makes them more like good KOTH.</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268066 at TF2Maps.net</guid>
			<pubDate>Tue, 08 Sep 2020 13:09:39 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer made an annotation at 535 606 20</title>
			<description>Im bouncing</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268016 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 22:30:24 +0000</pubDate>
		</item>
		<item>
			<title>Sleepy Joe Awakens made an annotation at 2272 2291 4</title>
			<description>spawn issues, cant respawn without dying</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268015 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 22:30:14 +0000</pubDate>
		</item>
		<item>
			<title>JPEG (*.JPG;*.JPEG;*.JPE) made an annotation at -976 353 -263</title>
			<description>if u want these rocks playable, maybe clip this divet</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268014 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 22:28:04 +0000</pubDate>
		</item>
		<item>
			<title>zuzak made an annotation at 826 417 -271</title>
			<description>very jittery red tele here</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268013 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 22:25:24 +0000</pubDate>
		</item>
		<item>
			<title>THE OBSERVANT GANGSTER made an annotation at -28 -1330 255</title>
			<description>skybox at different height levels here, getting caught on them when rocket jumping</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268012 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 22:22:36 +0000</pubDate>
		</item>
		<item>
			<title>RGB left feedback:</title>
			<description>tough to defend that last on blu</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268011 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 22:21:33 +0000</pubDate>
		</item>
		<item>
			<title>jade made an annotation at 2306 2153 -44</title>
			<description>i can see respawn visuizer as red to red</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268010 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 22:15:10 +0000</pubDate>
		</item>
		<item>
			<title>jade made an annotation at -105 698 -110</title>
			<description>outside the ramp doesnt let stickies stick</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268009 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 22:14:37 +0000</pubDate>
		</item>
		<item>
			<title>zuzak made an annotation at 1719 1680 -97</title>
			<description>I am stuck in the tree??</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268008 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 22:14:20 +0000</pubDate>
		</item>
		<item>
			<title>zuzak made an annotation at 2334 2206 -3</title>
			<description>I can see the respawnvisualiser as the spawn&#039;s team</description>
			<link>https://feedback.tf2maps.net/map/tc_national_a2a/</link>
			<guid isPermaLink="false">Feedback  268007 at TF2Maps.net</guid>
			<pubDate>Mon, 07 Sep 2020 22:14:05 +0000</pubDate>
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