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        <title>Feedback for: zi_goosedoom_b1 - Powered by TF2Maps.net</title>
        <image>
            <url>http://feedback.tf2maps.net/images/TF2Maps140x140.png</url>
            <title>TF2Maps.net</title>
            <link>http://tf2maps.net</link>
        </image>
        <description>Feedback feed for zi_goosedoom_b1 - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
		<item>
			<title>ZungryWare left feedback:</title>
			<description>The three areas could use a bit more visual variety. Hard to tell apart A) Farmhouse B) Another Farmhouse C) Farmhouse #3</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708914 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:51:54 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie left feedback:</title>
			<description>Most people want to play blast-jump classes on this map, but the time limit restricts that.</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708913 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:51:37 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer made an annotation at 45 42 -116</title>
			<description>may be turn this large pickup into a small to make it harder for engis to just stack mid</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708912 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:51:33 +0000</pubDate>
		</item>
		<item>
			<title>Dabigcheese42 left feedback:</title>
			<description>I feel like on top of the tower, you could use the hud for control points to add a timer and where will be bombed.</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708911 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:51:17 +0000</pubDate>
		</item>
		<item>
			<title>rbstat made an annotation at 168 330 -5</title>
			<description>overall: it is simply WAY too easy for engies to just build like 2 or 3 sentries at mid, and lock it down completely!!!</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708910 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:51:13 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie left feedback:</title>
			<description>The areas blowing up is fine, but most of the time there&#039;s no incentive to hold-out anywhere except the middle.</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708909 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:51:10 +0000</pubDate>
		</item>
		<item>
			<title>_Squared Games left feedback:</title>
			<description>overall i have more fun on this map than other zi maps on both sides, but it feels far easier to defend because its so open</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708908 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:51:06 +0000</pubDate>
		</item>
		<item>
			<title>Asdf1308 left feedback:</title>
			<description>zombie engis should get support points when their teleporter is being used</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708907 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:50:54 +0000</pubDate>
		</item>
		<item>
			<title>&#039;za made an annotation at -763 -203 34</title>
			<description>needs a hud timer</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708906 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:50:50 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie left feedback:</title>
			<description>This layer of the tower can easily be abused by scouts using double jump.</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708905 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:50:48 +0000</pubDate>
		</item>
		<item>
			<title>ZungryWare left feedback:</title>
			<description>Lighting is too dark. I have a really hard time telling teams apart much of the time.</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708904 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:50:48 +0000</pubDate>
		</item>
		<item>
			<title>Feebs left feedback:</title>
			<description>adding more brihgt and dark spots</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708903 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:50:48 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>overall, 8/10!</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708902 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:50:39 +0000</pubDate>
		</item>
		<item>
			<title>WafflePremium left feedback:</title>
			<description>this map is really good beacuse its so open</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708901 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:50:38 +0000</pubDate>
		</item>
		<item>
			<title>The Announcer left feedback:</title>
			<description>this map feels fun and innovative, if you could turn up the brightness up just a little it&#039;d be one of my favorites</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708900 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:50:32 +0000</pubDate>
		</item>
		<item>
			<title>Dabigcheese42 left feedback:</title>
			<description>this map has good anti camping stuff, but could be tested with no class limits</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708899 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:50:27 +0000</pubDate>
		</item>
		<item>
			<title>ZungryWare left feedback:</title>
			<description>The bombing mechanic is a good idea to prevent players from turtling too hard.</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708898 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:50:19 +0000</pubDate>
		</item>
		<item>
			<title>ZungryWare left feedback:</title>
			<description>I don&#039;t normally like zi but this map is good!</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708897 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:50:04 +0000</pubDate>
		</item>
		<item>
			<title>JP left feedback:</title>
			<description>if you try to switch classes as zombie when on a tele you die</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708896 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:45:51 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie left feedback:</title>
			<description>Perhaps a sound effect could play to players in the zone about to be bombed?</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708895 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:44:52 +0000</pubDate>
		</item>
		<item>
			<title>ZungryWare left feedback:</title>
			<description>Invuln from ubercharge should protect from bombing</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708894 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:42:07 +0000</pubDate>
		</item>
		<item>
			<title>meowcat234 left feedback:</title>
			<description>the countdowns for the bomb are easy to confuse with the round timer countdown</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708893 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:41:58 +0000</pubDate>
		</item>
		<item>
			<title>Mae left feedback:</title>
			<description>bomb ignores uber</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708892 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:39:52 +0000</pubDate>
		</item>
		<item>
			<title>the glutton left feedback:</title>
			<description>a lot of the zombie maps in the game utilize close quarters to make it easier for zombies to win</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708891 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:39:33 +0000</pubDate>
		</item>
		<item>
			<title>Feebs left feedback:</title>
			<description>let the zombies get into where people are easier</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708890 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:39:12 +0000</pubDate>
		</item>
		<item>
			<title>WafflePremium made an annotation at 1297 36 4</title>
			<description>you can shooot stickes across points</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708889 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:39:05 +0000</pubDate>
		</item>
		<item>
			<title>rbstat left feedback:</title>
			<description>the main problem with spies not being able to reveal other players is that it becomes too easy for red team to hide to win!</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708888 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:38:47 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie left feedback:</title>
			<description>Agreeing with others; Map needs &#039;no class limits&#039; for testing please!</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708887 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:34:08 +0000</pubDate>
		</item>
		<item>
			<title>_Squared Games left feedback:</title>
			<description>mid seems a little to easy for engies to hold</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708886 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:33:47 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie left feedback:</title>
			<description>The giant tower is very nice for indicating the point to be nuked, but I still wish there was a HUD indicator.</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708885 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:30:10 +0000</pubDate>
		</item>
		<item>
			<title>EggsAisle left feedback:</title>
			<description>it&#039;s sick that you can choose your spawn on this map</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708884 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:29:37 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie left feedback:</title>
			<description>The area-bombing mechanic is so cool????</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708883 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:27:07 +0000</pubDate>
		</item>
		<item>
			<title>Zaevie left feedback:</title>
			<description>This artpass already looks sick as fuck.</description>
			<link>https://feedback.tf2maps.net/map/zi_goosedoom_b1/</link>
			<guid isPermaLink="false">Feedback  708882 at TF2Maps.net</guid>
			<pubDate>Sun, 23 Aug 2026 00:25:39 +0000</pubDate>
		</item>
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