cp_alloy_a4a
49 Comments
 
50/0/50 Round Win % (8 rounds) (Click for more information)

Alloy

by Yrrzy

Feedback

Avatar Anreol made an annotation at 145 302 87 while standing at 189 33 139 November 2015
close this
Avatar re1wind left feedback: November 2015
C lacks an 'arena', so to speak. the change from connectors from A/B to arena around C is...fuzzy.
Avatar Anreol made an annotation at 116 -396 327 while standing at 103 -396 362 November 2015
clip dem fences
Avatar chin made an annotation at -2188 4702 199 while standing at -2276 4311 260 November 2015
could give these exits a height advantage and see how that plays out
Avatar Sebastian Ian the Hedgehog left feedback: November 2015
their being red
Avatar Sebastian Ian the Hedgehog left feedback: November 2015
2 of 3 ways onto C go right in front of their spawn exits
Avatar xtrem_spook made an annotation at -463 -1190 132 while standing at -463 -1632 132 November 2015
put red respawn further than c
Avatar Muddy made an annotation at -1194 -412 158 while standing at -1241 -551 75 November 2015
should probably make this (and the B sign) blue rather than red
Avatar Anreol left feedback: November 2015
what i said about the platform is at C and phi killed me meanwhile feedbacking :^)
Avatar Anreol left feedback: November 2015
easy to spawncamp red
Avatar Anreol made an annotation at -1501 4429 137 while standing at -1518 4340 149 November 2015
those platforms can go up when capped, but you can build it, so the sentries goes stuck inside the platform
Avatar seagulls eating your knees made an annotation at -497 1177 149 while standing at -952 1200 203 November 2015
clip pillars
Avatar re1wind left feedback: November 2015
ergo, there is little/no manouvring space around the point, forcing players into certain routes.
Avatar Anreol left feedback: November 2015
whatever maybe i said the opposite but there is a route that blu uses more that the other
Avatar re1wind left feedback: November 2015
imo, the problem with C is that red has no where 'safe' to set up. All their exits are literally next to the point.
Avatar Anreol left feedback: November 2015
almost everyone of blu goes to B and then C, and almost no one takes A to go to C
Avatar ⛐ worMatty left feedback: November 2015
Doesn't feel like anywhere to assault C as Sniper
Avatar ⛐ worMatty left feedback: November 2015
*attacking spy
Avatar ⛐ worMatty left feedback: November 2015
Spy feels a bit useless
Avatar Pocket left feedback: November 2015
I don't appreciate how BLU is locked out of going back into spawn from A
Avatar X3_ left feedback: November 2015
raise B ceiling
Avatar ඞSUSSYඞ left feedback: November 2015
I would open at least one of the C connectors up - make them different from eachother you know
Avatar ඞSUSSYඞ left feedback: November 2015
both of the connectors into C are pretty much the exact same - both corridors - which causes plenty of heavy spam
Avatar ඞSUSSYඞ left feedback: November 2015
in gravelpit red is far far away from entrances into C, here they spawn too close
Avatar ඞSUSSYඞ left feedback: November 2015
routes into C seem pretty red-sided once red has full control of C - red spawn is very close to those connectors-issue
Avatar jivvi made an annotation at -1958 2675 5 while standing at -2495 2776 84 November 2015
this room wouldn't be so bad to push into of you couldn't get spammed out from those lined-up doors
Avatar chin left feedback: November 2015
the connectors just turn into a meatgrinder when A and B are capped
Avatar ::Egan:: left feedback: November 2015
didnt notice route from B to A under B
Avatar ඞSUSSYඞ left feedback: November 2015
think of gravelpit where the A route into C is pretty long and has entrances which are spaced apart
Avatar ඞSUSSYඞ left feedback: November 2015
most of the routes into C favor red because its a slight uphill battle, the routes are small rooms
Avatar ::Egan:: left feedback: November 2015
i like it overall, A is fun, B maybe too hard to get layout quickly, C mb too easy for red control?
Avatar jivvi left feedback: November 2015
clipping some of the indented walls would be really good in some places
Avatar jivvi made an annotation at -459 1116 67 while standing at -467 273 94 November 2015
to here
Avatar jivvi made an annotation at -472 417 21 while standing at -704 1202 161 November 2015
heavies and soldiers can peep with relative safety from here
Avatar The Announcer left feedback: November 2015
not fan of these textures
Avatar seagulls eating your knees made an annotation at -571 -59 118 while standing at -448 -216 139 November 2015
maybe C should be on a timer before it becomes unlocked so Red has a chance to get back
Avatar Pie left feedback: November 2015
last looks cool but lava textures are bad
Avatar ::Egan:: left feedback: November 2015
last looks cool
Avatar ::Egan:: left feedback: November 2015
bleep an alarm when a point is capped and have env_spark push out the bridges for style points B1
Avatar Pocket left feedback: November 2015
definitely want to mess with the CP entities so Helen doesn't say two lines at a time
Avatar the anti-funke made an annotation at -2406 1307 226 while standing at -2141 1823 -57 November 2015
cant jump over this A house- make it noticable then
Avatar jivvi made an annotation at -2539 2105 -100 while standing at -2455 2105 4 November 2015
clipping this so it's easier to jump up would be good
Avatar the anti-funke left feedback: November 2015
A is hard to defend- sniperss
Avatar Pie made an annotation at -359 -66 107 while standing at -408 -411 131 November 2015
can build sentryies in spawn
Avatar Muddy made an annotation at -437 1466 204 while standing at -432 1464 203 November 2015
pls clip these walls
Avatar Corvatile made an annotation at -1213 -762 169 while standing at -1112 -759 221 November 2015
for the love of god put displacements in these wagons cos the default model is so gross and lowres it makes me sick
Avatar Corvatile left feedback: November 2015
no patches for pickups
Avatar Pie made an annotation at -2416 1147 -86 while standing at -2417 1136 -119 November 2015
lava without lava textures
Avatar Muddy made an annotation at -1787 4170 -106 while standing at -1680 4011 39 November 2015
you should have a nonsolid orange brush just above this so it looks like people fall INTO it rather than ONTO it