cp_geomance_b3_v2
18 Comments

Geomance

by Unknown

Feedback

Avatar The Announcer left feedback: February 2015
The only thing that is annoying me is how small/inclosed it feels
Avatar À̧n̶͢o̴͠͞ņ̴̕y͟m? left feedback: February 2015
Maybe more mesh flooring and under-floor details
Avatar ::Egan:: left feedback: February 2015
didnt realise last was last when i was on top of it. maybe make it slightly more epic
Avatar À̧n̶͢o̴͠͞ņ̴̕y͟m? left feedback: February 2015
Environmental kills feel good at second to last
Avatar Duki Nuki left feedback: February 2015
overall, the map looks good, it just has clashing styles
Avatar Duki Nuki left feedback: February 2015
on my last note, until second is capped by the other team, or mid is capped by defending
Avatar Duki Nuki left feedback: February 2015
no way to exit forward spawn once the points get capped
Avatar ::Egan:: left feedback: February 2015
it does look good tho
Avatar À̧n̶͢o̴͠͞ņ̴̕y͟m? left feedback: February 2015
I like the increased visibility into mid and decreased visibility out of mid
Avatar Duki Nuki left feedback: February 2015
some of the textures feel a bit too realistic, some feel overly cartoony; it clashes a lot
Avatar The Announcer left feedback: February 2015
I do like the metal/scifi look
Avatar prime wizard left feedback: February 2015
I love the industrial/complex theme
Avatar The Announcer left feedback: February 2015
I like the layout of mid
Avatar ::Egan:: left feedback: February 2015
Barack Hussein Obama : maybe try bringing out the colors, more, the colors right now feel really drab
Avatar subpoena colada left feedback: February 2015
forward spawns for capping mid are probably too close to mid
Avatar ::Egan:: left feedback: February 2015
no transition of textures/theme makes it hard to tell where on the map we are
Avatar subpoena colada left feedback: February 2015
forward spawns are screwed up
Avatar prime wizard made an annotation at -1 -169 -187 while standing at -4 -112 -126 February 2015
map concept is amazing