cp_railspike_a2
41 Comments
100/0/0 Round Win % (1 rounds) (Click for more information)

Railspike

by DJ Sylveon and Amaterasu

Feedback

Avatar breakbitch hardcore left feedback: January 2016
long tight corridors like these arent fun
Avatar chemelia left feedback: January 2016
oh no last is being captured! too bad it takes 10 minutes to walk there
Avatar Doktor Richter left feedback: January 2016
look at a 5cp map, and pay attention to how large the areas around the points are, and how large the connectors btwn are
Avatar Hyperion made an annotation at 9820 3057 120 while standing at 9896 3063 145 January 2016
steep ramp
Avatar E-Arkham made an annotation at 7305 2952 68 while standing at 7384 3411 129 January 2016
this area is very dark
Avatar norfolk made an annotation at -1272 2189 800 while standing at -1314 2205 844 January 2016
why can i go up here?
Avatar maksu made an annotation at 2108 3096 88 while standing at 1885 3327 139 January 2016
nobody uses this route
Avatar E-Arkham made an annotation at 9400 837 72 while standing at 9556 668 129 January 2016
this spot for health ammo seems useless and hard to find
Avatar Alex-dude made an annotation at 4296 3535 90 while standing at 4253 3514 132 January 2016
small leak
Avatar chemelia left feedback: January 2016
hell is playing heavy on this map
Avatar SirUnknown left feedback: January 2016
engi can barely do anything without wrangler
Avatar breakbitch hardcore left feedback: January 2016
walking for ages to reach the action is Not Fun
Avatar norfolk left feedback: January 2016
cant find hp/ammo
Avatar Doktor Richter left feedback: January 2016
many of the areas where players will be fighting are completely flat
Avatar ::Egan:: left feedback: January 2016
Add warning to train. totally slient at the moment.
Avatar norfolk made an annotation at 5045 3515 686 while standing at 4978 3535 734 January 2016
why can i stand here
Avatar [UHG]barracks obimbo left feedback: January 2016
the train is very fast and powerful
Avatar ::Egan:: left feedback: January 2016
should be a way to avoid sniper sightlines - to get behind the sniper and flank him
Avatar Doktor Richter left feedback: January 2016
5cp maps need forward spawns. players should be spawning at the second-furthest point their team owns
Avatar ::Egan:: left feedback: January 2016
map is too big to group teammates together into battles
Avatar norfolk left feedback: January 2016
take what doktor said, and apply it to every outside area in the map
Avatar Melvineer left feedback: January 2016
why are there still no forward spawns?
Avatar breakbitch hardcore left feedback: January 2016
look at official maps for scaling cues
Avatar chemelia left feedback: January 2016
add a platform to the train and slow it down a bit so we can ride it
Avatar Doktor Richter made an annotation at 3472 2082 92 while standing at 3322 1740 481 January 2016
this area is huge and flat. there's not much interesting gameplay that can happen here
Avatar norfolk made an annotation at 12048 1602 650 while standing at 12039 1651 612 January 2016
why is this here?
Avatar breakbitch hardcore left feedback: January 2016
areas with very little heigh variation is Not Fun
Avatar breakbitch hardcore left feedback: January 2016
huge open areas with nothing going or are Not Fun
Avatar chemelia made an annotation at 8864 3460 483 while standing at 8871 3430 524 January 2016
never make thin, winding corridoors with no offshoots
Avatar breakbitch hardcore left feedback: January 2016
long straight corridors are Not Fun
Avatar joe :) left feedback: January 2016
it's still very big
Avatar breakbitch hardcore made an annotation at 7848 3269 138 while standing at 7846 3280 139 January 2016
climbing props is not fun
Avatar theatreTECHIE left feedback: January 2016
clip the train tracks so that people don't get caught up on them
Avatar breakbitch hardcore made an annotation at 7869 2091 82 while standing at 7898 2204 139 January 2016
last and second dont even feel any different
Avatar norfolk left feedback: January 2016
massive lag when walking out of spawn, maybe because of a train that went by?
Avatar ::Egan:: left feedback: January 2016
Fall damage from spawn is bad
Avatar seagulls eating your knees left feedback: January 2016
please test your maps with bots to test scale, at the very least
Avatar breakbitch hardcore made an annotation at 10537 2032 81 while standing at 10646 1963 142 January 2016
deathtraps on the point are not fun
Avatar Aero left feedback: January 2016
still severly overscaled
Avatar breakbitch hardcore made an annotation at 11779 1445 498 while standing at 11556 1528 139 January 2016
i take damage walking out of spawn
Avatar Alex-dude left feedback: January 2016
massively overscaled