cp_shaft_a1
22 Comments
100/0/0 Round Win % (2 rounds) (Click for more information)

Shaft

by Unknown

Feedback

Avatar You can't call me AL made an annotation at 529 -2283 -185 while standing at 583 -1624 -59 December 2020
add gay things
Avatar sfwpizzapics.net left feedback: December 2020
i dont like how the shortcut route from mid to last is also the high ground for attacking 2nd. it becomes very contested
Avatar You can't call me AL left feedback: December 2020
watch for the sightlines across mid
Avatar Xbmann | momentum-mod.org left feedback: December 2020
holding and pushing mid is dreadful as heavy
Avatar Celya left feedback: December 2020
last defender got too much cover
Avatar Gruppy left feedback: December 2020
Last's connector feels really hard to push through. No flank routes into last, just two doors.
Avatar jimmy19967 made an annotation at 1973 -2742 120 while standing at 1984 -2741 145 December 2020
annoying roamer spot
Avatar Fiddleford made an annotation at 2618 -2403 -70 while standing at 2633 -2397 -59 December 2020
remove pipes
Avatar Gruppy made an annotation at 1500 -2097 -51 while standing at 1765 -1958 91 December 2020
This area can be locked down by a single sentry. No way for the enemy team to exit
Avatar Stuffy360 left feedback: December 2020
the map feels like an excess of hallways with no real unique gameplay elements
Avatar Stuffy360 made an annotation at -508 -672 -119 while standing at -509 -674 -118 December 2020
no good build spots for engineer
Avatar geegor102 made an annotation at -3493 2144 -15 while standing at -3557 2062 11 December 2020
resup zone is tiny
Avatar sfwpizzapics.net left feedback: December 2020
mid / 2nd connectors arent the most fun to fight in. tend to be very forward/backward, not a lot of interesting geo to use
Avatar seagulls eating your knees left feedback: December 2020
i think you should avoid moving doors between areas since they are a deathtrap when opened
Avatar jimmy19967 left feedback: December 2020
all the doors pushing into 2nd are pretty easy to watch, hard for defenders to push out unseen and edge outwards
Avatar jimmy19967 left feedback: December 2020
Quite difficult to get vision on last to see the defense ahead and prepare, just blind doors. need a window from a safe spo
Avatar sfwpizzapics.net left feedback: December 2020
agree re blu point in shadow. needs more artificial lighting imo
Avatar sfwpizzapics.net made an annotation at 127 -2488 -2 while standing at 132 -2543 43 December 2020
weird nitpick but i recommend disabling shadows on cp props. its just a little bit of visual noise you can remove
Avatar seagulls eating your knees made an annotation at -2252 2279 392 while standing at -2957 2475 -20 December 2020
feels like this whole last point on blu is in shadow
Avatar Stuffy360 made an annotation at -2237 2191 -114 while standing at -2491 1911 36 December 2020
where's the ammo on this last point
Avatar sfwpizzapics.net left feedback: December 2020
use fences or shorter walls so players can easily see whats a level boundary and where the map layout continues
Avatar sfwpizzapics.net made an annotation at 905 621 -136 while standing at 846 555 -122 December 2020
would recommend not making level barriers like this really tall, or same height as buildings