cp_stranded_a3b
81 Comments
 
40/0/60 Round Win % (5 rounds) (Click for more information)

Stranded

by Unknown

Feedback

Avatar Cargo_Tokens made an annotation at -1312 -412 145 while standing at -1386 -395 124 November 2015
Nodraw this
Avatar Anreol made an annotation at 6556 -1583 -116 while standing at 6351 -1488 182 November 2015
maybe make this a death pit that opens or closes depending on the round time
Avatar Cargo_Tokens made an annotation at 1942 -889 657 while standing at 2023 -983 684 November 2015
this is wierd...
Avatar Anreol left feedback: November 2015
i hate the textures at last
Avatar Cargo_Tokens made an annotation at 2265 -2685 222 while standing at 2281 -2702 263 November 2015
This could be a nieat sniper balcony for blu
Avatar The Announcer left feedback: November 2015
I liked the catwalk above B point
Avatar Anreol made an annotation at 7758 -1700 300 while standing at 7930 -1609 313 November 2015
maybe you can make last bigger and open by removing all this wall and doors
Avatar ::Egan:: left feedback: November 2015
- emphasis on wide
Avatar ::Egan:: left feedback: November 2015
when blue was coming out of forward spawn we got spread a bit too thin from being widened and caught by sentry/sniper there
Avatar The Announcer left feedback: November 2015
sightline out of blu spawn too long - I found it hard to cross as heavy
Avatar Anreol left feedback: November 2015
way too much containers
Avatar ::Egan:: left feedback: November 2015
last is dark
Avatar Anreol made an annotation at 6830 -1830 241 while standing at 6771 -2178 80 November 2015
make last more interesting, add something like, i dont know, a doomsday device
Avatar Cargo_Tokens made an annotation at 8069 -1681 191 while standing at 8087 -1680 228 November 2015
This staircase should have stairs on both ends
Avatar Pocket left feedback: November 2015
OK the double giant door is hilarious, but no
Avatar jeff alfredo made an annotation at 1953 -695 178 while standing at 4316 -1293 75 November 2015
sightline to forwardsopawn
Avatar Anreol left feedback: November 2015
the textures at last are very dark meanwhile on all the RED base are bright (White and stuff)
Avatar Anreol left feedback: November 2015
needs more doors
Avatar Anreol made an annotation at 4569 -1414 66 while standing at 4167 -1477 71 November 2015
too many doors
Avatar Anreol made an annotation at 3929 -2302 129 while standing at 3826 -2321 227 November 2015
i dont want to jump this
Avatar Anreol left feedback: November 2015
for me this have a lot of prop spam
Avatar Anreol made an annotation at 5564 -1270 7 while standing at 5532 -1071 50 November 2015
maybe remove all the containers on the way and make a train appear randomly here?
Avatar ::Egan:: made an annotation at 3357 -715 55 while standing at 3295 -722 57 November 2015
i want to jump up this
Avatar ::Egan:: left feedback: November 2015
A feels pretty ok
Avatar Anreol left feedback: November 2015
there is way too much containers
Avatar Anreol made an annotation at 5581 -2854 191 while standing at 5444 -3079 192 November 2015
why this prop is floating
Avatar Anreol left feedback: November 2015
15 secs respawn and its just startup
Avatar Anreol left feedback: November 2015
its impossible to a spy uncloak at last without be noticied
Avatar ⛐ worMatty left feedback: November 2015
B room is rather too dark
Avatar Yorian left feedback: November 2015
no good places for engees around the points
Avatar Anreol left feedback: November 2015
needs more round time to take B
Avatar Whispy made an annotation at 7175 -2635 68 while standing at 7217 -2638 88 November 2015
add a crate here you can jump on to get on the other crate
Avatar Anreol made an annotation at 7674 -2154 72 while standing at 8087 -1688 235 November 2015
i got stuck inside this room
Avatar Anreol left feedback: November 2015
both A and B
Avatar jeff alfredo left feedback: November 2015
sightlines on last needs work
Avatar ::Egan:: left feedback: November 2015
combat on last mainly manifests in the connectors into the room and not the room, last is dangerous
Avatar Anreol left feedback: November 2015
way too easy to defend with sentries
Avatar ⛐ worMatty left feedback: November 2015
Having a shit time as dfefending engineer at B
Avatar Anreol left feedback: November 2015
the dev textures more
Avatar Whispy left feedback: November 2015
I think red should have a quick access to A that closes off when A is capped
Avatar Whispy left feedback: November 2015
work on smoothing out doorways so people don't get stuck when moving backwards
Avatar ⛐ worMatty made an annotation at 3805 215 20 while standing at 3737 309 105 November 2015
Coming through this way as red, it's one way and there's no other way out of the room so I have to confront the enemy.
Avatar The Announcer made an annotation at -1260 -715 14 while standing at -1153 -680 68 November 2015
looks much fancier than everything else
Avatar Whispy made an annotation at -944 -1004 -1 while standing at -801 -1238 67 November 2015
this is a big empty space
Avatar jeff alfredo made an annotation at -1163 -400 60 while standing at -1186 -399 75 November 2015
should be bottles here
Avatar ⛐ worMatty made an annotation at 4029 270 11 while standing at 4159 340 64 November 2015
This one-way door is not onbviously one-way
Avatar MegapiemanPHD made an annotation at -1072 -284 129 while standing at -1080 -283 130 November 2015
make your lights non solid
Avatar ::Egan:: left feedback: November 2015
red spawn times and walk times to A feel fine, defending A felt maybe a bit easy but mostly fun
Avatar Whispy made an annotation at 6141 -2825 314 while standing at 6152 -2856 324 November 2015
fix the clipping on this fan
Avatar X3_ made an annotation at 1519 -235 75 while standing at 1511 -247 68 November 2015
this staircase is too much height variation all at once
Avatar Whispy made an annotation at 1674 -1048 69 while standing at 1676 -1045 68 November 2015
make it so players can't get stuck on this doorway
Avatar Anreol made an annotation at 3942 317 22 while standing at 3615 414 68 November 2015
i opened the door only one time and now it dont opens
Avatar ::Egan:: left feedback: November 2015
first area prior to A splits def too much
Avatar Anreol made an annotation at 3944 186 110 while standing at 3714 54 68 November 2015
what the heck is this type of door and why the down one is upside down
Avatar jeff alfredo left feedback: November 2015
agree it's good for a first map
Avatar X3_ left feedback: November 2015
try to tone down straight corridors but also make every route feel like it serves a specific purpose
Avatar ⛐ worMatty made an annotation at 2598 -2284 194 while standing at 2538 -2392 223 November 2015
This rock is good as cover when trying to take down sentries as a demo
Avatar ::Egan:: left feedback: November 2015
hard time finding ammo on A
Avatar ⛐ worMatty made an annotation at 2470 -356 14 while standing at 2440 -452 58 November 2015
I retreat in to this room but there is no way out
Avatar The Announcer made an annotation at 3388 -1666 35 while standing at 3448 -1552 68 November 2015
window here seems... inapropriate? fragile?
Avatar X3_ left feedback: November 2015
displacements are almost too bumpy, maybe smooth them a little
Avatar Whispy made an annotation at 2183 -2296 210 while standing at 2200 -2298 220 November 2015
should be a ramp here to get up
Avatar ::Egan:: left feedback: November 2015
impossible for red to defend first area
Avatar Whispy left feedback: November 2015
add some medium sloping gradients (hills, ramps, etc) in thoroughfares to change up sightlines
Avatar Anreol made an annotation at 3719 -1268 171 while standing at 3640 -1285 180 November 2015
dont like the texture used here
Avatar Anreol made an annotation at 4070 -2527 161 while standing at 4008 -2575 196 November 2015
this texture its reflective meanwhile the other just right there isnt
Avatar Whispy made an annotation at -560 -611 241 while standing at -608 -608 260 November 2015
1 way windows hur
Avatar Aero left feedback: November 2015
You're very quick to depart from a modern spytech theme to a worn and dilapidated warehouse
Avatar Yorian left feedback: November 2015
rooms too open, too much space
Avatar Anreol left feedback: November 2015
plz change skybox texture
Avatar jeff alfredo made an annotation at 3942 240 66 while standing at 3561 341 75 November 2015
odd looking door
Avatar Anreol made an annotation at 2581 201 367 while standing at 2132 101 420 November 2015
what is this prop spam
Avatar Whispy left feedback: November 2015
it's an interesting layout but it feels like a map for giants
Avatar Anreol made an annotation at 90 -657 11 while standing at -71 -620 68 November 2015
make the stone and sand textures at different heights and stuff
Avatar X3_ left feedback: November 2015
this map is really really boring in design
Avatar Muddy made an annotation at 5725 -2529 99 while standing at 5749 -2470 75 November 2015
floating freight container?
Avatar Whispy made an annotation at 6968 -1454 -77 while standing at 7108 -1593 340 November 2015
weird gap here
Avatar Whispy made an annotation at 1904 16 415 while standing at 1892 46 420 November 2015
this low wall around nothing is weird
Avatar Aero made an annotation at -832 -114 80 while standing at -833 -91 75 November 2015
would be nice if this was marked with something to show I can't go through this door.
Avatar ::Egan:: left feedback: November 2015
peoples first impressions were boxy and open, but well see
Avatar Anreol left feedback: November 2015
its alpha 3. STOP DETAILING. please