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Canyonpass
by Unknown
Game Mode:
Capture The Flag
Allowing Feedback:
Yes
Thread:
Unknown
Last Seen:
October 2015 on
70.42.74.31:27015
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dabp
left feedback:
October 2015
try looking at doublecross for inspiration! that map has some cool routes to the flag
That companion cube
made an annotation at
955 1523 161
while standing at
955 1670 161
October 2015
needs to get rid of cheap sentry places
breakbitch hardcore
left feedback:
October 2015
take a look at some other ctf maps, see what they do different and think about why
seagulls eating your knees
made an annotation at
-459 -1264 68
while standing at
-907 -1336 132
October 2015
map is too simple. it feels like a meat grinder.
tyler
left feedback:
October 2015
i believe you could have a canyon map that had some more open areas to maneuver in, suiting tf2 better
Poof
left feedback:
October 2015
On top of that, you end up with impossible sentry spots because everywhere is an enterance, while nowhere is an exit.
Poof
left feedback:
October 2015
The rooms and bases themselves are relatively small, and without much room to manuver.
Poof
left feedback:
October 2015
The issue is how small everything is.
breakbitch hardcore
made an annotation at
240 13 315
while standing at
1866 340 427
October 2015
this sightline is still pretty powerful
aui
left feedback:
October 2015
too much height near spawns means soilders are everywhere spamming down on everyone and scouts jumping everywhere
dabp
left feedback:
October 2015
yes, not enough routes, scouts rule on this map
seagulls eating your knees
made an annotation at
-103 -970 118
while standing at
37 -847 190
October 2015
it feels like there's a route missing
breakbitch hardcore
left feedback:
October 2015
the intel room just feels like a wider corridor
Phonsce
left feedback:
October 2015
I noticed there is a long way from red to blu, maybe you could put some demoknight charge ramps to make it a bit easier
tyler
left feedback:
October 2015
too easy to camp near spawn/intel, all routes are just tunnels
tyler
left feedback:
October 2015
usually the amount of routes between areas is 2.5-3.5
Lethargy the Ghost
left feedback:
October 2015
mark capture zones
Gamecube762
left feedback:
October 2015
Each team has a single spawn which is next to the intel room. This can encourage camping
Anreol
left feedback:
October 2015
the map is just the bases, that are a respawnroom and a tower with hallways and the intel room
tyler
left feedback:
October 2015
intel is basically behind a couple of spammy hallways
tyler
left feedback:
October 2015
dont like how concentrated the routes are and how tightly they merge together at mid
Gamecube762
left feedback:
October 2015
Spawn rooms are 2 seconds from the intel room. Allowing engis to build fast sentries with no worry of ammo
breakbitch hardcore
made an annotation at
-1990 -1129 432
while standing at
103 600 252
October 2015
this sightline could be bad?
Phonsce
made an annotation at
-1755 -1445 253
while standing at
-1182 -776 404
October 2015
This spot looks like a final control point, you could make a variant like badlands koth and cp
Anreol
left feedback:
October 2015
map is just the bases, and a rock in the middle
Anreol
left feedback:
October 2015
wooooooow, the intel rooms are way too small and have a lot of hallways, easy to engies to defend
ibex
left feedback:
October 2015
should use some variation in the color of your dev brushes so we can tell which side belongs to which team