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Infiltration - Beta 14 A
by
Donut the Vikingchap
Game Mode:
Capture The Flag
Allowing Feedback:
Yes
Thread:
21426
Last Seen:
July 2015 on
70.42.74.31:27015
—
View Demos
Feedback
Phantom
left feedback:
July 2015
maybe increase the base time it increases but reduce the time the flag gives back if done in a short time
::Egan::
left feedback:
July 2015
manuevering base did feel easier
⛐ worMatty
left feedback:
July 2015
2/2 unfair for the defenders.
⛐ worMatty
left feedback:
July 2015
CTF over time would work great in this by keeping the flag alive. But adding time on to the round timer each touch is 1/2
::Egan::
left feedback:
July 2015
I think basement is too complex. I assumed it was mainly one hallway, and if it was it would be better
WubPenguin [War3]
made an annotation at
-57 -2751 717
while standing at
-76 -2803 739
July 2015
maybe limit the amount of times you can get time on the clock by picking up the intel.
::Egan::
left feedback:
July 2015
I like the added time, but maybe 25 seconds would be better
Dannyrand
left feedback:
July 2015
maybe set a maximum added time limit for blu?
::Egan::
made an annotation at
-1231 -235 -125
while standing at
-731 -225 153
July 2015
ticking sound doesnt stop after bomb explodes?
Dannyrand
left feedback:
July 2015
we really should have lost last round but we just zerg touched it over and over.
Dannyrand
left feedback:
July 2015
this > regular ctf for sure. Good idea. I would lower the time gained after a certain point though
Berry
made an annotation at
-35 1717 304
while standing at
29 1843 177
July 2015
this one vent is dark because it's centre is in the wall
hutty
made an annotation at
-1600 -408 -150
while standing at
-1793 -242 -27
July 2015
add detail sprites to grass
à¶žSUSSYà¶ž
made an annotation at
12 -842 150
while standing at
11 -863 185
July 2015
i can stand here
hutty
made an annotation at
155 2720 13
while standing at
145 2488 -102
July 2015
this texture is too fuzzy
Aksel
left feedback:
July 2015
The basement area is too large
⛐ worMatty
made an annotation at
-1015 1473 -131
while standing at
-1041 1284 -119
July 2015
Lighting on this prop door is a bit dark
::Egan::
left feedback:
July 2015
something something damage trigger
hutty
made an annotation at
1063 2792 -464
while standing at
1040 2864 -394
July 2015
i touched the thing and didnt get damaged?
hutty
made an annotation at
-139 2360 -501
while standing at
-163 1590 -494
July 2015
too many dustmotes
⛐ worMatty
left feedback:
July 2015
Outside lighting is too dim. Blue players don't show up well
hutty
made an annotation at
-1098 -2426 584
while standing at
-1074 -2475 674
July 2015
never ever use this rock texture ... and yes it looked bad on mountain lab too
DeadFOAM
left feedback:
July 2015
spawn feels like it's too close to the action, walk out and immediately thrown into the chaos, not always in the good way
joe :)
made an annotation at
342 -2947 797
while standing at
572 -2214 334
July 2015
make all this climb upable
Leafeon Gaming
left feedback:
July 2015
I like that the spawn is near the intel.
tyler
left feedback:
July 2015
NOT after playing the map and remembering what each door does
tyler
left feedback:
July 2015
thats annoying because i want to know if im going to be locked out of an area im going into blind FIRST
tyler
left feedback:
July 2015
one way doors are marked on the side you cant enter, but not the side you can enter
phi
made an annotation at
1111 285 -545
while standing at
1092 554 -484
July 2015
why do we need a door here
NO LOAFING!
made an annotation at
-1545 -788 -104
while standing at
-1549 -1163 129
July 2015
ground is ugly, is that a cliff texture?
Berry
left feedback:
July 2015
you could have a custom CP icon to make it clearer what the CP does
Tye
left feedback:
July 2015
not fun to defend or attack imo. too many angles for the enemy to come from on other side
tyler
left feedback:
July 2015
i cannot stand the number of doors on this map
tyler
left feedback:
July 2015
not sure why there is a CP icon and also only defending as RED sucks
tyler
left feedback:
July 2015
feels really unfun as red
NO LOAFING!
left feedback:
July 2015
still better than two-flag ctf maps
Berry
left feedback:
July 2015
shouldn't the tree skycards get darker further away if it's just forest? or be pitch black?
tyler
made an annotation at
1050 222 -495
while standing at
1207 59 -466
July 2015
why is this a door
tyler
made an annotation at
-293 1060 -498
while standing at
-326 1017 -491
July 2015
im down here and i dont know where i am or where i came from
Berry
made an annotation at
-75 2516 290
while standing at
-55 2512 328
July 2015
what is the point of this? it'd be cool if it were breakable
puxorb
made an annotation at
455 2413 -160
while standing at
592 2468 23
July 2015
you might want to playerclip this
tyler
made an annotation at
-91 614 -82
while standing at
-71 682 -99
July 2015
why is this a door?
Anreol
left feedback:
July 2015
use the payload hud to show where is the intel?
tyler
left feedback:
July 2015
just looking at HUD, i have no idea what im supposed to do
tyler
made an annotation at
-364 -1748 621
while standing at
-420 -1786 708
July 2015
should i be here?
tyler
left feedback:
July 2015
all these doors make pushing SUPER hard
tyler
left feedback:
July 2015
wish i could get into red base without using a moving door
Muddy
made an annotation at
-1259 1774 -122
while standing at
-1064 1769 -119
July 2015
might be prudent to clip this window off
Donut the Vikingchap
made an annotation at
665 2311 -555
while standing at
632 2311 -564
July 2015
note
Bombraker
left feedback:
July 2015
it looks really neat :)
Bombraker
left feedback:
July 2015
map is really cool, the only thing that is really hard is getting the intelligence out of the initial room
::Egan::
left feedback:
July 2015
I think its good
arachnidsGrip
left feedback:
July 2015
alarm feels a little spammy at times
Stüfer
left feedback:
July 2015
beautiful map
BloodyDelta
left feedback:
July 2015
why not make it mono doomsday
::Egan::
left feedback:
July 2015
basement route not needed maybe?
re1wind
left feedback:
July 2015
more routes are not better.
re1wind
left feedback:
July 2015
but then again that's the age-old problem of tf2 and ctf-based modes.
re1wind
left feedback:
July 2015
the map feels very deathmatch-y, lots of routes, lots of paths, no areas or arenas to control/contest
re1wind
left feedback:
July 2015
layout, routes, non-linearity, it splits up the combat into tiny encounters
cuepa
made an annotation at
-215 -2844 705
while standing at
-213 -3293 871
July 2015
I think the no entries should be down here
::Egan::
left feedback:
July 2015
im having fun
re1wind
left feedback:
July 2015
map is still crap.
MaccyF
made an annotation at
-1695 -1035 48
while standing at
-1158 -2607 713
July 2015
atrotious sightline down the side here
::Egan::
made an annotation at
-1546 1342 -29
while standing at
-1467 1378 74
July 2015
pls clip bottom step