ctf_infiltration_b15
16 Comments
 
50/0/50 Round Win % (8 rounds) (Click for more information)

Infiltration - Beta 15

by Donut the Vikingchap

Feedback

Avatar Twillght made an annotation at -170 -248 105 while standing at -500 504 449 November 2022
love the whole siteline and map layout, feels really complicated and fun
Avatar [FAUCá´‡T] Psychopath made an annotation at -1479 -98 -75 while standing at -982 -706 -126 October 2015
fence bomb doesn't hurt people when it blows
Avatar x6herbius left feedback: October 2015
the underground route is a nice addition but makes the map very convoluted
Avatar gunderella left feedback: October 2015
once blue has it theres nothing red can rly do
Avatar ::Egan:: left feedback: October 2015
that sightline was crazy cause youd kill blues before theyd even know you can see them
Avatar X3_ made an annotation at 722 -1333 11 while standing at 748 -1320 65 October 2015
you can hide in the trees
Avatar ⛐ worMatty left feedback: October 2015
Sentries seem to do most of the work in the flag room
Avatar Anreol left feedback: October 2015
sentries everywhere
Avatar The Announcer left feedback: October 2015
should be able to defend final capture zone
Avatar The Announcer left feedback: October 2015
it should be easier to blu to capture intelligence but then blu should have longer route. Also red
Avatar ::Egan:: made an annotation at 238 -2087 244 while standing at 635 604 171 October 2015
sightline
Avatar The Announcer left feedback: October 2015
defend final capture area
Avatar The Announcer left feedback: October 2015
it took me a while to notice there was an underground, if it's supposed to be a less used alternate route, it's working wel
Avatar x6herbius made an annotation at -724 -1872 195 while standing at -546 -1836 236 October 2015
places like this i feel would particularly benefit from a different floor texture for contrast
Avatar ::Egan:: left feedback: October 2015
maybe lock cp on hud and unlock the moment the flag is in play, idk
Avatar Anreol left feedback: October 2015
I dont know, You can use the Robot Destruction HUD to track the intel and how far its from the base to the point