TF2Maps.net
Feedback
Maps
Groups
40
Comments
Parker
by Unknown
Game Mode:
Capture The Flag
Allowing Feedback:
Yes
Thread:
Unknown
Last Seen:
July 2015 on
70.42.74.31:27015
—
View Demos
Feedback
tyler
left feedback:
July 2015
you have a great aesthetic eye
tyler
made an annotation at
524 2097 845
while standing at
467 2527 742
July 2015
add lights in these rooms
tyler
left feedback:
July 2015
use more team textures throughout the map
⛐ worMatty
left feedback:
July 2015
Look at Doublecross's mid. It's very easy to see what's going on but the massive pits prevent spam.
CurrentlyFapping
left feedback:
July 2015
focus on your layout and how the teams fight, it shouldn't be in front of spawn
tyler
made an annotation at
1371 5819 517
while standing at
1509 6200 683
July 2015
intel room seems REALLY easy to turtle as well just from looking at the entrances and size
sip
made an annotation at
1321 3012 873
while standing at
1375 3102 986
July 2015
these roofs look like they would be short enough to jump on to, i would suggest making them a little taller
CurrentlyFapping
left feedback:
July 2015
don't worry about middle, work on the spawns
::Egan::
left feedback:
July 2015
mid feels fine
⛐ worMatty
left feedback:
July 2015
Decide what experience you want to bring to CTF that you feel other maps doesn't have
re1wind
left feedback:
July 2015
bad map, kind of flawed, but i've seeen worse, but this has potential. The spawn issue is just...
⛐ worMatty
left feedback:
July 2015
Go back to the drawing board and plan your basic layout flow on paper.
tyler
left feedback:
July 2015
fixing this goes beyond adding a third route under spawn: you need to rework the layouts of base and mid together
re1wind
left feedback:
July 2015
17-20 second respawn time?
norfolk
left feedback:
July 2015
spawn area is really poorly made, sentries can guard both intel halls
⛐ worMatty
left feedback:
July 2015
Sentry range is about 1500 units. Work with that in your play spaces to balance usage
norfolk
left feedback:
July 2015
nobuild whole map :B1:
tyler
left feedback:
July 2015
its like 2fort but with less flanks and more running past spawn
⛐ worMatty
made an annotation at
751 4959 683
while standing at
665 4964 728
July 2015
This is a detail so shouldn't be solid. It affects grenade and rocket splash patterns negatively
Un3lpful
made an annotation at
1073 4151 720
while standing at
1104 4167 740
July 2015
step out of spawn
Doktor Richter
left feedback:
July 2015
there are only two ways to the intel, and both pass right by the spawn doors
::Egan::
left feedback:
July 2015
sentry hallway == spawn exit
Melvineer
left feedback:
July 2015
spawns extremely campable!
tyler
left feedback:
July 2015
mid is actually better than the bases imo
⛐ worMatty
left feedback:
July 2015
The architecture in mid can block visibility of flag carriers. Also feels like an obstacle course
seagulls eating your knees
left feedback:
July 2015
it's so easy to lock down the only two entrances into the base
⛐ worMatty
left feedback:
July 2015
Move spawn exits AWAY from the passages in to the base so engineers have to walk to set up
::Egan::
left feedback:
July 2015
defending spawn is actually too powerful of a defense for the entire base lmao
tyler
left feedback:
July 2015
easy spawn camping -> sentries right outside spawn -> block all entrances to intel -> spawn camp to get past
⛐ worMatty
left feedback:
July 2015
Map feels like a reduced size version of ctf_atomic
Dannyrand
left feedback:
July 2015
los at mid are huge
flame
left feedback:
July 2015
this intel room is sexy but the mid is pretty meh
tyler
left feedback:
July 2015
both doors to a HALLWAY of all things
Doktor Richter
left feedback:
July 2015
1 spawn room with two doors, both to the same area, is easily campable
Un3lpful
left feedback:
July 2015
spawn visualisers don't align.
::Egan::
left feedback:
July 2015
spawn camping 2 easy
tyler
left feedback:
July 2015
why are your spawns still so easily campable
tyler
made an annotation at
588 911 688
while standing at
671 1055 779
July 2015
to help spawn camp? wtf
joe :)
left feedback:
July 2015
still has the giant problem of getting you to walk straight pass the enemy spawn
tyler
left feedback:
July 2015
please get rid of all your long slanted ramps they actually make me nauseous