ctf_parker_a1a
40 Comments

Parker

by Unknown

Feedback

Avatar tyler left feedback: July 2015
you have a great aesthetic eye
Avatar tyler made an annotation at 524 2097 845 while standing at 467 2527 742 July 2015
add lights in these rooms
Avatar tyler left feedback: July 2015
use more team textures throughout the map
Avatar ⛐ worMatty left feedback: July 2015
Look at Doublecross's mid. It's very easy to see what's going on but the massive pits prevent spam.
Avatar CurrentlyFapping left feedback: July 2015
focus on your layout and how the teams fight, it shouldn't be in front of spawn
Avatar tyler made an annotation at 1371 5819 517 while standing at 1509 6200 683 July 2015
intel room seems REALLY easy to turtle as well just from looking at the entrances and size
Avatar sip made an annotation at 1321 3012 873 while standing at 1375 3102 986 July 2015
these roofs look like they would be short enough to jump on to, i would suggest making them a little taller
Avatar CurrentlyFapping left feedback: July 2015
don't worry about middle, work on the spawns
Avatar ::Egan:: left feedback: July 2015
mid feels fine
Avatar ⛐ worMatty left feedback: July 2015
Decide what experience you want to bring to CTF that you feel other maps doesn't have
Avatar re1wind left feedback: July 2015
bad map, kind of flawed, but i've seeen worse, but this has potential. The spawn issue is just...
Avatar ⛐ worMatty left feedback: July 2015
Go back to the drawing board and plan your basic layout flow on paper.
Avatar tyler left feedback: July 2015
fixing this goes beyond adding a third route under spawn: you need to rework the layouts of base and mid together
Avatar re1wind left feedback: July 2015
17-20 second respawn time?
Avatar norfolk left feedback: July 2015
spawn area is really poorly made, sentries can guard both intel halls
Avatar ⛐ worMatty left feedback: July 2015
Sentry range is about 1500 units. Work with that in your play spaces to balance usage
Avatar norfolk left feedback: July 2015
nobuild whole map :B1:
Avatar tyler left feedback: July 2015
its like 2fort but with less flanks and more running past spawn
Avatar ⛐ worMatty made an annotation at 751 4959 683 while standing at 665 4964 728 July 2015
This is a detail so shouldn't be solid. It affects grenade and rocket splash patterns negatively
Avatar Un3lpful made an annotation at 1073 4151 720 while standing at 1104 4167 740 July 2015
step out of spawn
Avatar Doktor Richter left feedback: July 2015
there are only two ways to the intel, and both pass right by the spawn doors
Avatar ::Egan:: left feedback: July 2015
sentry hallway == spawn exit
Avatar Melvineer left feedback: July 2015
spawns extremely campable!
Avatar tyler left feedback: July 2015
mid is actually better than the bases imo
Avatar ⛐ worMatty left feedback: July 2015
The architecture in mid can block visibility of flag carriers. Also feels like an obstacle course
Avatar seagulls eating your knees left feedback: July 2015
it's so easy to lock down the only two entrances into the base
Avatar ⛐ worMatty left feedback: July 2015
Move spawn exits AWAY from the passages in to the base so engineers have to walk to set up
Avatar ::Egan:: left feedback: July 2015
defending spawn is actually too powerful of a defense for the entire base lmao
Avatar tyler left feedback: July 2015
easy spawn camping -> sentries right outside spawn -> block all entrances to intel -> spawn camp to get past
Avatar ⛐ worMatty left feedback: July 2015
Map feels like a reduced size version of ctf_atomic
Avatar Dannyrand left feedback: July 2015
los at mid are huge
Avatar flame left feedback: July 2015
this intel room is sexy but the mid is pretty meh
Avatar tyler left feedback: July 2015
both doors to a HALLWAY of all things
Avatar Doktor Richter left feedback: July 2015
1 spawn room with two doors, both to the same area, is easily campable
Avatar Un3lpful left feedback: July 2015
spawn visualisers don't align.
Avatar ::Egan:: left feedback: July 2015
spawn camping 2 easy
Avatar tyler left feedback: July 2015
why are your spawns still so easily campable
Avatar tyler made an annotation at 588 911 688 while standing at 671 1055 779 July 2015
to help spawn camp? wtf
Avatar jeff alfredo left feedback: July 2015
still has the giant problem of getting you to walk straight pass the enemy spawn
Avatar tyler left feedback: July 2015
please get rid of all your long slanted ramps they actually make me nauseous