koth_cement
32 Comments
 
0/0/100 Round Win % (2 rounds) (Click for more information)

Cement

by Unknown

Feedback

Avatar ::Egan:: left feedback: December 2015
not enough focus on mid
Avatar Berry left feedback: December 2015
door triggers should be OnEndTouchAll
Avatar Rat (riatsala27) made an annotation at 3205 222 -108 while standing at 3194 219 -116 December 2015
spawn broke
Avatar Stroheim made an annotation at 3133 178 -170 while standing at 2867 168 -126 December 2015
THE DOOR BROKE
Avatar ::Egan:: left feedback: December 2015
spawndoors can break
Avatar Stroheim made an annotation at -3411 180 -126 while standing at -3612 180 -126 December 2015
Add a ramp to point from battlements or the ground
Avatar Doktor Richter left feedback: December 2015
point needs hazard lines
Avatar DegruM left feedback: December 2015
prehaps make the map alittle bit more flat?
Avatar Rat (riatsala27) made an annotation at 3133 -456 22 while standing at -1984 48 11 December 2015
this sniper line is a bit insane
Avatar ::Egan:: left feedback: December 2015
- so there is less risk about jumping down / jumping upd?
Avatar ::Egan:: left feedback: December 2015
because the point is situated in the air and is also flat the risk you take to dodge fire is too great. raise lower area-
Avatar Stroheim left feedback: December 2015
Its nice to rocketjump to the point.
Avatar Cytosolic made an annotation at -27 1532 294 while standing at -22 -1803 278 December 2015
large sightline covering the point
Avatar Cytosolic made an annotation at 154 -1231 250 while standing at 156 -1352 290 December 2015
these ramps are way to small and cramped
Avatar ::Egan:: left feedback: December 2015
difficult to find a good route to the point, an easy route i should say
Avatar ::Egan:: left feedback: December 2015
map feels very open, as riat said you wouldnt want to play heavy
Avatar ::Egan:: left feedback: December 2015
one of the observer cams is in the wall
Avatar Stroheim left feedback: December 2015
Spawn is so open.
Avatar ::Egan:: left feedback: December 2015
hard to survive on mid
Avatar ::Egan:: left feedback: December 2015
capzone doesnt extend full width/length of cap point area
Avatar Berry left feedback: December 2015
height adv. in front of spawn makes for easy spawncamping + med hkit
Avatar jeff alfredo left feedback: December 2015
map is pretty overscaled vertically
Avatar Whispy left feedback: December 2015
this map is all about rocket jumping
Avatar Doktor Richter left feedback: December 2015
the lighting seems awkward. you may want to stick with white lights until beta
Avatar DegruM made an annotation at 172 -810 254 while standing at 183 -825 260 December 2015
the mid seems to have a bit too many entries, maybe put one away or two
Avatar Stroheim made an annotation at -3411 53 -126 while standing at -3663 53 -126 December 2015
Cut a entry out, there's like traffic in like on 2 of them.
Avatar Cytosolic made an annotation at 3411 -300 -123 while standing at 3581 -300 -123 December 2015
feels a little overscaled
Avatar Rat (riatsala27) left feedback: December 2015
like the basic idea of the point though
Avatar Cytosolic made an annotation at -3133 463 21 while standing at 1768 -458 27 December 2015
sightline
Avatar Stroheim made an annotation at -3379 244 -126 while standing at -3804 244 -126 December 2015
No cement at spawn.
Avatar ryacom made an annotation at 3133 -650 82 while standing at -2106 161 11 December 2015
pretty big sightline to other side
Avatar ryacom left feedback: December 2015
shadows look like unicorn poop