koth_factorywarehouse_a9
29 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Factorywarehouse

by Unknown

Feedback

Avatar Doktor Richter left feedback: January 2016
a sniper on the enemy battlements can see all advancing enemies because, again, there are no side routes
Avatar The Announcer left feedback: January 2016
*sign
Avatar DJ Sylveon #72Hours left feedback: January 2016
overall sightlines need to be cut. I've seen no one use the other spawn doors and rounds turn into a big dog pile on point.
Avatar Doktor Richter left feedback: January 2016
there's no way to get to the enemy side without going through the middle area
Avatar The Announcer made an annotation at 957 1186 217 while standing at 967 1272 203 January 2016
clipping on this side makes climbing the stairs hard
Avatar Pascal's Triangle left feedback: January 2016
its just too wide open
Avatar Doktor Richter left feedback: January 2016
also, in lakeside, players on the point can't watch all of the middle area, only one side of it
Avatar Doktor Richter left feedback: January 2016
koth_lakeside has an alternate route to the point through the room with water in it. you might need something like that
Avatar TheTophattedHeadcrab left feedback: January 2016
Not enough health kits
Avatar The Announcer made an annotation at -418 -606 384 while standing at 959 1985 203 January 2016
sitting back here crossbowing at mid
Avatar DJ Sylveon #72Hours made an annotation at 703 1594 192 while standing at 831 1640 240 January 2016
On both sides of this wall a sniper can see most of mid and not get hit by anyone.
Avatar ::Egan:: left feedback: January 2016
hard to kill people when you arrive at mid - on the other side of mid, they are far away and have height adv
Avatar theatreTECHIE left feedback: January 2016
there's no cover on the point
Avatar Pan Ya Later made an annotation at 213 -1402 134 while standing at 566 -1523 203 January 2016
Koth version of 2fort.
Avatar Doktor Richter left feedback: January 2016
the middle area is a bit too open. it needs obstacles and alternate routes
Avatar breakbitch hardcore left feedback: January 2016
infact make them not solid and playerclip them
Avatar breakbitch hardcore left feedback: January 2016
clip the fences im getting stuck on their edges
Avatar The Announcer left feedback: January 2016
holy fucking shit sniper sightlines
Avatar Pascal's Triangle left feedback: January 2016
this map is terrible for pyros because there are no close corners for flanking
Avatar Aero left feedback: January 2016
try introducing some flank routes around or even under mid
Avatar cereal left feedback: January 2016
sniper line of sight is like the entire map
Avatar The Announcer left feedback: January 2016
nice effort on the rounded corners, tho that's probably not nescessary at this point
Avatar breakbitch hardcore made an annotation at -827 -896 191 while standing at -849 -954 196 January 2016
pls do your stairs properly this hurts to look at
Avatar breakbitch hardcore left feedback: January 2016
also break up the sightlines somewhat?
Avatar Pascal's Triangle made an annotation at 263 -1769 237 while standing at -44 -1508 196 January 2016
there are no stairs back up
Avatar DJ Sylveon #72Hours left feedback: January 2016
the mid is waaaaaaaay to big and its a bit too boxy
Avatar breakbitch hardcore left feedback: January 2016
mid needs something going on there, its just a bump
Avatar The Announcer made an annotation at -314 -1344 137 while standing at -482 -1240 193 January 2016
can walk on top of control point signs
Avatar TheTophattedHeadcrab left feedback: January 2016
It's a box