koth_floodrush_a4
26 Comments
 
75/0/25 Round Win % (4 rounds) (Click for more information)

Floodrush

by Unknown

Feedback

Avatar Mayh left feedback: October 2015
its really fun
Avatar ⛐ worMatty left feedback: October 2015
The map is fairly small, lots of holes between areas. I always feel vulnerable everywhere when the enemy has the point.
Avatar Hyperion left feedback: October 2015
scouts and flying classes are op
Avatar ::Egan:: left feedback: October 2015
so making it easier to find health or ammo upon retreat would be an alternative solution to changing geometry
Avatar Osspial left feedback: October 2015
very good for jumper classes.
Avatar ::Egan:: left feedback: October 2015
retreating for ammo/health i mean
Avatar ⛐ worMatty left feedback: October 2015
I think you need to provide more substantial fight space for the players
Avatar ::Egan:: left feedback: October 2015
not having those wall things like in viaduct makes me feel like if i want to retreat i have to go all the way back to spawn
Avatar breakbitch hardcore left feedback: October 2015
i get stuck on these rock walls a lot
Avatar ibex left feedback: October 2015
feels cramped between spawn and the point
Avatar ::Egan:: made an annotation at 3942 -1333 1742 while standing at 4142 -1496 1861 October 2015
these boards feel too thin and ugly to fight on, i wish they went right against the wall with like a grate metal or somethi
Avatar {GCN} wisey left feedback: October 2015
with all the narrow walkways, knockback weapons such as the loose cannon are really strong
Avatar Osspial made an annotation at 4554 -929 1847 while standing at 4591 -898 1892 October 2015
almost no reason to go here
Avatar ⛐ worMatty left feedback: October 2015
The map does not have any flow. Fighting is all over the place all the time.
Avatar Osspial made an annotation at 4890 -1421 1401 while standing at 4896 -1287 1465 October 2015
you can get stuck here
Avatar ⛐ worMatty left feedback: October 2015
The whole environmental hazard thing is neat, but mid is like swiss cheese and tight ropes
Avatar re1wind left feedback: October 2015
map needs a buffer zone between the spawns and the middle of the map. no, those 3 corridors are not a buffer zone
Avatar breakbitch hardcore left feedback: October 2015
point is too open from like a million places
Avatar ⛐ worMatty left feedback: October 2015
I think the map needs more places to fight in
Avatar Mayh made an annotation at 4463 -943 1883 while standing at 4442 -932 1889 October 2015
i think it'd be cool if you could jump through the water fall into here
Avatar ⛐ worMatty left feedback: October 2015
Sentries cover too much of the map. Much of it is open and within sentry range.
Avatar Bobby BodyOdor left feedback: October 2015
seems too easy for scouts to spawn camp
Avatar Osspial left feedback: October 2015
very easy to lock down point with one sentry
Avatar joe :) left feedback: October 2015
-which route out to mid to take
Avatar joe :) left feedback: October 2015
i like all the changes you made, but I think you need to bring spawn back a little bit so people have more time to decide-
Avatar ::Egan:: left feedback: October 2015
kinda bothers me i cant shoot through chickenwire fences