koth_grassvalley_a2
55 Comments
 
33/0/67 Round Win % (3 rounds) (Click for more information)

Grassvalley

by Unknown

Feedback

Avatar Chip Mousekowitz made an annotation at -143 -1445 -150 while standing at -403 -887 267 July 2016
Give a skill jump to gain access here, with props or something.
Avatar Idolon left feedback: July 2016
and you really can't get around that without a revised layout
Avatar Doktor Richter made an annotation at -1661 295 213 while standing at -1676 294 259 July 2016
there are very few places to hide from a sniper standing here
Avatar Idolon left feedback: July 2016
this isnt detailed but i already have some low framerates because the whole map renders most of the time
Avatar Berry left feedback: July 2016
there isn't a lot dividing the spawn between the central areas; you just stuck an optional shed between mid and spawn
Avatar ProfHappycat left feedback: July 2016
classes enough chances*
Avatar Idolon left feedback: July 2016
you'll also want to limit sightlines for optimization reasons
Avatar DJ Sylveon #72Hours made an annotation at -2030 -1 -186 while standing at -1980 -3 -158 July 2016
these textures dont blend well
Avatar Chip Mousekowitz made an annotation at -2411 832 193 while standing at -3115 1100 512 July 2016
Reduce the size of this walkway and don't let it wrap around the building.
Avatar ProfHappycat left feedback: July 2016
overall the map feels very open and doesn't give light classes/flanking classes not enough chances to do anything
Avatar ProfHappycat made an annotation at -816 -1493 -138 while standing at -809 -1558 -119 July 2016
make sure to make these trims on the stairs align wit the stairs themselves
Avatar Dot Operator made an annotation at 889 -1518 -116 while standing at 944 -1224 -131 July 2016
these stairs are both wide and steep
Avatar Idolon left feedback: July 2016
without constant anxiety of being sniped
Avatar Idolon left feedback: July 2016
giving sniper somewhere to be effective is ok, but there need to be areas of the map where other classes can play
Avatar Nuke left feedback: July 2016
overall - muchly overscaled, as well as massive amount of massive sightlines
Avatar ProfHappycat made an annotation at 1905 -1774 -123 while standing at 2019 -1735 -125 July 2016
these stairs are too steep
Avatar Doktor Richter made an annotation at -1306 540 -38 while standing at -1358 484 52 July 2016
you don't always step onto these logs smoothly right here when running towards them
Avatar ඞSUSSYඞ left feedback: July 2016
map seems the size of a battlefield map instead of a tf2 map
Avatar ProfHappycat made an annotation at -920 717 -147 while standing at -898 784 -121 July 2016
playerclip these logs so you don't have to jump onto them coming up
Avatar Chip Mousekowitz made an annotation at -1383 1331 -168 while standing at -1384 1319 -87 July 2016
Fell down and got stuck in these props and the displacement.
Avatar ProfHappycat made an annotation at -229 -279 -197 while standing at -490 -499 -128 July 2016
close off the bottom area
Avatar [UHG]barracks obimbo left feedback: July 2016
the buildings are fine but the point/outside areas connecting them r very too big
Avatar ProfHappycat left feedback: July 2016
you have to travel very far to get any health or ammo kits
Avatar ProfHappycat made an annotation at -1577 796 194 while standing at -1647 706 248 July 2016
try to maake displacements that you have to stand on, like these, relatively flat
Avatar DJ Sylveon #72Hours made an annotation at -166 1998 206 while standing at 857 -1833 99 July 2016
from this point everyone can see and fire into all enterences for the enemy
Avatar Idolon left feedback: July 2016
not only are the sightlines in this map massive, but they also are everywhere. you can't predict where snipers will be
Avatar ProfHappycat left feedback: July 2016
displacements in some areas are very noisy
Avatar ඞSUSSYඞ left feedback: July 2016
getting sniped from across the map sure is a weird feeling
Avatar ProfHappycat made an annotation at -2274 11 -195 while standing at -2526 49 -135 July 2016
misaligned texture
Avatar Nuke left feedback: July 2016
massive sightlines from one spawn to other
Avatar ProfHappycat left feedback: July 2016
there's not much height variation at all, at least on the ground level
Avatar ඞSUSSYඞ left feedback: July 2016
the map is so large doing anything by the point is very difficult
Avatar ProfHappycat left feedback: July 2016
i feel like there's not many pickups, and the ones that exist are small
Avatar DJ Sylveon #72Hours left feedback: July 2016
the sightlines are a bit weird
Avatar Chip Mousekowitz made an annotation at 26 -1440 27 while standing at -172 -884 203 July 2016
Lower this platform on both sides.
Avatar Chip Mousekowitz made an annotation at 33 14 -146 while standing at 140 80 -101 July 2016
Please don't make us perform a skill-jump to get hp under the point.
Avatar Doktor Richter left feedback: July 2016
kind of annoying that I have to jump to pick up the health under the point
Avatar Chip Mousekowitz made an annotation at -753 -1061 85 while standing at -842 -1043 136 July 2016
Please give ammo and health some patches on the ground beneath their spawns...and separate them a bit, too.
Avatar Berry left feedback: July 2016
clip the logs at mid so players don't have to jump up
Avatar ඞSUSSYඞ left feedback: July 2016
the longer a sniper sightline is, the harder it is to counter snipers, mid is frusturatung
Avatar ::Egan:: left feedback: July 2016
point probably needs more cover
Avatar ඞSUSSYඞ left feedback: July 2016
the distances in this map are too long, some locations are too high - im getting lots of fall damage
Avatar Chip Mousekowitz made an annotation at -2942 166 -200 while standing at -3166 -328 -138 July 2016
Spawn areas are way too oversized and open. Also, no signage really, at all.
Avatar kube made an annotation at -484 1777 101 while standing at -487 1829 120 July 2016
No overlay for supplies here
Avatar Nuke left feedback: July 2016
very oversized #2
Avatar Berry left feedback: July 2016
this is far too overscaled. take a look at the example map VMFs provided with tf2 for scale reference
Avatar kube left feedback: July 2016
With these sightlines nowhere is safe, there should be some dividing buildings and safe routes, like official koth maps
Avatar Chip Mousekowitz made an annotation at 2076 -1021 -10 while standing at 2217 -425 -2 July 2016
STEEP stairs....
Avatar ::Egan:: left feedback: July 2016
I dont feel inclided to capture the point
Avatar Chip Mousekowitz made an annotation at -3245 1803 -102 while standing at -3328 1801 -106 July 2016
Two CRAZY sniper sightlines RIGHT into spawn....
Avatar kube made an annotation at -331 -572 -185 while standing at -1603 460 258 July 2016
From here I can snipe onto the point without obstruction from those on the point
Avatar Nuke left feedback: July 2016
overscaled as heck
Avatar ProfHappycat made an annotation at 2118 -1126 -4 while standing at 2188 -1116 -1 July 2016
this displacement is too noisy
Avatar kube left feedback: July 2016
Map is very open/sightliney
Avatar Chip Mousekowitz made an annotation at -3091 902 -161 while standing at -2980 780 -106 July 2016
Give me some prop coverage for the side spawn opening...