koth_milkyway_a3
31 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Milkyway

by Unknown

Feedback

Avatar The Announcer left feedback: August 2015
I like the teleporter exit spot, but I think that the map is too dark
Avatar re1wind left feedback: August 2015
base jumper, the parachute, is too good in the dark room of despair, aka the mid point
Avatar half left feedback: August 2015
skybox is pretty low, able to be hit in 1 rocket jump
Avatar Tuaam made an annotation at 560 3769 193 while standing at 560 4392 193 August 2015
add some more passages that lead to central;
Avatar Tuaam made an annotation at 1256 3203 225 while standing at 247 4339 196 August 2015
blue spawn room looks too blu
Avatar ::Egan:: made an annotation at -390 1943 98 while standing at -246 2079 123 August 2015
wish i had some hright rought here
Avatar ::Egan:: left feedback: August 2015
should double texture scale of water
Avatar tyler made an annotation at -784 80 150 while standing at -798 0 186 August 2015
best to clip this kind of stuff so players dont get caught on it
Avatar ::Egan:: left feedback: August 2015
as sniper, manuvering around mid feels dangerous and cramped, and weird, close
Avatar Budelbert Calypso left feedback: August 2015
lighting makes the mid unplayable for me. add more light
Avatar tyler left feedback: August 2015
hallways really limit how classes get to the point--think about how viaduct lets soldiers/demos jump around
Avatar tyler left feedback: August 2015
not a bad start but there isnt enough to the map to keep it interesting--just hallways and a box
Avatar ::Egan:: left feedback: August 2015
im generally having fun as soldier
Avatar tyler made an annotation at -27 35 481 while standing at -91 71 408 August 2015
why is it upside down
Avatar ::Egan:: left feedback: August 2015
weird that when you want to take some highground above mid there isnt anything for you
Avatar ::Egan:: left feedback: August 2015
both exits from spawn look the same
Avatar ⛐ worMatty left feedback: August 2015
Not much has changed since the last version it seems. Also please don't compile in HDR in alpha
Avatar tyler left feedback: August 2015
nothing really feels like it meshes together or is a coherent space
Avatar ::Egan:: left feedback: August 2015
having a high route that leads to mid, somewhere where people can stand to alter the battle could be fun
Avatar Budelbert Calypso left feedback: August 2015
all elements feel like symmetrical neccessarities. dominated by cover
Avatar tyler left feedback: August 2015
entire map is too flat and simple. feels like 3 separate areas: spawn, hallways, tiny mid room
Avatar tyler left feedback: August 2015
hard to see players in the water at mid
Avatar ::Egan:: left feedback: August 2015
hard to find opportune positions / routes in which to leave mid for ammo
Avatar Doktor Richter made an annotation at 296 727 124 while standing at 249 855 177 August 2015
mid zone is kinda flat
Avatar ::Egan:: left feedback: August 2015
unique mid layout!
Avatar ::Egan:: left feedback: August 2015
mid is a bit dark - hard to see team colors
Avatar tyler made an annotation at -115 -121 135 while standing at -118 -62 187 August 2015
you have this giant area, but a tiny control point? you must want one rocket to kill all attackers
Avatar half made an annotation at -1517 -3657 61 while standing at -1644 -3685 113 August 2015
what is the purpose of this room if it's so disconnected from main spawn
Avatar Doktor Richter made an annotation at 652 711 126 while standing at 727 800 177 August 2015
bit tood ark to see team colors in here
Avatar jeff alfredo made an annotation at -1325 -648 164 while standing at -1335 -714 212 August 2015
area is too bright
Avatar jeff alfredo left feedback: August 2015
sweet jesus my eyes