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Rivertown
by Unknown
Game Mode:
King of the Hill
Allowing Feedback:
Yes
Thread:
Unknown
Last Seen:
May 2015 on
70.42.74.31:27015
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à¶žSUSSYà¶ž
left feedback:
May 2015
its difficult to tell team sides apart
::Egan::
left feedback:
May 2015
i was confused at first where both points were, maybe put a flag prop of the A sign on the castle?
chronicdiscord
made an annotation at
217 -1571 196
while standing at
217 -2046 196
May 2015
add randomly exploding pumpkin sharks
Doktor Richter
left feedback:
May 2015
don't need team switch on mirrored maps
Jetamo
left feedback:
May 2015
no need for teams to swap sides, imo
Melvineer
left feedback:
May 2015
maybe keep to one cp to cap?
Kingdom
left feedback:
May 2015
timers on the point seem a bit long
à¶žSUSSYà¶ž
left feedback:
May 2015
add exploding pumpkins
Teddy Schnapps
left feedback:
May 2015
seems to get too repetative, and the paths seems unneed and long
Poof
left feedback:
May 2015
Add a gimmick like a deathpit
Jetamo
left feedback:
May 2015
maybe try shortening the timer down to 1 min 30?
sharkgirl gaming
left feedback:
May 2015
imo medieval mode works best in a a/d setting not koth
Duki Nuki
left feedback:
May 2015
the stairs are so heavily focused, they're kind of the best route to get to action
Kill_the_Bug
made an annotation at
601 -129 -3
while standing at
1063 -157 67
May 2015
you need a reason to be down here full med kit maybey?
à¶žSUSSYà¶ž
left feedback:
May 2015
some routes seem overly better than others, so it gets repetetive
Duki Nuki
left feedback:
May 2015
a bit much walking to get to the action
::Egan::
left feedback:
May 2015
its kinda repeaty, i feel like in 10 minutes ive already played the entire map
hutty
left feedback:
May 2015
too much walking to get to the action
chronicdiscord
made an annotation at
287 3671 196
while standing at
288 4672 196
May 2015
place catapults at the left and right spawn gate to launch players to the point
Doktor Richter
left feedback:
May 2015
objective message only mentions one control point
Doktor Richter
left feedback:
May 2015
agreed, not sure what controls the gtates
Jetamo
left feedback:
May 2015
i'd recommend naming the points in this like A/B
::Egan::
left feedback:
May 2015
what controls the gate was a mystery to me for a while
Kill_the_Bug
made an annotation at
-753 -196 -2
while standing at
1255 -313 287
May 2015
now way up onto that bridge from here
Duki Nuki
left feedback:
May 2015
mayve make the second point have more emphasis around it, feels a little out of the way
Teddy Schnapps
made an annotation at
362 -605 371
while standing at
367 -533 388
May 2015
I have a direct sightline from bridge to respawn room
Kill_the_Bug
made an annotation at
-897 510 155
while standing at
-999 113 203
May 2015
light?
Kill_the_Bug
made an annotation at
-572 -33 87
while standing at
-445 -640 198
May 2015
two walls touching here
Teddy Schnapps
made an annotation at
309 -1058 266
while standing at
248 -1168 307
May 2015
not to mention this straight path to the point is the only one players seem to use once respawned
Turbo Lover
made an annotation at
604 347 508
while standing at
408 232 411
May 2015
not a fan of this gate being closed half the time
Inqwel
left feedback:
May 2015
agreeing with berry, keep theme, switch gamemode
Turbo Lover
left feedback:
May 2015
I second what corvatile says, map is fine medieval
Corvatile
left feedback:
May 2015
this map is fine as medieval
Berry
left feedback:
May 2015
try this map as a normal map?
Berry
left feedback:
May 2015
teams swapping on round change makes it confusing
hutty
made an annotation at
-261 2461 94
while standing at
-209 2562 61
May 2015
zfighting textures here
Shadow Esper
left feedback:
May 2015
the background gladitor combat gets really annoying
Berry
left feedback:
May 2015
have a logic_timer that kills all demoknight weapons every second pls
[UHG]barracks obimbo
left feedback:
May 2015
pretty good
Corvatile
left feedback:
May 2015
fun
hutty
left feedback:
May 2015
the addition of a second point makes things more interesting
hutty
left feedback:
May 2015
the hallways near spawn are scaled like a normal map ... midevil maps dont need as much space
Berry
left feedback:
May 2015
such long respawn times
Shadow Esper
left feedback:
May 2015
higher point needs less cover
Turbo Lover
left feedback:
May 2015
the lower point needs more cover
à¶žSUSSYà¶ž
made an annotation at
739 335 396
while standing at
733 314 411
May 2015
arrow don't go through this gate
Za ᵉᵈWarudo
made an annotation at
1506 3496 210
while standing at
1332 3391 193
May 2015
no textures over here, gib us texures pls
Gadget
made an annotation at
288 -1239 196
while standing at
288 -2240 196
May 2015
lighting is very white. change to warmer colors by adding some yellow