koth_thirst_a2
27 Comments
100/0/0 Round Win % (3 rounds) (Click for more information)

Thirst - A2

by A Roast Beef Sandwich

Feedback

Avatar xXxH3R01N4DD1CTxXx left feedback: February 2016
add some more team colours + some variety colours (such as green, yellow ect) to make the area interesting to play in
Avatar Lovres made an annotation at -34 1149 99 while standing at -48 823 309 February 2016
instead of using crates here maybe just use regular steps
Avatar ♥BunBun♥ left feedback: February 2016
no cubemaps
Avatar ♥BunBun♥ made an annotation at -1721 -888 -150 while standing at -1687 -858 -117 February 2016
i get stuck here
Avatar Glubbable ❥ made an annotation at -1894 1376 99 while standing at -2128 1355 126 February 2016
spawns could use with being moved further back from the main area of the map
Avatar xXxH3R01N4DD1CTxXx made an annotation at -1014 525 77 while standing at -1002 528 74 February 2016
annoying sniper spot, you can stand up on this barrel and peek over the crate, and crouch and be out of danger instantly
Avatar Glubbable ❥ made an annotation at -940 1140 44 while standing at -326 1037 275 February 2016
to easy to stand here and just spam rockets or pipes at the opposite door way
Avatar ♥BunBun♥ made an annotation at -1326 1446 198 while standing at -1271 1508 246 February 2016
remove all these, players can hide in them
Avatar The Announcer left feedback: February 2016
change some areas from props to buildings - it can help decrease sightlines and make a map more visually interesting
Avatar Lovres left feedback: February 2016
lower areas to the side of the map feel to open and hold no advantage to being down there
Avatar xXxH3R01N4DD1CTxXx made an annotation at -1726 -665 -186 while standing at -1785 -653 -140 February 2016
this area seems really useless atm
Avatar sebtobin left feedback: February 2016
love it
Avatar Glubbable ❥ left feedback: February 2016
this map is to small, needs an expansion to move spawn further back from the point[
Avatar radarhead left feedback: February 2016
Actually pretty fun for DM. Considering that I have 300 ping and it's 1 AM
Avatar ::Egan:: left feedback: February 2016
-- thus the attacking force is always on one plane, very flat
Avatar ::Egan:: left feedback: February 2016
so even though there is height variet with the low area, power classes have zero reason to go down there. --
Avatar ISPuddy made an annotation at -1846 1475 100 while standing at -1846 2240 100 February 2016
THIS MAP IS TOOO LAG
Avatar xXxH3R01N4DD1CTxXx made an annotation at -450 1163 35 while standing at -1519 1132 107 February 2016
way too many props
Avatar ♥BunBun♥ made an annotation at 1445 1520 111 while standing at 1423 1553 120 February 2016
remove this
Avatar ::Egan:: left feedback: February 2016
exiting spawn is really flat and boring, could use displacements or forced jumps to make it fun
Avatar xXxH3R01N4DD1CTxXx made an annotation at -1372 -711 -132 while standing at -1384 -717 -132 February 2016
its really flat
Avatar UltimentM made an annotation at 1824 1475 107 while standing at 1824 2368 107 February 2016
way to small (o-)
Avatar ::Egan:: left feedback: February 2016
people saying maybe you could use more buildings - places to push to etc
Avatar xXxH3R01N4DD1CTxXx left feedback: February 2016
its visually uninteresting, too much grey
Avatar ::Egan:: left feedback: February 2016
hard to find ammo at mid , maybe spread those two mediums around
Avatar radarhead left feedback: February 2016
Boxy corners are usually something to avoid. I like the theme you've got going but this lakebed looks like it belongs OOB.
Avatar xXxH3R01N4DD1CTxXx made an annotation at -1091 563 13 while standing at -1903 532 165 February 2016
too small indoors, huge sighltines outside