koth_townie_a3
14 Comments
 
0/0/100 Round Win % (2 rounds) (Click for more information)

Townie

by Unknown

Feedback

Avatar ⛐ worMatty left feedback: March 2016
When your corridors can be blocked by a sentry, you're gonna have a bad time
Avatar The Announcer left feedback: March 2016
There's 3 corridors that lead to the point immediately. This map is too small.
Avatar Idolon left feedback: March 2016
the trigger for the resupply cabinets is rather small
Avatar ⛐ worMatty left feedback: March 2016
The 'reflectivity' textures are great because it's easy to see people against them and they are unobtrusive
Avatar ⛐ worMatty left feedback: March 2016
... as it makes it harder to see players of the same colour against them
Avatar ⛐ worMatty left feedback: March 2016
Use the 128x wall textures instead. And don't use red or blue ones for places where people play
Avatar ⛐ worMatty left feedback: March 2016
Please don't use the high density grid textures for walls. They are noisy.
Avatar ⛐ worMatty left feedback: March 2016
Try to do some stuff that's new, interesting, feels fun to play.
Avatar ⛐ worMatty left feedback: March 2016
When making a koth map it's easy to fall in to a trap of making boring corridors.
Avatar ⛐ worMatty left feedback: March 2016
Have a think about making routes and areas for classes.
Avatar joe :) left feedback: March 2016
no arena plz
Avatar Mathyaz left feedback: March 2016
Consider turning into Arena map, this map is pretty tiny for koth
Avatar cereal left feedback: March 2016
map is too small and has too many narrow corridors, try adding some open areas for fighting
Avatar ⛐ worMatty left feedback: March 2016
Map is too small.