koth_wetrot_a4
31 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Wetrot

by Unknown

Feedback

Avatar Stars Overhead left feedback: October 2015
The switch from mud to dry dirt is a weird combo
Avatar ::Egan:: left feedback: October 2015
so that opposite side of mid is very .. useless to hold, unless you're teleporter trapping
Avatar Aero left feedback: October 2015
Attacking Mid is kinda interesting, because you're attacking uphill and the defenders have the superior cover.
Avatar ::Egan:: left feedback: October 2015
its weird that there's so much space opposite the point because the point is already far to the side of the map
Avatar Sirpantz left feedback: October 2015
try centering the cp where the connector is and see where it goes from there. map too focused on deathmatch than objective
Avatar ::Egan:: left feedback: October 2015
your env_sun is facing the wrong way? its sideways
Avatar gamers. they targeted gamers. left feedback: October 2015
extracheesypie is the best fuckin mapper ever
Avatar Tekku left feedback: October 2015
playing as a scout I often find myself getting stopped by brushwork and props scattered randomly around the map
Avatar ::Egan:: left feedback: October 2015
hard to see what class is which on the point when exiting base, its like 2200 units away
Avatar SnickerPuffs left feedback: October 2015
On second though, if you remove most of the clutter and increase stair size, this could be a really solid map design
Avatar Suomimies55 made an annotation at -425 -712 209 while standing at -406 -743 247 October 2015
what's with this weird cut?
Avatar ::Egan:: left feedback: October 2015
hard to find my spawn
Avatar ::Egan:: made an annotation at 1168 1448 345 while standing at 1287 1664 388 October 2015
dark
Avatar ::Egan:: left feedback: October 2015
hard to even describe areas of this map 'the cobble room' describes half of it
Avatar SnickerPuffs left feedback: October 2015
Tight, random, and texturs in odd places. I don't like this map too much
Avatar SnickerPuffs made an annotation at -1037 1161 77 while standing at -1191 1148 139 October 2015
Why is this area here?
Avatar breakbitch hardcore left feedback: October 2015
take a look at other koth maps, see what they do differently and think about why
Avatar Aero made an annotation at 4027 784 321 while standing at 4016 836 340 October 2015
blue texture on red side
Avatar Exactol made an annotation at 2784 1010 162 while standing at 2919 953 196 October 2015
blue door on red side
Avatar ::Egan:: made an annotation at -770 855 142 while standing at -828 962 196 October 2015
this space is dark and messy
Avatar ::Egan:: left feedback: October 2015
really hard to tell layout
Avatar Exactol left feedback: October 2015
make respawn visualizer textures fit the whole door
Avatar Stars Overhead left feedback: October 2015
point is in an odd place
Avatar plum left feedback: October 2015
too many textures and confusing layout
Avatar SnickerPuffs left feedback: October 2015
Way too many textures for alpha
Avatar SnickerPuffs left feedback: October 2015
Map feels crampeds
Avatar breakbitch hardcore left feedback: October 2015
everything feels really chaotic, try to simplify EVERYTHING down and add to it later
Avatar joe :) left feedback: October 2015
dislike that you can go from spawn to spawn without passing the point
Avatar joe :) left feedback: October 2015
the amount of texture on this map make it look messy, stick to dev at alpha
Avatar joe :) left feedback: October 2015
the
Avatar Aero left feedback: October 2015
can already tell that the spawn and spawn courtyard is kinda cramped