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Dusttown
by Unknown
Game Mode:
Payload
Allowing Feedback:
Yes
Thread:
Unknown
Last Seen:
June 2015 on
70.42.74.31:27015
—
View Demos
Feedback
im literally gonna
left feedback:
June 2015
there are a lot of flanks, I've found myself getting lost in a lot of the interiors
⛐ worMatty
left feedback:
June 2015
Try to have minim widths in corridors and tight areas of say between 256-512 units
Anreol
left feedback:
June 2015
this map is a maze. At least the last zone. Its a huge map and i dont see low fps
⛐ worMatty
left feedback:
June 2015
Consider using ramps instead of stairs. Save stairs for important areas.
⛐ worMatty
left feedback:
June 2015
2/2 ... detail them. And it stops player weapons from protruding through walls from the other side!
⛐ worMatty
left feedback:
June 2015
1/2 The walls of your buildings are quite thin (look to be 16 units). 32u walls will help you later on when you want to...
Jetamo
left feedback:
June 2015
I recommend watching the demo and focusing on where people naturally walk to etc coming out of spawn etc
⛐ worMatty
left feedback:
June 2015
I feel like direction signs should not be relied upon. The map layout/flow should take people to their objectives naturally
⛐ worMatty
left feedback:
June 2015
Really, detailing is fun but you should leave it for beta and focus on the layout (IMHO) in alpha
CurrentlyFapping
left feedback:
June 2015
red has way way way to much height advantage all around A
Bloodhound
left feedback:
June 2015
some heights and drops are way to high. As a rule of thumb: never create a drop that will cause fall damage on the player.
⛐ worMatty
left feedback:
June 2015
I'm not a fan of your choice of textures. They are a bit bland. Try to stick to dev textures for alpha
⛐ worMatty
left feedback:
June 2015
The high up vantage platforms concern me, in the first portion of the map. I feel like I am going to be demo/rocket spammed
⛐ worMatty
left feedback:
June 2015
Perhaps consolidate certain large blocks of complex indoor geometry in to more open spaces
green bean LFT
left feedback:
June 2015
map needs to be 1/2 size probably
Bloodhound
left feedback:
June 2015
Just reduce the possible paths by 1/2 and then many issues should be fixed. You should never split up the teams so much.
⛐ worMatty
left feedback:
June 2015
Parts of the map are labyrinthian. I believe you would greatly benefit from closing off,or combining some routes
im literally gonna
made an annotation at
798 -495 -130
while standing at
916 -436 -100
June 2015
spawn room seems very large
joe :)
left feedback:
June 2015
incredably blocky
green bean LFT
left feedback:
June 2015
blu has a MASSIVE spawn
⛐ worMatty
left feedback:
June 2015
Some of the areas are quite dark. They need many phantom lights, during develpment
Corvatile
left feedback:
June 2015
start of the map is overscaled and the end is underscaled
Anreol
left feedback:
June 2015
just saw BLU buildings at the start. no more
⛐ worMatty
left feedback:
June 2015
I think the map has great potential. There are lots of interesting play areas
Anreol
made an annotation at
-434 -605 -85
while standing at
-430 -609 -83
June 2015
2 bombs?
green bean LFT
made an annotation at
191 -555 -100
while standing at
192 -912 -100
June 2015
points a-d has problems
::Egan::
made an annotation at
-2646 -235 211
while standing at
-2560 -246 267
June 2015
this forward spawn leads me in confusing ways
CurrentlyFapping
left feedback:
June 2015
this is not bad at all for an A1, needs lot of tweaking though, mainly upscaling
14bit
left feedback:
June 2015
The cart path to final is quite tight
±
made an annotation at
-4387 -86 400
while standing at
-4110 -62 601
June 2015
this area is strange
Silk Milk
made an annotation at
-5342 -102 399
while standing at
-5256 -279 452
June 2015
i mean can you make this a medium health kit, i accidently posted the last on in gf not fb
Poof
made an annotation at
-4067 -439 426
while standing at
-3752 -425 452
June 2015
It's not very focused.
Silk Milk
left feedback:
June 2015
can you make this a medium health pack pls?
im literally gonna
left feedback:
June 2015
overall seems kind of dark
Jetamo
left feedback:
June 2015
forget about what i said about the sign outside of spawn, i am blind
±
made an annotation at
-3136 273 281
while standing at
-3039 232 257
June 2015
if this is for red's forward spawn, you can just disable the signs to avoid confusion
Suomimies55
made an annotation at
-5492 -250 199
while standing at
-5272 -96 260
June 2015
why this are is here?
Anreol
left feedback:
June 2015
call this map mazetown
CurrentlyFapping
left feedback:
June 2015
last could be a bit bigger
joe :)
left feedback:
June 2015
red spawns on last seem a little fast maybe?
::Egan::
left feedback:
June 2015
the lighting + wood everywhere is making me fall asleep -_-
±
left feedback:
June 2015
can get lost most of the time, don't know where to go
Jetamo
made an annotation at
-2727 -232 202
while standing at
-2510 -231 267
June 2015
not immediately evident whcih way is towards the cart - turn spawn around/add signage perhaps
⛐ worMatty
made an annotation at
-930 -357 68
while standing at
-1138 -327 46
June 2015
Two ways to the trolly park?! Outstanding!
Anreol
left feedback:
June 2015
add windows... i think?
Jetamo
made an annotation at
-2563 -533 209
while standing at
-2772 -416 348
June 2015
a fan of this hill area, myself
Suomimies55
made an annotation at
-5510 -1407 410
while standing at
-5545 -1405 452
June 2015
health kit here?
14bit
made an annotation at
-2597 -672 199
while standing at
-2573 -683 206
June 2015
This hill was interesting
Anreol
left feedback:
June 2015
even the textures are confusing me: all wood
±
made an annotation at
-2644 -547 218
while standing at
-2816 -710 492
June 2015
these ramps is just like hightower
Suomimies55
made an annotation at
-3296 -729 495
while standing at
-3487 -303 628
June 2015
these rooms here are way too open and big
Bloodhound
left feedback:
June 2015
WAY too many routes. Team (esp. defenders) are totally spread up. Almost no team play. Compare e.g. Goldrush and see diff.
±
made an annotation at
-2073 -1353 68
while standing at
-2093 -1260 63
June 2015
make stairs looks like stairs pls
Suomimies55
made an annotation at
-2266 -322 -253
while standing at
-1149 -287 -187
June 2015
this corridor is horrible
Anreol
left feedback:
June 2015
this is a faking maze
±
made an annotation at
-1248 480 -419
while standing at
-1205 355 -366
June 2015
propp here is messy
14bit
left feedback:
June 2015
Ignore my last feedback
Suomimies55
made an annotation at
-2211 451 40
while standing at
-2216 448 39
June 2015
this door does not work
joe :)
left feedback:
June 2015
there is like 100 different pathways and levels to this map
14bit
made an annotation at
-1042 1435 -209
while standing at
-688 1868 -187
June 2015
what is this area even for?
±
left feedback:
June 2015
disable shadows of rails
Suomimies55
made an annotation at
-561 1741 -81
while standing at
-782 1533 37
June 2015
this area looks very confusing
Suomimies55
made an annotation at
180 1198 34
while standing at
238 1048 74
June 2015
this blu spawn is really big
im literally gonna
made an annotation at
485 -105 -99
while standing at
-284 459 299
June 2015
This area is very open
CurrentlyFapping
made an annotation at
-507 650 234
while standing at
-586 470 299
June 2015
sorry "pit"
CurrentlyFapping
made an annotation at
490 -408 -117
while standing at
-314 519 299
June 2015
this area is overscaled, like damn this feels like a bit
14bit
left feedback:
June 2015
Blu's spawn is insanely large
aui
made an annotation at
552 -198 -188
while standing at
544 -195 -187
June 2015
nice sightline
±
left feedback:
June 2015
super huge blue spawn