pl_dusttown_a1
69 Comments

Dusttown

by Unknown

Feedback

Avatar im literally gonna left feedback: June 2015
there are a lot of flanks, I've found myself getting lost in a lot of the interiors
Avatar ⛐ worMatty left feedback: June 2015
Try to have minim widths in corridors and tight areas of say between 256-512 units
Avatar Anreol left feedback: June 2015
this map is a maze. At least the last zone. Its a huge map and i dont see low fps
Avatar ⛐ worMatty left feedback: June 2015
Consider using ramps instead of stairs. Save stairs for important areas.
Avatar ⛐ worMatty left feedback: June 2015
2/2 ... detail them. And it stops player weapons from protruding through walls from the other side!
Avatar ⛐ worMatty left feedback: June 2015
1/2 The walls of your buildings are quite thin (look to be 16 units). 32u walls will help you later on when you want to...
Avatar Jetamo left feedback: June 2015
I recommend watching the demo and focusing on where people naturally walk to etc coming out of spawn etc
Avatar ⛐ worMatty left feedback: June 2015
I feel like direction signs should not be relied upon. The map layout/flow should take people to their objectives naturally
Avatar ⛐ worMatty left feedback: June 2015
Really, detailing is fun but you should leave it for beta and focus on the layout (IMHO) in alpha
Avatar CurrentlyFapping left feedback: June 2015
red has way way way to much height advantage all around A
Avatar Bloodhound left feedback: June 2015
some heights and drops are way to high. As a rule of thumb: never create a drop that will cause fall damage on the player.
Avatar ⛐ worMatty left feedback: June 2015
I'm not a fan of your choice of textures. They are a bit bland. Try to stick to dev textures for alpha
Avatar ⛐ worMatty left feedback: June 2015
The high up vantage platforms concern me, in the first portion of the map. I feel like I am going to be demo/rocket spammed
Avatar ⛐ worMatty left feedback: June 2015
Perhaps consolidate certain large blocks of complex indoor geometry in to more open spaces
Avatar green bean LFT left feedback: June 2015
map needs to be 1/2 size probably
Avatar Bloodhound left feedback: June 2015
Just reduce the possible paths by 1/2 and then many issues should be fixed. You should never split up the teams so much.
Avatar ⛐ worMatty left feedback: June 2015
Parts of the map are labyrinthian. I believe you would greatly benefit from closing off,or combining some routes
Avatar im literally gonna made an annotation at 798 -495 -130 while standing at 916 -436 -100 June 2015
spawn room seems very large
Avatar jeff alfredo left feedback: June 2015
incredably blocky
Avatar green bean LFT left feedback: June 2015
blu has a MASSIVE spawn
Avatar ⛐ worMatty left feedback: June 2015
Some of the areas are quite dark. They need many phantom lights, during develpment
Avatar Corvatile left feedback: June 2015
start of the map is overscaled and the end is underscaled
Avatar Anreol left feedback: June 2015
just saw BLU buildings at the start. no more
Avatar ⛐ worMatty left feedback: June 2015
I think the map has great potential. There are lots of interesting play areas
Avatar Anreol made an annotation at -434 -605 -85 while standing at -430 -609 -83 June 2015
2 bombs?
Avatar green bean LFT made an annotation at 191 -555 -100 while standing at 192 -912 -100 June 2015
points a-d has problems
Avatar ::Egan:: made an annotation at -2646 -235 211 while standing at -2560 -246 267 June 2015
this forward spawn leads me in confusing ways
Avatar CurrentlyFapping left feedback: June 2015
this is not bad at all for an A1, needs lot of tweaking though, mainly upscaling
Avatar 14bit left feedback: June 2015
The cart path to final is quite tight
Avatar ± made an annotation at -4387 -86 400 while standing at -4110 -62 601 June 2015
this area is strange
Avatar Silk Milk made an annotation at -5342 -102 399 while standing at -5256 -279 452 June 2015
i mean can you make this a medium health kit, i accidently posted the last on in gf not fb
Avatar Poof made an annotation at -4067 -439 426 while standing at -3752 -425 452 June 2015
It's not very focused.
Avatar Silk Milk left feedback: June 2015
can you make this a medium health pack pls?
Avatar im literally gonna left feedback: June 2015
overall seems kind of dark
Avatar Jetamo left feedback: June 2015
forget about what i said about the sign outside of spawn, i am blind
Avatar ± made an annotation at -3136 273 281 while standing at -3039 232 257 June 2015
if this is for red's forward spawn, you can just disable the signs to avoid confusion
Avatar Suomimies55 made an annotation at -5492 -250 199 while standing at -5272 -96 260 June 2015
why this are is here?
Avatar Anreol left feedback: June 2015
call this map mazetown
Avatar CurrentlyFapping left feedback: June 2015
last could be a bit bigger
Avatar jeff alfredo left feedback: June 2015
red spawns on last seem a little fast maybe?
Avatar ::Egan:: left feedback: June 2015
the lighting + wood everywhere is making me fall asleep -_-
Avatar ± left feedback: June 2015
can get lost most of the time, don't know where to go
Avatar Jetamo made an annotation at -2727 -232 202 while standing at -2510 -231 267 June 2015
not immediately evident whcih way is towards the cart - turn spawn around/add signage perhaps
Avatar ⛐ worMatty made an annotation at -930 -357 68 while standing at -1138 -327 46 June 2015
Two ways to the trolly park?! Outstanding!
Avatar Anreol left feedback: June 2015
add windows... i think?
Avatar Jetamo made an annotation at -2563 -533 209 while standing at -2772 -416 348 June 2015
a fan of this hill area, myself
Avatar Suomimies55 made an annotation at -5510 -1407 410 while standing at -5545 -1405 452 June 2015
health kit here?
Avatar 14bit made an annotation at -2597 -672 199 while standing at -2573 -683 206 June 2015
This hill was interesting
Avatar Anreol left feedback: June 2015
even the textures are confusing me: all wood
Avatar ± made an annotation at -2644 -547 218 while standing at -2816 -710 492 June 2015
these ramps is just like hightower
Avatar Suomimies55 made an annotation at -3296 -729 495 while standing at -3487 -303 628 June 2015
these rooms here are way too open and big
Avatar Bloodhound left feedback: June 2015
WAY too many routes. Team (esp. defenders) are totally spread up. Almost no team play. Compare e.g. Goldrush and see diff.
Avatar ± made an annotation at -2073 -1353 68 while standing at -2093 -1260 63 June 2015
make stairs looks like stairs pls
Avatar Suomimies55 made an annotation at -2266 -322 -253 while standing at -1149 -287 -187 June 2015
this corridor is horrible
Avatar Anreol left feedback: June 2015
this is a faking maze
Avatar ± made an annotation at -1248 480 -419 while standing at -1205 355 -366 June 2015
propp here is messy
Avatar 14bit left feedback: June 2015
Ignore my last feedback
Avatar Suomimies55 made an annotation at -2211 451 40 while standing at -2216 448 39 June 2015
this door does not work
Avatar jeff alfredo left feedback: June 2015
there is like 100 different pathways and levels to this map
Avatar 14bit made an annotation at -1042 1435 -209 while standing at -688 1868 -187 June 2015
what is this area even for?
Avatar ± left feedback: June 2015
disable shadows of rails
Avatar Suomimies55 made an annotation at -561 1741 -81 while standing at -782 1533 37 June 2015
this area looks very confusing
Avatar Suomimies55 made an annotation at 180 1198 34 while standing at 238 1048 74 June 2015
this blu spawn is really big
Avatar im literally gonna made an annotation at 485 -105 -99 while standing at -284 459 299 June 2015
This area is very open
Avatar CurrentlyFapping made an annotation at -507 650 234 while standing at -586 470 299 June 2015
sorry "pit"
Avatar CurrentlyFapping made an annotation at 490 -408 -117 while standing at -314 519 299 June 2015
this area is overscaled, like damn this feels like a bit
Avatar 14bit left feedback: June 2015
Blu's spawn is insanely large
Avatar aui made an annotation at 552 -198 -188 while standing at 544 -195 -187 June 2015
nice sightline
Avatar ± left feedback: June 2015
super huge blue spawn