pl_industrial_a1
61 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Industrial

by poop

Feedback

Avatar LionelTabre made an annotation at 3529 5483 420 while standing at 3315 6743 663 October 2015
Window can have kamizkaze peoplle fly over.
Avatar LionelTabre left feedback: October 2015
The whole map seems too complex. Maybe remove some extraneous cooridors.
Avatar tyler made an annotation at 3120 3621 506 while standing at 3925 4092 1143 October 2015
red has no reason to hold this area. blu has no reason to use it
Avatar CrazyGiraffe45 left feedback: October 2015
to many sentry spots that are OP
Avatar dabp left feedback: October 2015
I feel the second part of the map has more potential
Avatar X3_ left feedback: October 2015
try to make your architecture more realistic
Avatar tyler made an annotation at 4128 6094 257 while standing at 3890 5901 396 October 2015
who would ever do this
Avatar skullz102 made an annotation at 3497 1180 155 while standing at 3502 603 168 October 2015
i like the map. needs to have less passage ways around it though
Avatar Anreol left feedback: October 2015
too many paths
Avatar dabp made an annotation at 5598 3508 220 while standing at 5606 3685 374 October 2015
massive sightline here, snipers!
Avatar That companion cube made an annotation at 3195 1534 290 while standing at 3195 1191 290 October 2015
needs a shorter cart trail
Avatar tyler made an annotation at 4470 3235 499 while standing at 4450 3886 770 October 2015
this is a grossly unoptimized skybox. it's making your compile time super long (or will later) and decreases performance
Avatar LionelTabre made an annotation at 3450 3538 339 while standing at 3900 2694 595 October 2015
This area over here is a extraneous and complex.
Avatar aui left feedback: October 2015
your track is too flat add some rollback or rollforward zones near the end
Avatar X3_ left feedback: October 2015
blu having to hold isnt a good idea
Avatar X3_ made an annotation at 3140 6042 209 while standing at 3292 5876 262 October 2015
so we just have to hold this area for a while?
Avatar tyler left feedback: October 2015
when i was rebalancing barnblitz for comp, i sped the turnstile up over 50%. something to consider
Avatar Cyanchy made an annotation at 4788 1977 202 while standing at 5035 1713 265 October 2015
small health kits at A are too close, Possibly turn one of them into a medium healthkit
Avatar Poof left feedback: October 2015
Generally too easy to defend.
Avatar ⛐ worMatty left feedback: October 2015
Your cart route is too easily camped by sentries
Avatar Cyanchy left feedback: October 2015
passage ways are too linear
Avatar LionelTabre made an annotation at 2617 2046 272 while standing at 2591 1810 329 October 2015
BRIGHT
Avatar ⛐ worMatty left feedback: October 2015
Map layout is rather compicated
Avatar X3_ made an annotation at 5062 2103 215 while standing at 5035 2171 262 October 2015
this is a choke
Avatar Cyanchy left feedback: October 2015
buildings are too empty
Avatar dabp made an annotation at 3004 2201 223 while standing at 2798 2231 282 October 2015
this is op for spies when cart is no longer here
Avatar Anreol left feedback: October 2015
sentries everywhere at B
Avatar X3_ left feedback: October 2015
B is too hard to push
Avatar dabp made an annotation at 5885 3006 209 while standing at 5931 3144 265 October 2015
move items to more visible place
Avatar LionelTabre made an annotation at 2985 6152 221 while standing at 2765 5940 436 October 2015
Why do you have two turnstiles here?
Avatar Anreol made an annotation at 4023 2872 464 while standing at 4027 2864 498 October 2015
nice clipping here m8
Avatar X3_ made an annotation at 3743 1787 95 while standing at 3755 1887 145 October 2015
remove the water or at least nobuild it
Avatar Cyanchy left feedback: October 2015
The body of water at the start is fun to give different gameplay
Avatar ibex left feedback: October 2015
from behind
Avatar ibex left feedback: October 2015
you need to shorten or simplify your side routes..give your routes more visibility so I'm not suddenly getting attacked
Avatar tyler left feedback: October 2015
think badwater or gold rush
Avatar tyler left feedback: October 2015
i think the water near blu spawn is pointless. would be better to have an open area to fight in for red to defend
Avatar Anreol left feedback: October 2015
its easy for RED to push back and even recover sometimes A
Avatar Anreol left feedback: October 2015
its a trap, totally a trap, a engi can set a sentry or a demo spam stickies
Avatar LionelTabre made an annotation at 2767 1180 233 while standing at 2625 873 457 October 2015
What is this used for?
Avatar Anreol made an annotation at 4291 6641 354 while standing at 4590 6690 382 October 2015
this dont makes any sense
Avatar seagulls eating your knees made an annotation at 5827 3044 338 while standing at 6363 2933 197 October 2015
the blu spawn is really confusing
Avatar LionelTabre made an annotation at 6582 3560 -84 while standing at 6151 3651 435 October 2015
Too dark, maybe too big?
Avatar ibex left feedback: October 2015
make the routes more clear where they are leading you
Avatar tyler left feedback: October 2015
frequently being sniped by players i cant see
Avatar X3_ made an annotation at 5367 3061 237 while standing at 5896 4012 262 October 2015
dont let me see through gaps like this
Avatar Anreol left feedback: October 2015
too many long and small hallways
Avatar tyler made an annotation at 2929 3614 558 while standing at 3181 4198 371 October 2015
this whole area is useless becauase A is so easy to cap
Avatar LionelTabre made an annotation at 5519 4111 236 while standing at 5290 4739 330 October 2015
chokepoint
Avatar Poof left feedback: October 2015
Try building a few more routes, at least 3 at any given time, to get around.
Avatar X3_ left feedback: October 2015
try to make the areas more obviously different, and direct the players toward the objective
Avatar tyler left feedback: October 2015
huge open sightlines--work vertical areas into your map by moving the ground, not just adding stairs
Avatar Poof left feedback: October 2015
The issue is that you focus more on large areas rather than a few alternate small areas, and one big one.
Avatar Anreol left feedback: October 2015
im getting lost, i left spawn, Then i got again to spawn exit, and again back to spawn
Avatar dabp made an annotation at 5802 4129 204 while standing at 6096 4179 265 October 2015
sightline here
Avatar aui left feedback: October 2015
track too flat and boring
Avatar X3_ made an annotation at 4125 1350 100 while standing at 4108 1325 159 October 2015
clipping here is REALLY weird
Avatar Anreol left feedback: October 2015
i dont like the ramps at the middle of the way at blu spawn
Avatar LionelTabre made an annotation at 5235 5691 241 while standing at 5375 5618 265 October 2015
too high
Avatar tyler left feedback: October 2015
the HDR is also too bright
Avatar tyler left feedback: October 2015
dont compile with HDR in alpha, its a waste of time/file size