pl_leadmine_a4
12 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Leadmine

by Tom592

Feedback

Avatar Vel0city left feedback: June 2016
last point is also waaaay too deep, height wise
Avatar DegruM left feedback: June 2016
the last point is too far *behind* the spawns
Avatar Vel0city made an annotation at 1060 -927 -287 while standing at 1188 -732 -180 June 2016
really weird reflection here
Avatar Nighttime71 made an annotation at 2564 -3046 -117 while standing at 2841 -3026 -27 June 2016
maybe sign that pop up here when 2nd is capture
Avatar Cargo_Tokens made an annotation at 664 -1573 109 while standing at 737 -1528 139 June 2016
When these doors open it makes it easier for the defending team to spawn camp
Avatar Vel0city left feedback: June 2016
last is a real bitch to push into
Avatar Vel0city left feedback: June 2016
more spawn exits in final BLU spawn when 2nd is capped
Avatar Cargo_Tokens left feedback: June 2016
Don't spawn people inside door triggers
Avatar Cargo_Tokens made an annotation at -461 -1288 263 while standing at 385 -1153 267 June 2016
Logically you'd think that going on the path I'm standing on leads to those windows
Avatar Vel0city made an annotation at 3559 -2523 -56 while standing at 3815 -2576 4 June 2016
really bright spawn room, could tone it back
Avatar Vel0city made an annotation at 3011 203 260 while standing at 3623 232 331 June 2016
why is this entire area not BLU's even if you let us spawn here
Avatar Vel0city left feedback: June 2016
no func_respawnroom in entire spawn area