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40
Comments
Seasonsend
by
Uncuepa
Game Mode:
Payload
Allowing Feedback:
Yes
Thread:
Unknown
Last Seen:
January 2015 on
70.42.74.31:27015
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::Egan::
left feedback:
January 2015
ladder is cool but overpowered
Sebastian Ian the Hedgehog
left feedback:
January 2015
give blue opportunities to use the kart as cover
Knusperfrosch
made an annotation at
1633 -223 521
while standing at
1394 -774 631
January 2015
#
Knusperfrosch
left feedback:
January 2015
Make houses lower and give more access to roofs both for jumpers and non-jumpers?
Doktor Richter
left feedback:
January 2015
doors are narrow in a lot of places, keep getting caught on door frames
The Announcer
made an annotation at
511 92 200
while standing at
276 231 261
January 2015
door frames could be wider
Knusperfrosch
made an annotation at
-1100 -951 338
while standing at
-1141 -1309 446
January 2015
All of BLU team gets channeled into THIS narrow carridor to pass thru the upstairs house
Knusperfrosch
made an annotation at
-1118 -298 365
while standing at
-1163 -654 410
January 2015
Nasty ambush spot for RED to use right here, and BLU must go thru it.
Sebastian Ian the Hedgehog
left feedback:
January 2015
the shortest route to cp2 is too easily campable imo
Knusperfrosch
left feedback:
January 2015
Why so many many narrow twitsting corridors? (House at CP2, at CP3, etc)
Knusperfrosch
made an annotation at
-941 -11 384
while standing at
-1576 145 435
January 2015
I went up here to the balcony and expected to be able to shoot out thru the windows, but it was a dead end and death trap
Knusperfrosch
made an annotation at
-2368 -1497 259
while standing at
-2487 -1597 260
January 2015
I like the access to the higher ledge here via barrels,even if it's very risky for the person going up
hutty
made an annotation at
-2338 -264 312
while standing at
-2690 -270 261
January 2015
this door knocks peeps off the cart
Extreme Brotato Chip
made an annotation at
2041 -126 144
while standing at
2556 49 203
January 2015
if you can connect the two spawn together, then the last point might be a little easier to defend
Knusperfrosch
left feedback:
January 2015
final pit doesnt look like anything important.... just a trench
Knusperfrosch
left feedback:
January 2015
What blows up exactly at the end? Only the cart?
Doktor Richter
left feedback:
January 2015
blu taking last, i meanb
Mr Role, The Curtain Pole
made an annotation at
2168 1203 523
while standing at
2168 1584 523
January 2015
lowerthis wall
Doktor Richter
left feedback:
January 2015
red taking last seems dependent on spawmcamping
Doktor Richter
made an annotation at
512 -1327 449
while standing at
512 -1621 449
January 2015
blu forward spawn is a bit cramped and weird to walk around in
::Egan::
made an annotation at
-2137 -1270 372
while standing at
-2151 -1203 420
January 2015
blue has to do a 200 degree turn to get up this easy exit towards 2nd from spawn, its annoying and confusing
Knusperfrosch
made an annotation at
1037 989 635
while standing at
1074 -235 565
January 2015
These windows are gigantic, I am getting agoraphobia and feeling like a tiny insect on this map
Doktor Richter
left feedback:
January 2015
red may also need a forward spawn on a map this big
Doktor Richter
left feedback:
January 2015
red respawn times may be too long on first point
Knusperfrosch
made an annotation at
-405 -29 309
while standing at
-469 -78 299
January 2015
Why is this giant empty yard here in the middle of the battlefield that can't be accessed?
Extreme Brotato Chip
made an annotation at
-3351 -2222 276
while standing at
-3350 -2216 275
January 2015
this window should not be here or the red team will know where the blue team is exiting
Teddy Schnapps
made an annotation at
1600 -399 199
while standing at
2399 736 513
January 2015
work on final sightlines
Knusperfrosch
left feedback:
January 2015
The houses are really LARGE compared to the player models, but the corridors inside feel extremely narrow, also: dead ends
Doktor Richter
left feedback:
January 2015
clip your stairs
Knusperfrosch
left feedback:
January 2015
the wood textures in house at CP3 make it hard to see were a corridor or edge starts or ends.
Acadium
made an annotation at
2464 -410 290
while standing at
1367 129 320
January 2015
This spot is a really long sightline, with too much safety for the sniper
Teddy Schnapps
made an annotation at
1906 1649 458
while standing at
1928 1623 448
January 2015
red spawn is way to easy to camp
Knusperfrosch
left feedback:
January 2015
The whole house around CP3 is like a maze, with so many walls separating it into various parts
Mr Role, The Curtain Pole
made an annotation at
155 425 236
while standing at
260 348 261
January 2015
these staits are too trght
Knusperfrosch
left feedback:
January 2015
All those long narrow, right-angel upstairs corridors in the house at CP3 are weird design choice.
Teddy Schnapps
made an annotation at
1545 -251 463
while standing at
1617 -220 497
January 2015
not sure players should be able to get up here
Knusperfrosch
made an annotation at
1611 -322 360
while standing at
1707 -508 333
January 2015
This broad ladder is confusing for players, put a sign "out of order" or something on it?
Muddy
made an annotation at
2755 -221 151
while standing at
2742 69 193
January 2015
may benefit from having a staircase here
Muddy
made an annotation at
2122 1078 474
while standing at
2121 1165 513
January 2015
when leaving this spawn, i instinctively went the wrong way. need some indication that i should go right
Doktor Richter
made an annotation at
-3133 -2151 257
while standing at
-3135 -2151 257
January 2015
hard to tell this is glass