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        <title>Feedback for: cp_estradiol_a16b - Powered by TF2Maps.net</title>
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            <title>TF2Maps.net</title>
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        <description>Feedback feed for cp_estradiol_a16b - Provided by TF2Maps.net</description>
        <link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
		<item>
			<title>Doom left feedback:</title>
			<description>last is three very spammy doorways, not a lot of ground for creative play</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664311 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:44:48 +0000</pubDate>
		</item>
		<item>
			<title>Paper Shadow left feedback:</title>
			<description>I struggled with finding good spots for sentries on A and C</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664310 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:44:39 +0000</pubDate>
		</item>
		<item>
			<title>FlyingBreadineer made an annotation at 4129 7442 68</title>
			<description>this area is really flat which means that BLU is constantly exposed to RED players and vice versa, which pushing hard</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664309 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:44:36 +0000</pubDate>
		</item>
		<item>
			<title>ibex left feedback:</title>
			<description>indoor areas feel pretty cramped, hard to move around without running into random objects</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664308 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:44:29 +0000</pubDate>
		</item>
		<item>
			<title>AshieTheVixen! made an annotation at 1778 3510 -9</title>
			<description>unclip these lights, they are bit big and will block jumps/rockets</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664307 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:44:24 +0000</pubDate>
		</item>
		<item>
			<title>Doom left feedback:</title>
			<description>you need to take a leap and make bigger changes, this map looks more or less the same since i remember</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664306 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:44:23 +0000</pubDate>
		</item>
		<item>
			<title>AshieTheVixen! made an annotation at 1516 4142 166</title>
			<description>these windows allow red holding in here to rotate very easy, since they see where everyone is going</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664305 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:43:52 +0000</pubDate>
		</item>
		<item>
			<title>Rhamkin made an annotation at 3429 7938 175</title>
			<description>These packs only really help red to setup ever faster than they should, and for blu team to spawncamp red team</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664304 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:43:48 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san made an annotation at 2217 4554 277</title>
			<description>how are attackers meant to deal with a sniper standing here?</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664303 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:32:46 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san left feedback:</title>
			<description>in general the map has a bit of a sniper problem with giant sightlines that dominate</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664302 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:32:20 +0000</pubDate>
		</item>
		<item>
			<title>AssVinegar left feedback:</title>
			<description>map&#039;s a massive hellscape of sightlines . . . no-where&#039;s safe from the dots of instant death</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664301 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:32:20 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san left feedback:</title>
			<description>design your objective spaces with subareas that can switch hands to make areas play well</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664300 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:32:06 +0000</pubDate>
		</item>
		<item>
			<title>Lctr left feedback:</title>
			<description>both the blu forward spawns dont set u off in the right direction, requiring a sharp turn to actually get where u need to g</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664299 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:32:05 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san made an annotation at 4953 6913 233</title>
			<description>this highground would be useful but it exposes attackers to snipers and the entire red team while offering little power</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664298 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:31:43 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san left feedback:</title>
			<description>controlling the flanks doesnt grant the attackers a pivotal advantage</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664297 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:31:23 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san left feedback:</title>
			<description>in general there isnt interesting gameplay happening because there are no areas to control other than the objective</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664296 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:31:14 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san left feedback:</title>
			<description>it results in defenders all being in one spot while attackers split across the 3 entries </description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664295 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:30:59 +0000</pubDate>
		</item>
		<item>
			<title>the sand in hell is magical san made an annotation at 4284 6934 283</title>
			<description>points dont play well when attackers need to push into one big, revealed area like this last </description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664294 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:30:46 +0000</pubDate>
		</item>
		<item>
			<title>à¶žSUSSYà¶ž left feedback:</title>
			<description>the map is really flat and it kind of makes me feel like a 2D worm creature</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664293 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:29:34 +0000</pubDate>
		</item>
		<item>
			<title>Doom left feedback:</title>
			<description>dont make it so that defense is faster to last even when attacking team has a tp, they already got layout advantage</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664292 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:29:11 +0000</pubDate>
		</item>
		<item>
			<title>Xbmann | momentum-mod.org left feedback:</title>
			<description>attackers dont get any positions on last where they can spam or flank most of their team doesnt get to do anything</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664291 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:22:49 +0000</pubDate>
		</item>
		<item>
			<title>AssVinegar left feedback:</title>
			<description>kinda*</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664290 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:13:45 +0000</pubDate>
		</item>
		<item>
			<title>AssVinegar left feedback:</title>
			<description>kida snipery map</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664289 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:13:41 +0000</pubDate>
		</item>
		<item>
			<title>Xbmann | momentum-mod.org left feedback:</title>
			<description>this map feels like it was planned out in 2 dimensions and then little pieces of cover were added</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664288 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:11:57 +0000</pubDate>
		</item>
		<item>
			<title>AssVinegar left feedback:</title>
			<description>im not sure what is, whether it&#039;s the custom dev textrs&#039; clrs or what, but i get this feel of disorinetation from seeing it</description>
			<link>https://feedback.tf2maps.net/map/cp_estradiol_a16b/</link>
			<guid isPermaLink="false">Feedback  664287 at TF2Maps.net</guid>
			<pubDate>Sun, 14 Sep 2025 18:11:15 +0000</pubDate>
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