arena_bondburger_final2
17 Comments
 
47/0/53 Round Win % (34 rounds) (Click for more information)

Bondburger

by Unknown

Feedback

Avatar fluury left feedback: 4 weeks ago
this would be a great payload map
Avatar Lizard Of Oz left feedback: 4 weeks ago
(buildings get deleted when the round starts anyway)
Avatar Lizard Of Oz left feedback: 4 weeks ago
add respawn triggers so that YER spies don't lose their cloak and engies couldn't build
Avatar ctf_swagwater left feedback: 4 weeks ago
map too small..
Avatar The -- Jorolap left feedback: 4 weeks ago
yellow beams go way, to high up
Avatar The Announcer left feedback: 4 weeks ago
you cant swim up as heavy when revved. idk might be a good thing
Avatar OVERKILL - SOFTWARE made an annotation at -1154 119 49 while standing at -1301 122 68 5 weeks ago
do some map design using the crit elevator gimmic idk. too tigh
Avatar Le Codex left feedback: 5 weeks ago
Getting into the beams that are partially in displacements is quite hard
Avatar Le Codex left feedback: 5 weeks ago
Soldiers dominate since they have the most able to abuse the crits and infinite air time
Avatar corn syrup chan is my wife! left feedback: 5 weeks ago
i respect the shitpost maps
Avatar Le Codex left feedback: 5 weeks ago
Medic is pretty much useless since everyone dies immediately
Avatar shit fart it out left feedback: 5 weeks ago
cant float as heavy reved up
Avatar The Noble Steed left feedback: 5 weeks ago
too small and cramped of a map
Avatar Le Codex left feedback: 5 weeks ago
beams?
Avatar Le Codex left feedback: 5 weeks ago
I agree on the size being too small and cramped, but I do like the idea. Maybe look into randomizing the placemeents of the
Avatar Spruce left feedback: 5 weeks ago
too small but funny concept
Avatar piss man (real) left feedback: 5 weeks ago
map is too small for arena tbh