arena_priority_a7
25 Comments
 
60/0/40 Round Win % (10 rounds) (Click for more information)

Priority

by Unknown

Feedback

Avatar jump_kin enjoyer (thriving) left feedback: Yesterday
didnt play long tho
Avatar jump_kin enjoyer (thriving) left feedback: Yesterday
it seems kinda one dimensional. the height seems rly oppressive. either u win the top fight and get free spam or u lose?
Avatar Tofawil left feedback: Yesterday
cramped but in a good way imo
Avatar Habber The Quesomancer left feedback: Yesterday
maybe those robot destruction moving lasers would work better, soft gating people instead of containing them completely.
Avatar Asdf1308 left feedback: Yesterday
too small even for this gamemode
Avatar dogburg left feedback: Yesterday
like the spytech
Avatar Tofawil made an annotation at 1285 130 122 while standing at 1286 134 123 Yesterday
these planters are the exact height for heavy headglitching; combined with the bushes it feels bad to fight with heavies
Avatar rekt made an annotation at 252 -1251 -296 while standing at 560 -1341 -228 Yesterday
I don't necessarily like the spawn being divided by a wall. As medic you want to give buffs at start and wall prevents it
Avatar Karahu left feedback: Yesterday
not a fan of the insta kill lazer high damage over time would be better so you can react imo
Avatar :v made an annotation at 873 536 -373 while standing at 891 569 -331 Yesterday
put small ammo here
Avatar FizzyRamune left feedback: Yesterday
To be brutally honest, lasers and arena dont really gel together all too well
Avatar Lobo Estepario left feedback: Yesterday
really fun
Avatar :v left feedback: Yesterday
i had fun
Avatar Mineboyben left feedback: Yesterday
pretty fun for arena
Avatar Habber The Quesomancer left feedback: Yesterday
the low ground has no resources and you risk being locked out of the point. Not many reasons not to go up the flanks.
Avatar Asdf1308 left feedback: Yesterday
there is no place to put sentrys
Avatar FizzyRamune left feedback: Yesterday
the upper ground on mid could be too strong
Avatar !director left feedback: Yesterday
either make the laser activating louder, or make it do half your health
Avatar Habber The Quesomancer left feedback: Yesterday
trapping a player between two sets of laser grids with no way out is pretty lame
Avatar :v left feedback: Yesterday
probably increase the sound volum of lasers when they're working so you hear it when walking backwards easier
Avatar Tofawil left feedback: Yesterday
you could add a louder hum to when the laser wall is active so that people don't back up into it when it's active
Avatar Mousetail left feedback: Yesterday
the lasers are hard to see when walking backwards
Avatar FizzyRamune left feedback: Yesterday
I dont like that it's possible to get trapped inbetween the lasers
Avatar FizzyRamune left feedback: Yesterday
I dont like that it'
Avatar Eliteal left feedback: Yesterday
a bit dark