cp_affront_a5v2
20 Comments
100/0/0 Round Win % (3 rounds) (Click for more information)

Affront

by Unknown

Feedback

Avatar norfolk left feedback: February 2021
move blu forward spawn closer to B
Avatar Tiftid left feedback: February 2021
Despite RED spawning so far from B it seems really hard for BLU to take it, probably because RED can stand in one place and watch all routes, with nearby health and ammo
Avatar Tiftid left feedback: February 2021
B rolled on the first round, maybe RED spawns too far from it
Avatar nesman left feedback: February 2021
make it hard to hold B
Avatar nesman left feedback: February 2021
we cant clear the sniper deck anymore
Avatar ITSPICE made an annotation at -1058 354 84 while standing at -1526 333 107 February 2021
cow
Avatar TrustyGun made an annotation at 1075 512 -138 while standing at 1079 518 -130 February 2021
im stuck on this rock
Avatar Tiftid left feedback: February 2021
Wilson's right about the routing to C, BLU can't mount a proper attack when RED can flank them ultra-easily because the routes to C are a maze of corridors, forcing BLU to split up and push into a very strong defensive hold one at a time
Avatar XBOX User left feedback: February 2021
You also should look like into the feedback left in the previous version, these minor changes are not enough.
Avatar Tiftid left feedback: February 2021
C shares a lot of parallels with Junction C - it's highground for RED, it's very close to RED spawn and there's an easy forward hold in front of it that is also close to RED spawn. Even despite RED having no health kits on C, they're holding, because BLU isn't well positioned enough to kill them (having to push through lowground doorways) and even when they do kill RED players they just respawn and come back before C is capped
Avatar XBOX User left feedback: February 2021
All the routes to C should be remade, they are spread out and blue has no real lobby to stage an attack from.
Avatar nesman left feedback: February 2021
this high ground into last doesnt offer any advantage to take it. I just get put into a sightline
Avatar XBOX User left feedback: February 2021
*I mean C.
Avatar nesman left feedback: February 2021
still feels really hard to push into last as blu
Avatar XBOX User made an annotation at -1564 -1711 9 while standing at -1448 -1497 75 February 2021
Blu's forward for B probably would be better off somewhere here.
Avatar nesman made an annotation at -708 725 53 while standing at -702 555 68 February 2021
make this one way for blu
Avatar Tiftid left feedback: February 2021
BLU naturally goes towards the roof on A because it has health and ammo that are very close to the point and it's very hard for RED to stop them from doing it, but ultimately it doesn't help them take the point, since BLU will always take the roof at the start of the round and this will force RED to hold inside the A building, which BLU has a very hard time contesting from the roof. This lets RED set up sentries which are very very difficult for BLU to destroy, since they have to use the main route, and the main route is sniper-friendly, able to be sniped by RED even while they hold the point building, closer to RED's entrarances to A and lacks health, so explosive classes and Medics have a hard time.
Avatar XBOX User left feedback: February 2021
You spawn guides blue to the other route to A very poorly.
Avatar r0nii made an annotation at 137 -979 -8 while standing at 59 -1103 -123 February 2021
this here.... yes
Avatar ITSPICE made an annotation at -765 -617 346 while standing at -529 -239 11 February 2021
use more light_spots, the regular lights are creating harsh bright spots on the ceiling