cp_boomcoal_a1a_stage1
13 Comments
 
50/0/50 Round Win % (4 rounds) (Click for more information)

Boomcoal Stage1

by Unknown

Feedback

Avatar Stack Man MINI made an annotation at -5756 1499 153 while standing at -5773 1642 203 2 weeks ago
the paths for blue into this area are very open and dont give blue any cover or height to use
Avatar Niki made an annotation at -6274 237 51 while standing at -6519 79 84 2 weeks ago
maybe unlock this door for attackers?
Avatar ඞSUSSYඞ left feedback: 2 weeks ago
the size + length of the walktimes eliminate a lot of the chaos that makes dustbowl more than just a numbers game
Avatar Stack Man MINI made an annotation at -7090 1026 -38 while standing at -7005 1154 23 2 weeks ago
these two chokes are very small and easy to trap as demo, a couple of demos can keep it locked down indefinitely
Avatar D_Ink made an annotation at -6122 1209 7 while standing at -6130 952 68 2 weeks ago
red just spamming this door making it useless
Avatar ඞSUSSYඞ left feedback: 2 weeks ago
the sizing of individual areas need work, entrances and indoor spaces are very small, outdoor spaces open and flat, large
Avatar Niki made an annotation at -7391 884 35 while standing at -7292 792 36 2 weeks ago
it sucks to push without having secondary route this half opend door doesn't cut it
Avatar Stack Man MINI left feedback: 2 weeks ago
B is lacking the impressiveness of a last point
Avatar Niki made an annotation at -1230 7 353 while standing at -1239 -82 404 2 weeks ago
this area is a bit too claustrofobic
Avatar Will Alfred left feedback: 2 weeks ago
this map is overly long for 2cp A/D
Avatar D_Ink left feedback: 2 weeks ago
feels like red has advantage of every sightline on last, blu oushing corners and low ground
Avatar Niki made an annotation at -308 -323 307 while standing at -519 -724 356 2 weeks ago
cool surfable ramp keep it pls
Avatar crrepy deer with a KNIFE!!!!! left feedback: 2 weeks ago
every route to last sucks and is easily spammed