cp_cathedral_a3a
43 Comments
 
25/0/75 Round Win % (4 rounds) (Click for more information)

Cathedral

by Da Spud Lord

Feedback

Avatar Vycter left feedback: 2 weeks ago
I just feel there should be another building inbetween a and blue spawn imo I think blue gets there too quick.
Avatar Hipster_Duck made an annotation at -607 -142 -45 while standing at -653 -152 -43 2 weeks ago
This door frame is opened
Avatar saph made an annotation at -2180 -49 39 while standing at -2455 31 100 2 weeks ago
make the hatch a different texture
Avatar Hipster_Duck made an annotation at -512 -138 115 while standing at -440 -136 164 2 weeks ago
Z fighting on rails
Avatar saph left feedback: 2 weeks ago
Blue has a ton of path that lead directly to red spawn, even before A is capped.
Avatar chin left feedback: 2 weeks ago
i like the b point a lot but the staircases going up feel really clunky and could be implemented better i feel
Avatar Vycter made an annotation at -1280 -526 392 while standing at -1083 -682 404 2 weeks ago
I feel like there should be a entry way to downstairs or something from where this doorway is. These upper bit feels kinda
Avatar Mystyc Turkey left feedback: 2 weeks ago
I do think blue spawn should be farther away
Avatar saph made an annotation at -2251 991 -159 while standing at -1769 -423 107 2 weeks ago
camp angle
Avatar Vycter made an annotation at -1413 -117 -73 while standing at -1389 460 37 2 weeks ago
I would redesign the vents a bit keep them but redisign a bit and maybe move the entrace or whatever cuz its awkward to f
Avatar saph made an annotation at 255 -551 -25 while standing at 311 -578 27 2 weeks ago
rotate patches
Avatar Hipster_Duck left feedback: 2 weeks ago
Glass on last is kinda hard to see from the point-side
Avatar Vycter made an annotation at -2290 -469 190 while standing at -1739 -838 204 2 weeks ago
and put a wall on the right here and put a stairway down to b on this upper area
Avatar saph left feedback: 2 weeks ago
The railings on A are awkward.
Avatar saph left feedback: 2 weeks ago
Blue shouldn't be led into red's spawn (pipe).
Avatar Vycter made an annotation at -1275 618 398 while standing at -1108 677 399 2 weeks ago
also these uper areas just feel useless like it feels like a way to the cap should be here tbh heck it feels like this
Avatar Vycter made an annotation at -1363 592 55 while standing at -1365 -751 -139 2 weeks ago
also these vents are really awkward and are a pain to go through due to demos
Avatar Vycter made an annotation at -1419 -97 -185 while standing at -2751 -52 -177 2 weeks ago
b imo is good but the ways too it arnt like this middle dropdown with the stairs is bad imo.
Avatar saph left feedback: 2 weeks ago
The shutter looking onto A is awkward.
Avatar saph made an annotation at -1824 -697 126 while standing at -1882 -572 192 2 weeks ago
remove step
Avatar phi (no sound) left feedback: 2 weeks ago
i like the B routes and design a hell of a lot more than the A routes... A is the weakest point
Avatar Vycter left feedback: 2 weeks ago
imo
Avatar Vycter left feedback: 2 weeks ago
the ways down to b are just kinda awkward like that vent. Also the big door that opens in that room just doesnt feel good
Avatar Vycter made an annotation at -1672 357 142 while standing at -2437 -405 118 2 weeks ago
I just feel like this way down to b is kinda bad cuz like the stairs are awkward and the room just feels too big,flat and
Avatar saph made an annotation at -1372 -591 -163 while standing at -1596 -521 -187 2 weeks ago
dont tempt here
Avatar saph left feedback: 2 weeks ago
too high up and the stairs are awkward.
Avatar saph left feedback: 2 weeks ago
There's not really a solid connection between A and B, making it hard to navigate for red initially. The dropdown is way t
Avatar Vycter left feedback: 2 weeks ago
in the catherdral
Avatar Vycter left feedback: 2 weeks ago
also the upper areas feel kinda useless since they just lead to drops to the place the player was just in
Avatar saph made an annotation at -1226 -370 336 while standing at -1287 -298 388 2 weeks ago
awkward room
Avatar Vycter left feedback: 2 weeks ago
imo A is to close to blue spawn. I would add some bit inbetween them
Avatar saph made an annotation at 587 1320 -63 while standing at -68 1102 20 2 weeks ago
see into resupply
Avatar BigfootBeto left feedback: 2 weeks ago
why are the railings nonsolid
Avatar OliviaPi left feedback: 2 weeks ago
didnt notice the underground path, make it more noticable
Avatar Vycter made an annotation at -1926 413 88 while standing at -2125 -532 187 2 weeks ago
this is one big empty room
Avatar saph made an annotation at -986 372 -77 while standing at -1287 -20 -75 2 weeks ago
blockbullet
Avatar chin left feedback: 2 weeks ago
the geometry is a lotta fun but red base is kinda confusing atm
Avatar OliviaPi left feedback: 2 weeks ago
A is one giant chokepoint, get BLU some more height advantage
Avatar muddy made an annotation at -1165 -95 102 while standing at -1234 -372 161 2 weeks ago
any colour besides red woudln't go amiss here
Avatar saph made an annotation at 1032 93 -27 while standing at 1175 -41 20 2 weeks ago
blockbullet bumps
Avatar BigfootBeto made an annotation at -1219 357 346 while standing at -1246 536 404 2 weeks ago
useless area?
Avatar BigfootBeto made an annotation at 203 -893 -107 while standing at 202 -825 -58 2 weeks ago
i couldnt see a sniper that was camping right here
Avatar saph made an annotation at 660 1341 -110 while standing at 919 1272 5 2 weeks ago
tight corner to be spammed out